| // |
| // Simple .obj viewer(vertex only) |
| // |
| #include <algorithm> |
| #include <cassert> |
| #include <cmath> |
| #include <cstdio> |
| #include <cstdlib> |
| #include <iostream> |
| #include <limits> |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include <GL/glew.h> |
| |
| #ifdef __APPLE__ |
| #include <OpenGL/glu.h> |
| #else |
| #include <GL/glu.h> |
| #endif |
| |
| #include <GLFW/glfw3.h> |
| |
| #define TINYOBJLOADER_IMPLEMENTATION |
| #include "../../tiny_obj_loader.h" |
| |
| #include "trackball.h" |
| |
| #define STB_IMAGE_IMPLEMENTATION |
| #include "stb_image.h" |
| |
| #ifdef _WIN32 |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| #include <windows.h> |
| |
| #ifdef max |
| #undef max |
| #endif |
| |
| #ifdef min |
| #undef min |
| #endif |
| |
| #include <mmsystem.h> |
| #ifdef __cplusplus |
| } |
| #endif |
| #pragma comment(lib, "winmm.lib") |
| #else |
| #if defined(__unix__) || defined(__APPLE__) |
| #include <sys/time.h> |
| #else |
| #include <ctime> |
| #endif |
| #endif |
| |
| class timerutil { |
| public: |
| #ifdef _WIN32 |
| typedef DWORD time_t; |
| |
| timerutil() { ::timeBeginPeriod(1); } |
| ~timerutil() { ::timeEndPeriod(1); } |
| |
| void start() { t_[0] = ::timeGetTime(); } |
| void end() { t_[1] = ::timeGetTime(); } |
| |
| time_t sec() { return (time_t)((t_[1] - t_[0]) / 1000); } |
| time_t msec() { return (time_t)((t_[1] - t_[0])); } |
| time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000); } |
| time_t current() { return ::timeGetTime(); } |
| |
| #else |
| #if defined(__unix__) || defined(__APPLE__) |
| typedef unsigned long int time_t; |
| |
| void start() { gettimeofday(tv + 0, &tz); } |
| void end() { gettimeofday(tv + 1, &tz); } |
| |
| time_t sec() { return (time_t)(tv[1].tv_sec - tv[0].tv_sec); } |
| time_t msec() { |
| return this->sec() * 1000 + |
| (time_t)((tv[1].tv_usec - tv[0].tv_usec) / 1000); |
| } |
| time_t usec() { |
| return this->sec() * 1000000 + (time_t)(tv[1].tv_usec - tv[0].tv_usec); |
| } |
| time_t current() { |
| struct timeval t; |
| gettimeofday(&t, NULL); |
| return (time_t)(t.tv_sec * 1000 + t.tv_usec); |
| } |
| |
| #else // C timer |
| // using namespace std; |
| typedef clock_t time_t; |
| |
| void start() { t_[0] = clock(); } |
| void end() { t_[1] = clock(); } |
| |
| time_t sec() { return (time_t)((t_[1] - t_[0]) / CLOCKS_PER_SEC); } |
| time_t msec() { return (time_t)((t_[1] - t_[0]) * 1000 / CLOCKS_PER_SEC); } |
| time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000000 / CLOCKS_PER_SEC); } |
| time_t current() { return (time_t)clock(); } |
| |
| #endif |
| #endif |
| |
| private: |
| #ifdef _WIN32 |
| DWORD t_[2]; |
| #else |
| #if defined(__unix__) || defined(__APPLE__) |
| struct timeval tv[2]; |
| struct timezone tz; |
| #else |
| time_t t_[2]; |
| #endif |
| #endif |
| }; |
| |
| typedef struct { |
| GLuint vb_id; // vertex buffer id |
| int numTriangles; |
| size_t material_id; |
| } DrawObject; |
| |
| std::vector<DrawObject> gDrawObjects; |
| |
| int width = 768; |
| int height = 768; |
| |
| double prevMouseX, prevMouseY; |
| bool mouseLeftPressed; |
| bool mouseMiddlePressed; |
| bool mouseRightPressed; |
| float curr_quat[4]; |
| float prev_quat[4]; |
| float eye[3], lookat[3], up[3]; |
| |
| GLFWwindow* window; |
| |
| static std::string GetBaseDir(const std::string &filepath) { |
