| // | |
| // Simple .obj viewer(vertex only) | |
| // | |
| #include <algorithm> | |
| #include <cassert> | |
| #include <cmath> | |
| #include <cstdio> | |
| #include <cstdlib> | |
| #include <iostream> | |
| #include <limits> | |
| #include <map> | |
| #include <string> | |
| #include <vector> | |
| #include <GL/glew.h> | |
| #ifdef __APPLE__ | |
| #include <OpenGL/glu.h> | |
| #else | |
| #include <GL/glu.h> | |
| #endif | |
| #include <GLFW/glfw3.h> | |
| #define TINYOBJLOADER_IMPLEMENTATION | |
| #include "../../tiny_obj_loader.h" | |
| #include "trackball.h" | |
| #define STB_IMAGE_IMPLEMENTATION | |
| #include "stb_image.h" | |
| #ifdef _WIN32 | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| #include <windows.h> | |
| #ifdef max | |
| #undef max | |
| #endif | |
| #ifdef min | |
| #undef min | |
| #endif | |
| #include <mmsystem.h> | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #pragma comment(lib, "winmm.lib") | |
| #else | |
| #if defined(__unix__) || defined(__APPLE__) | |
| #include <sys/time.h> | |
| #else | |
| #include <ctime> | |
| #endif | |
| #endif | |
| class timerutil { | |
| public: | |
| #ifdef _WIN32 | |
| typedef DWORD time_t; | |
| timerutil() { ::timeBeginPeriod(1); } | |
| ~timerutil() { ::timeEndPeriod(1); } | |
| void start() { t_[0] = ::timeGetTime(); } | |
| void end() { t_[1] = ::timeGetTime(); } | |
| time_t sec() { return (time_t)((t_[1] - t_[0]) / 1000); } | |
| time_t msec() { return (time_t)((t_[1] - t_[0])); } | |
| time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000); } | |
| time_t current() { return ::timeGetTime(); } | |
| #else | |
| #if defined(__unix__) || defined(__APPLE__) | |
| typedef unsigned long int time_t; | |
| void start() { gettimeofday(tv + 0, &tz); } | |
| void end() { gettimeofday(tv + 1, &tz); } | |
| time_t sec() { return (time_t)(tv[1].tv_sec - tv[0].tv_sec); } | |
| time_t msec() { | |
| return this->sec() * 1000 + | |
| (time_t)((tv[1].tv_usec - tv[0].tv_usec) / 1000); | |
| } | |
| time_t usec() { | |
| return this->sec() * 1000000 + (time_t)(tv[1].tv_usec - tv[0].tv_usec); | |
| } | |
| time_t current() { | |
| struct timeval t; | |
| gettimeofday(&t, NULL); | |
| return (time_t)(t.tv_sec * 1000 + t.tv_usec); | |
| } | |
| #else // C timer | |
| // using namespace std; | |
| typedef clock_t time_t; | |
| void start() { t_[0] = clock(); } | |
| void end() { t_[1] = clock(); } | |
| time_t sec() { return (time_t)((t_[1] - t_[0]) / CLOCKS_PER_SEC); } | |
| time_t msec() { return (time_t)((t_[1] - t_[0]) * 1000 / CLOCKS_PER_SEC); } | |
| time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000000 / CLOCKS_PER_SEC); } | |
| time_t current() { return (time_t)clock(); } | |
| #endif | |
| #endif | |
| private: | |
| #ifdef _WIN32 | |
| DWORD t_[2]; | |
| #else | |
| #if defined(__unix__) || defined(__APPLE__) | |
| struct timeval tv[2]; | |
| struct timezone tz; | |
| #else | |
| time_t t_[2]; | |
| #endif | |
| #endif | |
| }; | |
| typedef struct { | |
| GLuint vb_id; // vertex buffer id | |
| int numTriangles; | |
| size_t material_id; | |
| } DrawObject; | |
| std::vector<DrawObject> gDrawObjects; | |
| int width = 768; | |
| int height = 768; | |
| double prevMouseX, prevMouseY; | |
| bool mouseLeftPressed; | |
| bool mouseMiddlePressed; | |
| bool mouseRightPressed; | |
| float curr_quat[4]; | |
| float prev_quat[4]; | |
| float eye[3], lookat[3], up[3]; | |
| GLFWwindow* window; | |
| static std::string GetBaseDir(const std::string &filepath) { | |
| if (filepath.find_last_of("/\\") != std::string::npos) | |
| return filepath.substr(0, filepath.find_last_of("/\\")); | |
| return ""; | |
| } | |
| static bool FileExists(const std::string &abs_filename) { | |
| bool ret; | |
| FILE *fp = fopen(abs_filename.c_str(), "rb"); | |
| if (fp) { | |
| ret = true; | |
