| /* inffast.c -- fast decoding | |
| * Copyright (C) 1995-2017 Mark Adler | |
| * For conditions of distribution and use, see copyright notice in zlib.h | |
| */ | |
| #include "zbuild.h" | |
| #include "zutil.h" | |
| #include "inftrees.h" | |
| #include "inflate.h" | |
| #include "inffast.h" | |
| #include "inflate_p.h" | |
| #include "functable.h" | |
| /* Load 64 bits from IN and place the bytes at offset BITS in the result. */ | |
| static inline uint64_t load_64_bits(const unsigned char *in, unsigned bits) { | |
| uint64_t chunk; | |
| zmemcpy_8(&chunk, in); | |
| #if BYTE_ORDER == LITTLE_ENDIAN | |
| return chunk << bits; | |
| #else | |
| return ZSWAP64(chunk) << bits; | |
| #endif | |
| } | |
| /* | |
| Decode literal, length, and distance codes and write out the resulting | |
| literal and match bytes until either not enough input or output is | |
| available, an end-of-block is encountered, or a data error is encountered. | |
| When large enough input and output buffers are supplied to inflate(), for | |
| example, a 16K input buffer and a 64K output buffer, more than 95% of the | |
| inflate execution time is spent in this routine. | |
| Entry assumptions: | |
| state->mode == LEN | |
| strm->avail_in >= INFLATE_FAST_MIN_HAVE | |
| strm->avail_out >= INFLATE_FAST_MIN_LEFT | |
| start >= strm->avail_out | |
| state->bits < 8 | |
| On return, state->mode is one of: | |
| LEN -- ran out of enough output space or enough available input | |
| TYPE -- reached end of block code, inflate() to interpret next block | |
| BAD -- error in block data | |
| Notes: | |
| - The maximum input bits used by a length/distance pair is 15 bits for the | |
| length code, 5 bits for the length extra, 15 bits for the distance code, | |
| and 13 bits for the distance extra. This totals 48 bits, or six bytes. | |
| Therefore if strm->avail_in >= 6, then there is enough input to avoid | |
| checking for available input while decoding. | |
| - On some architectures, it can be significantly faster (e.g. up to 1.2x | |
| faster on x86_64) to load from strm->next_in 64 bits, or 8 bytes, at a | |
| time, so INFLATE_FAST_MIN_HAVE == 8. | |
| - The maximum bytes that a single length/distance pair can output is 258 | |
| bytes, which is the maximum length that can be coded. inflate_fast() | |
| requires strm->avail_out >= 258 for each loop to avoid checking for | |
| output space. | |
| */ | |
| void Z_INTERNAL zng_inflate_fast(PREFIX3(stream) *strm, unsigned long start) { | |
| /* start: inflate()'s starting value for strm->avail_out */ | |
| struct inflate_state *state; | |
| z_const unsigned char *in; /* local strm->next_in */ | |
| const unsigned char *last; /* have enough input while in < last */ | |
| unsigned char *out; /* local strm->next_out */ | |
| unsigned char *beg; /* inflate()'s initial strm->next_out */ | |
| unsigned char *end; /* while out < end, enough space available */ | |
| unsigned char *safe; /* can use chunkcopy provided out < safe */ | |
| #ifdef INFLATE_STRICT | |
| unsigned dmax; /* maximum distance from zlib header */ | |
| #endif | |
| unsigned wsize; /* window size or zero if not using window */ | |
| unsigned whave; /* valid bytes in the window */ | |
| unsigned wnext; /* window write index */ | |
| unsigned char *window; /* allocated sliding window, if wsize != 0 */ | |
| /* hold is a local copy of strm->hold. By default, hold satisfies the same | |
| invariants that strm->hold does, namely that (hold >> bits) == 0. This | |
| invariant is kept by loading bits into hold one byte at a time, like: | |
| hold |= next_byte_of_input << bits; in++; bits += 8; | |
| If we need to ensure that bits >= 15 then this code snippet is simply | |
| repeated. Over one iteration of the outermost do/while loop, this | |
| happens up to six times (48 bits of input), as described in the NOTES | |
| above. | |
| However, on some little endian architectures, it can be significantly | |
| faster to load 64 bits once instead of 8 bits six times: | |
| if (bits <= 16) { | |
| hold |= next_8_bytes_of_input << bits; in += 6; bits += 48; | |
| } | |
| Unlike the simpler one byte load, shifting the next_8_bytes_of_input | |
| by bits will overflow and lose those high bits, up to 2 bytes' worth. | |
| The conservative estimate is therefore that we have read only 6 bytes | |