| if (filepath.find_last_of("/\\") != std::string::npos) |
| return filepath.substr(0, filepath.find_last_of("/\\")); |
| return ""; |
| } |
| |
| static bool FileExists(const std::string &abs_filename) { |
| bool ret; |
| FILE *fp = fopen(abs_filename.c_str(), "rb"); |
| if (fp) { |
| ret = true; |
| fclose(fp); |
| } else { |
| ret = false; |
| } |
| |
| return ret; |
| } |
| |
| static void CheckErrors(std::string desc) { |
| GLenum e = glGetError(); |
| if (e != GL_NO_ERROR) { |
| fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e); |
| exit(20); |
| } |
| } |
| |
| static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { |
| float v10[3]; |
| v10[0] = v1[0] - v0[0]; |
| v10[1] = v1[1] - v0[1]; |
| v10[2] = v1[2] - v0[2]; |
| |
| float v20[3]; |
| v20[0] = v2[0] - v0[0]; |
| v20[1] = v2[1] - v0[1]; |
| v20[2] = v2[2] - v0[2]; |
| |
| N[0] = v20[1] * v10[2] - v20[2] * v10[1]; |
| N[1] = v20[2] * v10[0] - v20[0] * v10[2]; |
| N[2] = v20[0] * v10[1] - v20[1] * v10[0]; |
| |
| float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2]; |
| if (len2 > 0.0f) { |
| float len = sqrtf(len2); |
| |
| N[0] /= len; |
| N[1] /= len; |
| } |
| } |
| |
| static bool LoadObjAndConvert(float bmin[3], float bmax[3], |
| std::vector<DrawObject>* drawObjects, |
| std::vector<tinyobj::material_t>& materials, |
| std::map<std::string, GLuint>& textures, |
| const char* filename) { |
| tinyobj::attrib_t attrib; |
| std::vector<tinyobj::shape_t> shapes; |
| |
| timerutil tm; |
| |
| tm.start(); |
| |
| std::string base_dir = GetBaseDir(filename); |
| if (base_dir.empty()) { |
| base_dir = "."; |
| } |
| #ifdef _WIN32 |
| base_dir += "\\"; |
| #else |
| base_dir += "/"; |
| #endif |
| |
| std::string err; |
| bool ret = |
| tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str()); |
| if (!err.empty()) { |
| std::cerr << err << std::endl; |
| } |
| |
| tm.end(); |
| |
| if (!ret) { |
| std::cerr << "Failed to load " << filename << std::endl; |
| return false; |
| } |
| |
| printf("Parsing time: %d [ms]\n", (int)tm.msec()); |
| |
| printf("# of vertices = %d\n", (int)(attrib.vertices.size()) / 3); |
| printf("# of normals = %d\n", (int)(attrib.normals.size()) / 3); |
| printf("# of texcoords = %d\n", (int)(attrib.texcoords.size()) / 2); |
| printf("# of materials = %d\n", (int)materials.size()); |
| printf("# of shapes = %d\n", (int)shapes.size()); |
| |
| // Append `default` material |
| materials.push_back(tinyobj::material_t()); |
| |
| for (size_t i = 0; i < materials.size(); i++) { |
| printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str()); |
| } |
| |
| // Load diffuse textures |
| { |
| for (size_t m = 0; m < materials.size(); m++) { |
| tinyobj::material_t* mp = &materials[m]; |
| |
| if (mp->diffuse_texname.length() > 0) { |
| // Only load the texture if it is not already loaded |
| if (textures.find(mp->diffuse_texname) == textures.end()) { |
| GLuint texture_id; |
| int w, h; |
| int comp; |
| |
| std::string texture_filename = mp->diffuse_texname; |
| if (!FileExists(texture_filename)) { |
| // Append base dir. |
| texture_filename = base_dir + mp->diffuse_texname; |
| if (!FileExists(texture_filename)) { |
| std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl; |
| exit(1); |
| } |
| } |
| |
| unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default); |