| fclose(fp); | |
| } else { | |
| ret = false; | |
| } | |
| return ret; | |
| } | |
| static void CheckErrors(std::string desc) { | |
| GLenum e = glGetError(); | |
| if (e != GL_NO_ERROR) { | |
| fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e); | |
| exit(20); | |
| } | |
| } | |
| static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { | |
| float v10[3]; | |
| v10[0] = v1[0] - v0[0]; | |
| v10[1] = v1[1] - v0[1]; | |
| v10[2] = v1[2] - v0[2]; | |
| float v20[3]; | |
| v20[0] = v2[0] - v0[0]; | |
| v20[1] = v2[1] - v0[1]; | |
| v20[2] = v2[2] - v0[2]; | |
| N[0] = v20[1] * v10[2] - v20[2] * v10[1]; | |
| N[1] = v20[2] * v10[0] - v20[0] * v10[2]; | |
| N[2] = v20[0] * v10[1] - v20[1] * v10[0]; | |
| float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2]; | |
| if (len2 > 0.0f) { | |
| float len = sqrtf(len2); | |
| N[0] /= len; | |
| N[1] /= len; | |
| } | |
| } | |
| static bool LoadObjAndConvert(float bmin[3], float bmax[3], | |
| std::vector<DrawObject>* drawObjects, | |
| std::vector<tinyobj::material_t>& materials, | |
| std::map<std::string, GLuint>& textures, | |
| const char* filename) { | |
| tinyobj::attrib_t attrib; | |
| std::vector<tinyobj::shape_t> shapes; | |
| timerutil tm; | |
| tm.start(); | |
| std::string base_dir = GetBaseDir(filename); | |
| if (base_dir.empty()) { | |
| base_dir = "."; | |
| } | |
| #ifdef _WIN32 | |
| base_dir += "\\"; | |
| #else | |
| base_dir += "/"; | |
| #endif | |
| std::string err; | |
| bool ret = | |
| tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str()); | |
| if (!err.empty()) { | |
| std::cerr << err << std::endl; | |
| } | |
| tm.end(); | |
| if (!ret) { | |
| std::cerr << "Failed to load " << filename << std::endl; | |
| return false; | |
| } | |
| printf("Parsing time: %d [ms]\n", (int)tm.msec()); | |
| printf("# of vertices = %d\n", (int)(attrib.vertices.size()) / 3); | |
| printf("# of normals = %d\n", (int)(attrib.normals.size()) / 3); | |
| printf("# of texcoords = %d\n", (int)(attrib.texcoords.size()) / 2); | |
| printf("# of materials = %d\n", (int)materials.size()); | |
| printf("# of shapes = %d\n", (int)shapes.size()); | |
| // Append `default` material | |
| materials.push_back(tinyobj::material_t()); | |
| for (size_t i = 0; i < materials.size(); i++) { | |
| printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str()); | |
| } | |
| // Load diffuse textures | |
| { | |
| for (size_t m = 0; m < materials.size(); m++) { | |
| tinyobj::material_t* mp = &materials[m]; | |
| if (mp->diffuse_texname.length() > 0) { | |
| // Only load the texture if it is not already loaded | |
| if (textures.find(mp->diffuse_texname) == textures.end()) { | |
| GLuint texture_id; | |
| int w, h; | |
| int comp; | |
| std::string texture_filename = mp->diffuse_texname; | |
| if (!FileExists(texture_filename)) { | |
| // Append base dir. | |
| texture_filename = base_dir + mp->diffuse_texname; | |
| if (!FileExists(texture_filename)) { | |
| std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl; | |
| exit(1); | |
| } | |
| } | |
| unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default); | |
| if (!image) { | |
| std::cerr << "Unable to load texture: " << texture_filename << std::endl; | |
| exit(1); | |
| } | |
| std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl; | |
| glGenTextures(1, &texture_id); | |
| glBindTexture(GL_TEXTURE_2D, texture_id); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| if (comp == 3) { | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image); | |
| } | |
| else if (comp == 4) { | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); | |
| } else { | |
| assert(0); // TODO | |
| } | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| stbi_image_free(image); | |
| textures.insert(std::make_pair(mp->diffuse_texname, texture_id)); | |
