| float4 PixelShaderFunction(float4 input) : COLOR0 | |
| { | |
| if (all(input == input)) | |
| return input; | |
| if (all(input == input)) | |
| return input; | |
| else | |
| return -input; | |
| if (all(input == input)) | |
| ; | |
| if (all(input == input)) | |
| ; | |
| else | |
| ; | |
| [flatten] if (all(input == input)) { | |
| return input; | |
| } | |
| if (all(input == input)) { | |
| return input; | |
| } else { | |
| return -input; | |
| } | |
| int ii; | |
| if (float ii = input.z) | |
| ++ii; | |
| ++ii; | |
| } |