| if (!image) { |
| std::cerr << "Unable to load texture: " << texture_filename << std::endl; |
| exit(1); |
| } |
| std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl; |
| |
| glGenTextures(1, &texture_id); |
| glBindTexture(GL_TEXTURE_2D, texture_id); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| if (comp == 3) { |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image); |
| } |
| else if (comp == 4) { |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); |
| } else { |
| assert(0); // TODO |
| } |
| glBindTexture(GL_TEXTURE_2D, 0); |
| stbi_image_free(image); |
| textures.insert(std::make_pair(mp->diffuse_texname, texture_id)); |
| } |
| } |
| } |
| } |
| |
| bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max(); |
| bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max(); |
| |
| { |
| for (size_t s = 0; s < shapes.size(); s++) { |
| DrawObject o; |
| std::vector<float> buffer; // pos(3float), normal(3float), color(3float) |
| for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) { |
| tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0]; |
| tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1]; |
| tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2]; |
| |
| int current_material_id = shapes[s].mesh.material_ids[f]; |
| |
| if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) { |
| // Invaid material ID. Use default material. |
| current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`. |
| } |
| //if (current_material_id >= materials.size()) { |
| // std::cerr << "Invalid material index: " << current_material_id << std::endl; |
| //} |
| // |
| float diffuse[3]; |
| for (size_t i = 0; i < 3; i++) { |
| diffuse[i] = materials[current_material_id].diffuse[i]; |
| } |
| float tc[3][2]; |
| if (attrib.texcoords.size() > 0) { |
| assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1); |
| assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1); |
| assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1); |
| |
| // Flip Y coord. |
| tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index]; |
| tc[0][1] = 1.0f - attrib.texcoords[2 * idx0.texcoord_index + 1]; |
| tc[1][0] = attrib.texcoords[2 * idx1.texcoord_index]; |
| tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1]; |
| tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index]; |
| tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1]; |
| } else { |
| tc[0][0] = 0.0f; |
| tc[0][1] = 0.0f; |
| tc[1][0] = 0.0f; |
| tc[1][1] = 0.0f; |
| tc[2][0] = 0.0f; |
| tc[2][1] = 0.0f; |
| } |
| |
| float v[3][3]; |
| for (int k = 0; k < 3; k++) { |
| int f0 = idx0.vertex_index; |
| int f1 = idx1.vertex_index; |
| int f2 = idx2.vertex_index; |
| assert(f0 >= 0); |
| assert(f1 >= 0); |
| assert(f2 >= 0); |
| |
| v[0][k] = attrib.vertices[3 * f0 + k]; |
| v[1][k] = attrib.vertices[3 * f1 + k]; |
| v[2][k] = attrib.vertices[3 * f2 + k]; |
| bmin[k] = std::min(v[0][k], bmin[k]); |
| bmin[k] = std::min(v[1][k], bmin[k]); |
| bmin[k] = std::min(v[2][k], bmin[k]); |
| bmax[k] = std::max(v[0][k], bmax[k]); |
| bmax[k] = std::max(v[1][k], bmax[k]); |
| bmax[k] = std::max(v[2][k], bmax[k]); |
| } |
| |
| float n[3][3]; |
| if (attrib.normals.size() > 0) { |
| int f0 = idx0.normal_index; |
| int f1 = idx1.normal_index; |
| int f2 = idx2.normal_index; |
| assert(f0 >= 0); |
