blob: 09dbb99a8fb82618d1d4c7336fbb023132aea7ce [file] [log] [blame]
use etherparse::*;
use std::io::Write;
fn main() {
let with_udp_checksum = true;
//Any struct implementing the "Write" trait can be used to write to (e.g. File).
//For this example lets use a simple Vec as it implements the write trait.
let mut out = Vec::<u8>::with_capacity(
//lets reserve enough memory to avoid unnecessary allocations
Ethernet2Header::LEN + Ipv4Header::MAX_LEN + UdpHeader::LEN + 8, //payload
);
//setup the actual payload of the udp packet
let udp_payload = [1, 2, 3, 4, 5, 6, 7, 8];
//Lets start out with an ethernet II header containing the mac addresses
Ethernet2Header {
destination: [1, 2, 3, 4, 5, 6],
source: [11, 12, 13, 14, 15, 16],
ether_type: ether_type::IPV4,
}
.write(&mut out)
.unwrap();
//create the ipv4 header with the helper function
//Note: It is also possible to define the rest of the header values via Ipv4Header {...}
let ip_header = Ipv4Header::new(
//payload length
(UdpHeader::LEN + udp_payload.len()) as u16,
20, //time to live
ip_number::UDP, //contained protocol is udp
[192, 168, 1, 42], //source ip address
[192, 168, 1, 1], //destination ip address
)
.unwrap();
//write the ipv4 header
//
//The "write" call automatically calculates the ipv4 checksum.
//Alternatively "write_raw" can be used to skip the checksum
//calculation and just write out the checksum set in the header.
ip_header.write(&mut out).unwrap();
//write the udp header
//
//There is the option to write it with a checksum or without.
//If yes, the ipv4 header & payload are needed to calculate the header
if with_udp_checksum {
UdpHeader::with_ipv4_checksum(
0, //source port
42, //destination port
&ip_header, //ip header
&udp_payload, //udp payload
)
.unwrap()
.write(&mut out)
.unwrap();
} else {
//write the header with the checksum disabled
UdpHeader::without_ipv4_checksum(
0, //source port
42, //destination port
udp_payload.len(), //payload length
)
.unwrap()
.write(&mut out)
.unwrap();
}
out.write_all(&udp_payload).unwrap();
println!("{:?}", &out);
}