| } | |
| } | |
| } | |
| } | |
| bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max(); | |
| bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max(); | |
| { | |
| for (size_t s = 0; s < shapes.size(); s++) { | |
| DrawObject o; | |
| std::vector<float> buffer; // pos(3float), normal(3float), color(3float) | |
| for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) { | |
| tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0]; | |
| tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1]; | |
| tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2]; | |
| int current_material_id = shapes[s].mesh.material_ids[f]; | |
| if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) { | |
| // Invaid material ID. Use default material. | |
| current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`. | |
| } | |
| //if (current_material_id >= materials.size()) { | |
| // std::cerr << "Invalid material index: " << current_material_id << std::endl; | |
| //} | |
| // | |
| float diffuse[3]; | |
| for (size_t i = 0; i < 3; i++) { | |
| diffuse[i] = materials[current_material_id].diffuse[i]; | |
| } | |
| float tc[3][2]; | |
| if (attrib.texcoords.size() > 0) { | |
| assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1); | |
| assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1); | |
| assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1); | |
| // Flip Y coord. | |
| tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index]; | |
| tc[0][1] = 1.0f - attrib.texcoords[2 * idx0.texcoord_index + 1]; | |
| tc[1][0] = attrib.texcoords[2 * idx1.texcoord_index]; | |
| tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1]; | |
| tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index]; | |
| tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1]; | |
| } else { | |
| tc[0][0] = 0.0f; | |
| tc[0][1] = 0.0f; | |
| tc[1][0] = 0.0f; | |
| tc[1][1] = 0.0f; | |
| tc[2][0] = 0.0f; | |
| tc[2][1] = 0.0f; | |
| } | |
| float v[3][3]; | |
| for (int k = 0; k < 3; k++) { | |
| int f0 = idx0.vertex_index; | |
| int f1 = idx1.vertex_index; | |
| int f2 = idx2.vertex_index; | |
| assert(f0 >= 0); | |
| assert(f1 >= 0); | |
| assert(f2 >= 0); | |
| v[0][k] = attrib.vertices[3 * f0 + k]; | |
| v[1][k] = attrib.vertices[3 * f1 + k]; | |
| v[2][k] = attrib.vertices[3 * f2 + k]; | |
| bmin[k] = std::min(v[0][k], bmin[k]); | |
| bmin[k] = std::min(v[1][k], bmin[k]); | |
| bmin[k] = std::min(v[2][k], bmin[k]); | |
| bmax[k] = std::max(v[0][k], bmax[k]); | |
| bmax[k] = std::max(v[1][k], bmax[k]); | |
| bmax[k] = std::max(v[2][k], bmax[k]); | |
| } | |
| float n[3][3]; | |
| if (attrib.normals.size() > 0) { | |
| int f0 = idx0.normal_index; | |
| int f1 = idx1.normal_index; | |
| int f2 = idx2.normal_index; | |
| assert(f0 >= 0); | |
| assert(f1 >= 0); | |
| assert(f2 >= 0); | |
| for (int k = 0; k < 3; k++) { | |
| n[0][k] = attrib.normals[3 * f0 + k]; | |
| n[1][k] = attrib.normals[3 * f1 + k]; | |
| n[2][k] = attrib.normals[3 * f2 + k]; | |
| } | |
| } else { | |
| // compute geometric normal | |
| CalcNormal(n[0], v[0], v[1], v[2]); | |
| n[1][0] = n[0][0]; | |
| n[1][1] = n[0][1]; | |
| n[1][2] = n[0][2]; | |
| n[2][0] = n[0][0]; | |
| n[2][1] = n[0][1]; | |
| n[2][2] = n[0][2]; | |
| } | |
| for (int k = 0; k < 3; k++) { | |
| buffer.push_back(v[k][0]); | |
| buffer.push_back(v[k][1]); | |
| buffer.push_back(v[k][2]); | |
| buffer.push_back(n[k][0]); | |
| buffer.push_back(n[k][1]); | |
| buffer.push_back(n[k][2]); | |
| // Combine normal and diffuse to get color. | |
| float normal_factor = 0.2; | |
| float diffuse_factor = 1 - normal_factor; | |
| float c[3] = { | |
| n[k][0] * normal_factor + diffuse[0] * diffuse_factor, | |
| n[k][1] * normal_factor + diffuse[1] * diffuse_factor, | |