| assert(f1 >= 0); |
| assert(f2 >= 0); |
| for (int k = 0; k < 3; k++) { |
| n[0][k] = attrib.normals[3 * f0 + k]; |
| n[1][k] = attrib.normals[3 * f1 + k]; |
| n[2][k] = attrib.normals[3 * f2 + k]; |
| } |
| } else { |
| // compute geometric normal |
| CalcNormal(n[0], v[0], v[1], v[2]); |
| n[1][0] = n[0][0]; |
| n[1][1] = n[0][1]; |
| n[1][2] = n[0][2]; |
| n[2][0] = n[0][0]; |
| n[2][1] = n[0][1]; |
| n[2][2] = n[0][2]; |
| } |
| |
| for (int k = 0; k < 3; k++) { |
| buffer.push_back(v[k][0]); |
| buffer.push_back(v[k][1]); |
| buffer.push_back(v[k][2]); |
| buffer.push_back(n[k][0]); |
| buffer.push_back(n[k][1]); |
| buffer.push_back(n[k][2]); |
| // Combine normal and diffuse to get color. |
| float normal_factor = 0.2; |
| float diffuse_factor = 1 - normal_factor; |
| float c[3] = { |
| n[k][0] * normal_factor + diffuse[0] * diffuse_factor, |
| n[k][1] * normal_factor + diffuse[1] * diffuse_factor, |
| n[k][2] * normal_factor + diffuse[2] * diffuse_factor |
| }; |
| float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2]; |
| if (len2 > 0.0f) { |
| float len = sqrtf(len2); |
| |
| c[0] /= len; |
| c[1] /= len; |
| c[2] /= len; |
| } |
| buffer.push_back(c[0] * 0.5 + 0.5); |
| buffer.push_back(c[1] * 0.5 + 0.5); |
| buffer.push_back(c[2] * 0.5 + 0.5); |
| |
| buffer.push_back(tc[k][0]); |
| buffer.push_back(tc[k][1]); |
| } |
| } |
| |
| o.vb_id = 0; |
| o.numTriangles = 0; |
| |
| // OpenGL viewer does not support texturing with per-face material. |
| if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) { |
| o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face. |
| } else { |
| o.material_id = materials.size() - 1; // = ID for default material. |
| } |
| printf("shape[%d] material_id %d\n", int(s), int(o.material_id)); |
| |
| if (buffer.size() > 0) { |
| glGenBuffers(1, &o.vb_id); |
| glBindBuffer(GL_ARRAY_BUFFER, o.vb_id); |
| glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0), |
| GL_STATIC_DRAW); |
| o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord |
| |
| printf("shape[%d] # of triangles = %d\n", static_cast<int>(s), |
| o.numTriangles); |
| } |
| |
| drawObjects->push_back(o); |
| } |
| } |
| |
| printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]); |
| printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]); |
| |
| return true; |
| } |
| |
| static void reshapeFunc(GLFWwindow* window, int w, int h) { |
| int fb_w, fb_h; |
| // Get actual framebuffer size. |
| glfwGetFramebufferSize(window, &fb_w, &fb_h); |
| |
| glViewport(0, 0, fb_w, fb_h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluPerspective(45.0, (float)w / (float)h, 0.01f, 100.0f); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| |
| width = w; |
| height = h; |
| } |
| |
| static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action, |
| int mods) { |
| (void)window; |
| (void)scancode; |
| (void)mods; |
| if (action == GLFW_PRESS || action == GLFW_REPEAT) { |
| // Move camera |
| float mv_x = 0, mv_y = 0, mv_z = 0; |
| if (key == GLFW_KEY_K) |
| mv_x += 1; |
| else if (key == GLFW_KEY_J) |
| mv_x += -1; |
| else if (key == GLFW_KEY_L) |
| mv_y += 1; |
| else if (key == GLFW_KEY_H) |
| mv_y += -1; |
| else if (key == GLFW_KEY_P) |
| mv_z += 1; |
| else if (key == GLFW_KEY_N) |
| mv_z += -1; |
| // camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05); |
