blob: efc332940e361e0832e6f3d0b60105bdc6c9080b [file] [log] [blame]
Robert Phillips98b066c2021-04-22 10:51:58 -04001/*
2 * Copyright 2021 Google, LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "fuzz/Fuzz.h"
9#include "fuzz/FuzzCommon.h"
10#include "include/core/SkPath.h"
Greg Daniel719239c2022-04-07 11:20:24 -040011#include "src/gpu/ganesh/GrEagerVertexAllocator.h"
12#include "src/gpu/ganesh/geometry/GrPathUtils.h"
13#include "src/gpu/ganesh/geometry/GrTriangulator.h"
Robert Phillips98b066c2021-04-22 10:51:58 -040014
Robert Phillips98b066c2021-04-22 10:51:58 -040015
Michael Ludwig146ffc92022-10-13 15:26:41 -040016DEF_FUZZ(Triangulation, fuzz) {
17#if !defined(SK_ENABLE_OPTIMIZE_SIZE)
Robert Phillips98b066c2021-04-22 10:51:58 -040018 SkPath path;
19 FuzzEvilPath(fuzz, &path, SkPath::Verb::kDone_Verb);
20
21 SkScalar tol = GrPathUtils::scaleToleranceToSrc(GrPathUtils::kDefaultTolerance,
22 SkMatrix::I(), path.getBounds());
23
24
25 // TODO(robertphillips): messing w/ the clipBounds might be another axis to fuzz.
26 // afaict it only affects inverse filled paths.
27 SkRect clipBounds = path.getBounds();
28
29 GrCpuVertexAllocator allocator;
30 bool isLinear;
31
Michael Ludwigdb285de2021-09-16 11:46:13 -040032 int count = GrTriangulator::PathToTriangles(path, tol, clipBounds, &allocator, &isLinear);
33 if (count > 0) {
34 allocator.detachVertexData(); // normally handled by the triangulating path renderer.
35 }
Michael Ludwig146ffc92022-10-13 15:26:41 -040036#endif // SK_ENABLE_OPTIMIZE_SIZE
Robert Phillips98b066c2021-04-22 10:51:58 -040037}