| n[k][2] * normal_factor + diffuse[2] * diffuse_factor | |
| }; | |
| float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2]; | |
| if (len2 > 0.0f) { | |
| float len = sqrtf(len2); | |
| c[0] /= len; | |
| c[1] /= len; | |
| c[2] /= len; | |
| } | |
| buffer.push_back(c[0] * 0.5 + 0.5); | |
| buffer.push_back(c[1] * 0.5 + 0.5); | |
| buffer.push_back(c[2] * 0.5 + 0.5); | |
| buffer.push_back(tc[k][0]); | |
| buffer.push_back(tc[k][1]); | |
| } | |
| } | |
| o.vb_id = 0; | |
| o.numTriangles = 0; | |
| // OpenGL viewer does not support texturing with per-face material. | |
| if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) { | |
| o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face. | |
| } else { | |
| o.material_id = materials.size() - 1; // = ID for default material. | |
| } | |
| printf("shape[%d] material_id %d\n", int(s), int(o.material_id)); | |
| if (buffer.size() > 0) { | |
| glGenBuffers(1, &o.vb_id); | |
| glBindBuffer(GL_ARRAY_BUFFER, o.vb_id); | |
| glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0), | |
| GL_STATIC_DRAW); | |
| o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord | |
| printf("shape[%d] # of triangles = %d\n", static_cast<int>(s), | |
| o.numTriangles); | |
| } | |
| drawObjects->push_back(o); | |
| } | |
| } | |
| printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]); | |
| printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]); | |
| return true; | |
| } | |
| static void reshapeFunc(GLFWwindow* window, int w, int h) { | |
| int fb_w, fb_h; | |
| // Get actual framebuffer size. | |
| glfwGetFramebufferSize(window, &fb_w, &fb_h); | |
| glViewport(0, 0, fb_w, fb_h); | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| gluPerspective(45.0, (float)w / (float)h, 0.01f, 100.0f); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| width = w; | |
| height = h; | |
| } | |
| static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action, | |
| int mods) { | |
| (void)window; | |
| (void)scancode; | |
| (void)mods; | |
| if (action == GLFW_PRESS || action == GLFW_REPEAT) { | |
| // Move camera | |
| float mv_x = 0, mv_y = 0, mv_z = 0; | |
| if (key == GLFW_KEY_K) | |
| mv_x += 1; | |
| else if (key == GLFW_KEY_J) | |
| mv_x += -1; | |
| else if (key == GLFW_KEY_L) | |
| mv_y += 1; | |
| else if (key == GLFW_KEY_H) | |
| mv_y += -1; | |
| else if (key == GLFW_KEY_P) | |
| mv_z += 1; | |
| else if (key == GLFW_KEY_N) | |
| mv_z += -1; | |
| // camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05); | |
| // Close window | |
| if (key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) | |
| glfwSetWindowShouldClose(window, GL_TRUE); | |
| // init_frame = true; | |
| } | |
| } | |
| static void clickFunc(GLFWwindow* window, int button, int action, int mods) { | |
| (void)window; | |
| (void)mods; | |
| if (button == GLFW_MOUSE_BUTTON_LEFT) { | |
| if (action == GLFW_PRESS) { | |
| mouseLeftPressed = true; | |
| trackball(prev_quat, 0.0, 0.0, 0.0, 0.0); | |
| } else if (action == GLFW_RELEASE) { | |
| mouseLeftPressed = false; | |
| } | |
| } | |
| if (button == GLFW_MOUSE_BUTTON_RIGHT) { | |
| if (action == GLFW_PRESS) { | |
| mouseRightPressed = true; | |
| } else if (action == GLFW_RELEASE) { | |
| mouseRightPressed = false; | |
| } | |
| } | |
| if (button == GLFW_MOUSE_BUTTON_MIDDLE) { | |
| if (action == GLFW_PRESS) { | |
| mouseMiddlePressed = true; | |
| } else if (action == GLFW_RELEASE) { | |
| mouseMiddlePressed = false; | |
| } | |
| } | |
| } | |
| static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) { | |
| (void)window; | |
| float rotScale = 1.0f; | |
| float transScale = 2.0f; | |
| if (mouseLeftPressed) { | |
| trackball(prev_quat, rotScale * (2.0f * prevMouseX - width) / (float)width, | |
| rotScale * (height - 2.0f * prevMouseY) / (float)height, | |