| // Close window |
| if (key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) |
| glfwSetWindowShouldClose(window, GL_TRUE); |
| |
| // init_frame = true; |
| } |
| } |
| |
| static void clickFunc(GLFWwindow* window, int button, int action, int mods) { |
| (void)window; |
| (void)mods; |
| if (button == GLFW_MOUSE_BUTTON_LEFT) { |
| if (action == GLFW_PRESS) { |
| mouseLeftPressed = true; |
| trackball(prev_quat, 0.0, 0.0, 0.0, 0.0); |
| } else if (action == GLFW_RELEASE) { |
| mouseLeftPressed = false; |
| } |
| } |
| if (button == GLFW_MOUSE_BUTTON_RIGHT) { |
| if (action == GLFW_PRESS) { |
| mouseRightPressed = true; |
| } else if (action == GLFW_RELEASE) { |
| mouseRightPressed = false; |
| } |
| } |
| if (button == GLFW_MOUSE_BUTTON_MIDDLE) { |
| if (action == GLFW_PRESS) { |
| mouseMiddlePressed = true; |
| } else if (action == GLFW_RELEASE) { |
| mouseMiddlePressed = false; |
| } |
| } |
| } |
| |
| static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) { |
| (void)window; |
| float rotScale = 1.0f; |
| float transScale = 2.0f; |
| |
| if (mouseLeftPressed) { |
| trackball(prev_quat, rotScale * (2.0f * prevMouseX - width) / (float)width, |
| rotScale * (height - 2.0f * prevMouseY) / (float)height, |
| rotScale * (2.0f * mouse_x - width) / (float)width, |
| rotScale * (height - 2.0f * mouse_y) / (float)height); |
| |
| add_quats(prev_quat, curr_quat, curr_quat); |
| } else if (mouseMiddlePressed) { |
| eye[0] -= transScale * (mouse_x - prevMouseX) / (float)width; |
| lookat[0] -= transScale * (mouse_x - prevMouseX) / (float)width; |
| eye[1] += transScale * (mouse_y - prevMouseY) / (float)height; |
| lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height; |
| } else if (mouseRightPressed) { |
| eye[2] += transScale * (mouse_y - prevMouseY) / (float)height; |
| lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height; |
| } |
| |
| // Update mouse point |
| prevMouseX = mouse_x; |
| prevMouseY = mouse_y; |
| } |
| |
| static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) { |
| glPolygonMode(GL_FRONT, GL_FILL); |
| glPolygonMode(GL_BACK, GL_FILL); |
| |
| glEnable(GL_POLYGON_OFFSET_FILL); |
| glPolygonOffset(1.0, 1.0); |
| GLsizei stride = (3 + 3 + 3 + 2) * sizeof(float); |
| for (size_t i = 0; i < drawObjects.size(); i++) { |
| DrawObject o = drawObjects[i]; |
| if (o.vb_id < 1) { |
| continue; |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, o.vb_id); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_NORMAL_ARRAY); |
| glEnableClientState(GL_COLOR_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| |
| glBindTexture(GL_TEXTURE_2D, 0); |
| if ((o.material_id < materials.size())) { |
| std::string diffuse_texname = materials[o.material_id].diffuse_texname; |
| if (textures.find(diffuse_texname) != textures.end()) { |
| glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]); |
| } |
| } |
| glVertexPointer(3, GL_FLOAT, stride, (const void*)0); |
| glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3)); |
| glColorPointer(3, GL_FLOAT, stride, (const void*)(sizeof(float) * 6)); |
| glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(sizeof(float) * 9)); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles); |
| CheckErrors("drawarrays"); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| } |
| |
| // draw wireframe |