| (48 bits). Again, as per the NOTES above, 48 bits is sufficient for the | |
| rest of the iteration, and we will not need to load another 8 bytes. | |
| Inside this function, we no longer satisfy (hold >> bits) == 0, but | |
| this is not problematic, even if that overflow does not land on an 8 bit | |
| byte boundary. Those excess bits will eventually shift down lower as the | |
| Huffman decoder consumes input, and when new input bits need to be loaded | |
| into the bits variable, the same input bits will be or'ed over those | |
| existing bits. A bitwise or is idempotent: (a | b | b) equals (a | b). | |
| Note that we therefore write that load operation as "hold |= etc" and not | |
| "hold += etc". | |
| Outside that loop, at the end of the function, hold is bitwise and'ed | |
| with (1<<bits)-1 to drop those excess bits so that, on function exit, we | |
| keep the invariant that (state->hold >> state->bits) == 0. | |
| */ | |
| uint64_t hold; /* local strm->hold */ | |
| unsigned bits; /* local strm->bits */ | |
| code const *lcode; /* local strm->lencode */ | |
| code const *dcode; /* local strm->distcode */ | |
| unsigned lmask; /* mask for first level of length codes */ | |
| unsigned dmask; /* mask for first level of distance codes */ | |
| const code *here; /* retrieved table entry */ | |
| unsigned op; /* code bits, operation, extra bits, or */ | |
| /* window position, window bytes to copy */ | |
| unsigned len; /* match length, unused bytes */ | |
| unsigned dist; /* match distance */ | |
| unsigned char *from; /* where to copy match from */ | |
| unsigned extra_safe; /* copy chunks safely in all cases */ | |
| /* copy state to local variables */ | |
| state = (struct inflate_state *)strm->state; | |
| in = strm->next_in; | |
| last = in + (strm->avail_in - (INFLATE_FAST_MIN_HAVE - 1)); | |
| out = strm->next_out; | |
| beg = out - (start - strm->avail_out); | |
| end = out + (strm->avail_out - (INFLATE_FAST_MIN_LEFT - 1)); | |
| safe = out + strm->avail_out; | |
| #ifdef INFLATE_STRICT | |
| dmax = state->dmax; | |
| #endif | |
| wsize = state->wsize; | |
| whave = state->whave; | |
| wnext = state->wnext; | |
| window = state->window; | |
| hold = state->hold; | |
| bits = state->bits; | |
| lcode = state->lencode; | |
| dcode = state->distcode; | |
| lmask = (1U << state->lenbits) - 1; | |
| dmask = (1U << state->distbits) - 1; | |
| /* Detect if out and window point to the same memory allocation. In this instance it is | |
| necessary to use safe chunk copy functions to prevent overwriting the window. If the | |
| window is overwritten then future matches with far distances will fail to copy correctly. */ | |
| extra_safe = (wsize != 0 && out >= window && out + INFLATE_FAST_MIN_LEFT <= window + wsize); | |
| /* decode literals and length/distances until end-of-block or not enough | |
| input data or output space */ | |
| do { | |
| if (bits < 15) { | |
| hold |= load_64_bits(in, bits); | |
| in += 6; | |
| bits += 48; | |
| } | |
| here = lcode + (hold & lmask); | |
| dolen: | |
| DROPBITS(here->bits); | |
| op = here->op; | |
| if (op == 0) { /* literal */ | |
| Tracevv((stderr, here->val >= 0x20 && here->val < 0x7f ? | |
| "inflate: literal '%c'\n" : | |
| "inflate: literal 0x%02x\n", here->val)); | |
| *out++ = (unsigned char)(here->val); | |
| } else if (op & 16) { /* length base */ | |
| len = here->val; | |
| op &= 15; /* number of extra bits */ | |
| if (bits < op) { | |
| hold |= load_64_bits(in, bits); | |
| in += 6; | |
| bits += 48; | |
| } | |
| len += BITS(op); | |
| DROPBITS(op); | |
| Tracevv((stderr, "inflate: length %u\n", len)); | |
| if (bits < 15) { | |
| hold |= load_64_bits(in, bits); | |
| in += 6; | |
| bits += 48; | |
| } | |
| here = dcode + (hold & dmask); | |
| dodist: | |
| DROPBITS(here->bits); | |
| op = here->op; | |
| if (op & 16) { /* distance base */ | |
| dist = here->val; | |
| op &= 15; /* number of extra bits */ | |
| if (bits < op) { | |
| hold |= load_64_bits(in, bits); | |
| in += 6; | |
| bits += 48; | |
| } | |
| dist += BITS(op); | |
| #ifdef INFLATE_STRICT | |
| if (dist > dmax) { | |
| SET_BAD("invalid distance too far back"); | |
| break; | |
| } | |
| #endif | |
| DROPBITS(op); | |
| Tracevv((stderr, "inflate: distance %u\n", dist)); | |
