struct MyStruct { | |
sample float a; | |
noperspective float b; | |
linear float c; | |
centroid float d; | |
}; | |
int sample(int x) { return x; } // HLSL allows this as an identifier as well. | |
float4 main() : SV_Target0 | |
{ | |
// HLSL allows this as an identifier as well. | |
// However, this is not true of other qualifier keywords such as "linear". | |
int sample = 3; | |
return float4(0,0,0,0); | |
} |