| glDisable(GL_POLYGON_OFFSET_FILL); |
| glPolygonMode(GL_FRONT, GL_LINE); |
| glPolygonMode(GL_BACK, GL_LINE); |
| |
| glColor3f(0.0f, 0.0f, 0.4f); |
| for (size_t i = 0; i < drawObjects.size(); i++) { |
| DrawObject o = drawObjects[i]; |
| if (o.vb_id < 1) { |
| continue; |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, o.vb_id); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_NORMAL_ARRAY); |
| glDisableClientState(GL_COLOR_ARRAY); |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| glVertexPointer(3, GL_FLOAT, stride, (const void*)0); |
| glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3)); |
| glColorPointer(3, GL_FLOAT, stride, (const void*)(sizeof(float) * 6)); |
| glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(sizeof(float) * 9)); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles); |
| CheckErrors("drawarrays"); |
| } |
| } |
| |
| static void Init() { |
| trackball(curr_quat, 0, 0, 0, 0); |
| |
| eye[0] = 0.0f; |
| eye[1] = 0.0f; |
| eye[2] = 3.0f; |
| |
| lookat[0] = 0.0f; |
| lookat[1] = 0.0f; |
| lookat[2] = 0.0f; |
| |
| up[0] = 0.0f; |
| up[1] = 1.0f; |
| up[2] = 0.0f; |
| } |
| |
| int main(int argc, char** argv) { |
| if (argc < 2) { |
| std::cout << "Needs input.obj\n" << std::endl; |
| return 0; |
| } |
| |
| Init(); |
| |
| if (!glfwInit()) { |
| std::cerr << "Failed to initialize GLFW." << std::endl; |
| return -1; |
| } |
| |
| window = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL); |
| if (window == NULL) { |
| std::cerr << "Failed to open GLFW window. " << std::endl; |
| glfwTerminate(); |
| return 1; |
| } |
| |
| glfwMakeContextCurrent(window); |
| glfwSwapInterval(1); |
| |
| // Callback |
| glfwSetWindowSizeCallback(window, reshapeFunc); |
| glfwSetKeyCallback(window, keyboardFunc); |
| glfwSetMouseButtonCallback(window, clickFunc); |
| glfwSetCursorPosCallback(window, motionFunc); |
| |
| glewExperimental = true; |
| if (glewInit() != GLEW_OK) { |
| std::cerr << "Failed to initialize GLEW." << std::endl; |
| return -1; |
| } |
| |
| reshapeFunc(window, width, height); |
| |
| float bmin[3], bmax[3]; |
| std::vector<tinyobj::material_t> materials; |
| std::map<std::string, GLuint> textures; |
| if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) { |
| return -1; |
| } |
| |
| float maxExtent = 0.5f * (bmax[0] - bmin[0]); |
| if (maxExtent < 0.5f * (bmax[1] - bmin[1])) { |
| maxExtent = 0.5f * (bmax[1] - bmin[1]); |
| } |
| if (maxExtent < 0.5f * (bmax[2] - bmin[2])) { |
| maxExtent = 0.5f * (bmax[2] - bmin[2]); |
| } |
| |
| while (glfwWindowShouldClose(window) == GL_FALSE) { |
| glfwPollEvents(); |
| glClearColor(0.1f, 0.2f, 0.3f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glEnable(GL_DEPTH_TEST); |
| glEnable(GL_TEXTURE_2D); |
| |
| // camera & rotate |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| GLfloat mat[4][4]; |
| gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], |
| up[1], up[2]); |
| build_rotmatrix(mat, curr_quat); |
| glMultMatrixf(&mat[0][0]); |
| |
| // Fit to -1, 1 |
| glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent); |
| |
| // Centerize object. |
| glTranslatef(-0.5 * (bmax[0] + bmin[0]), -0.5 * (bmax[1] + bmin[1]), |
| -0.5 * (bmax[2] + bmin[2])); |
| |
| Draw(gDrawObjects, materials, textures); |
| |
| glfwSwapBuffers(window); |
| } |
| |
| glfwTerminate(); |
| } |