| op = (unsigned)(out - beg); /* max distance in output */ | |
| if (dist > op) { /* see if copy from window */ | |
| op = dist - op; /* distance back in window */ | |
| if (op > whave) { | |
| if (state->sane) { | |
| SET_BAD("invalid distance too far back"); | |
| break; | |
| } | |
| #ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR | |
| if (len <= op - whave) { | |
| do { | |
| *out++ = 0; | |
| } while (--len); | |
| continue; | |
| } | |
| len -= op - whave; | |
| do { | |
| *out++ = 0; | |
| } while (--op > whave); | |
| if (op == 0) { | |
| from = out - dist; | |
| do { | |
| *out++ = *from++; | |
| } while (--len); | |
| continue; | |
| } | |
| #endif | |
| } | |
| from = window; | |
| if (wnext == 0) { /* very common case */ | |
| from += wsize - op; | |
| } else if (wnext >= op) { /* contiguous in window */ | |
| from += wnext - op; | |
| } else { /* wrap around window */ | |
| op -= wnext; | |
| from += wsize - op; | |
| if (op < len) { /* some from end of window */ | |
| len -= op; | |
| out = chunkcopy_safe(out, from, op, safe); | |
| from = window; /* more from start of window */ | |
| op = wnext; | |
| /* This (rare) case can create a situation where | |
| the first chunkcopy below must be checked. | |
| */ | |
| } | |
| } | |
| if (op < len) { /* still need some from output */ | |
| len -= op; | |
| out = chunkcopy_safe(out, from, op, safe); | |
| out = functable.chunkunroll(out, &dist, &len); | |
| out = chunkcopy_safe(out, out - dist, len, safe); | |
| } else { | |
| out = chunkcopy_safe(out, from, len, safe); | |
| } | |
| } else if (extra_safe) { | |
| /* Whole reference is in range of current output. */ | |
| if (dist >= len || dist >= state->chunksize) | |
| out = chunkcopy_safe(out, out - dist, len, safe); | |
| else | |
| out = functable.chunkmemset_safe(out, dist, len, (unsigned)((safe - out) + 1)); | |
| } else { | |
| /* Whole reference is in range of current output. No range checks are | |
| necessary because we start with room for at least 258 bytes of output, | |
| so unroll and roundoff operations can write beyond `out+len` so long | |
| as they stay within 258 bytes of `out`. | |
| */ | |
| if (dist >= len || dist >= state->chunksize) | |
| out = functable.chunkcopy(out, out - dist, len); | |
| else | |
| out = functable.chunkmemset(out, dist, len); | |
| } | |
| } else if ((op & 64) == 0) { /* 2nd level distance code */ | |
| here = dcode + here->val + BITS(op); | |
| goto dodist; | |
| } else { | |
| SET_BAD("invalid distance code"); | |
| break; | |
| } | |
| } else if ((op & 64) == 0) { /* 2nd level length code */ | |
| here = lcode + here->val + BITS(op); | |
| goto dolen; | |
| } else if (op & 32) { /* end-of-block */ | |
| Tracevv((stderr, "inflate: end of block\n")); | |
| state->mode = TYPE; | |
| break; | |
| } else { | |
| SET_BAD("invalid literal/length code"); | |
| break; | |
| } | |
| } while (in < last && out < end); | |
| /* return unused bytes (on entry, bits < 8, so in won't go too far back) */ | |
| len = bits >> 3; | |
| in -= len; | |
| bits -= len << 3; | |
| hold &= (UINT64_C(1) << bits) - 1; | |
| /* update state and return */ | |
| strm->next_in = in; | |
| strm->next_out = out; | |
| strm->avail_in = (unsigned)(in < last ? (INFLATE_FAST_MIN_HAVE - 1) + (last - in) | |
| : (INFLATE_FAST_MIN_HAVE - 1) - (in - last)); | |
| strm->avail_out = (unsigned)(out < end ? (INFLATE_FAST_MIN_LEFT - 1) + (end - out) | |
| : (INFLATE_FAST_MIN_LEFT - 1) - (out - end)); | |
| Assert(bits <= 32, "Remaining bits greater than 32"); | |
| state->hold = (uint32_t)hold; | |
| state->bits = bits; | |
| return; | |
| } | |
| /* | |
| inflate_fast() speedups that turned out slower (on a PowerPC G3 750CXe): | |
| - Using bit fields for code structure | |
| - Different op definition to avoid & for extra bits (do & for table bits) | |
| - Three separate decoding do-loops for direct, window, and wnext == 0 | |
| - Special case for distance > 1 copies to do overlapped load and store copy | |
| - Explicit branch predictions (based on measured branch probabilities) | |
| - Deferring match copy and interspersed it with decoding subsequent codes | |
| - Swapping literal/length else | |
| - Swapping window/direct else | |
| - Larger unrolled copy loops (three is about right) | |
| - Moving len -= 3 statement into middle of loop | |
| */ |