| rotScale * (2.0f * mouse_x - width) / (float)width, | |
| rotScale * (height - 2.0f * mouse_y) / (float)height); | |
| add_quats(prev_quat, curr_quat, curr_quat); | |
| } else if (mouseMiddlePressed) { | |
| eye[0] -= transScale * (mouse_x - prevMouseX) / (float)width; | |
| lookat[0] -= transScale * (mouse_x - prevMouseX) / (float)width; | |
| eye[1] += transScale * (mouse_y - prevMouseY) / (float)height; | |
| lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height; | |
| } else if (mouseRightPressed) { | |
| eye[2] += transScale * (mouse_y - prevMouseY) / (float)height; | |
| lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height; | |
| } | |
| // Update mouse point | |
| prevMouseX = mouse_x; | |
| prevMouseY = mouse_y; | |
| } | |
| static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) { | |
| glPolygonMode(GL_FRONT, GL_FILL); | |
| glPolygonMode(GL_BACK, GL_FILL); | |
| glEnable(GL_POLYGON_OFFSET_FILL); | |
| glPolygonOffset(1.0, 1.0); | |
| GLsizei stride = (3 + 3 + 3 + 2) * sizeof(float); | |
| for (size_t i = 0; i < drawObjects.size(); i++) { | |
| DrawObject o = drawObjects[i]; | |
| if (o.vb_id < 1) { | |
| continue; | |
| } | |
| glBindBuffer(GL_ARRAY_BUFFER, o.vb_id); | |
| glEnableClientState(GL_VERTEX_ARRAY); | |
| glEnableClientState(GL_NORMAL_ARRAY); | |
| glEnableClientState(GL_COLOR_ARRAY); | |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| if ((o.material_id < materials.size())) { | |
| std::string diffuse_texname = materials[o.material_id].diffuse_texname; | |
| if (textures.find(diffuse_texname) != textures.end()) { | |
| glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]); | |
| } | |
| } | |
| glVertexPointer(3, GL_FLOAT, stride, (const void*)0); | |
| glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3)); | |
| glColorPointer(3, GL_FLOAT, stride, (const void*)(sizeof(float) * 6)); | |
| glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(sizeof(float) * 9)); | |
| glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles); | |
| CheckErrors("drawarrays"); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| } | |
| // draw wireframe | |
| glDisable(GL_POLYGON_OFFSET_FILL); | |
| glPolygonMode(GL_FRONT, GL_LINE); | |
| glPolygonMode(GL_BACK, GL_LINE); | |
| glColor3f(0.0f, 0.0f, 0.4f); | |
| for (size_t i = 0; i < drawObjects.size(); i++) { | |
| DrawObject o = drawObjects[i]; | |
| if (o.vb_id < 1) { | |
| continue; | |
| } | |
| glBindBuffer(GL_ARRAY_BUFFER, o.vb_id); | |
| glEnableClientState(GL_VERTEX_ARRAY); | |
| glEnableClientState(GL_NORMAL_ARRAY); | |
| glDisableClientState(GL_COLOR_ARRAY); | |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glVertexPointer(3, GL_FLOAT, stride, (const void*)0); | |
| glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3)); | |
| glColorPointer(3, GL_FLOAT, stride, (const void*)(sizeof(float) * 6)); | |
| glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(sizeof(float) * 9)); | |
| glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles); | |
| CheckErrors("drawarrays"); | |
| } | |
| } | |
| static void Init() { | |
| trackball(curr_quat, 0, 0, 0, 0); | |
| eye[0] = 0.0f; | |
| eye[1] = 0.0f; | |
| eye[2] = 3.0f; | |
| lookat[0] = 0.0f; | |
| lookat[1] = 0.0f; | |
| lookat[2] = 0.0f; | |
| up[0] = 0.0f; | |
| up[1] = 1.0f; | |
| up[2] = 0.0f; | |
| } | |
| int main(int argc, char** argv) { | |
| if (argc < 2) { | |
| std::cout << "Needs input.obj\n" << std::endl; | |
| return 0; | |
| } | |
| Init(); | |
| if (!glfwInit()) { | |
| std::cerr << "Failed to initialize GLFW." << std::endl; | |
| return -1; | |
| } | |
| window = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL); | |
| if (window == NULL) { | |
| std::cerr << "Failed to open GLFW window. " << std::endl; | |
| glfwTerminate(); | |
| return 1; | |
| } | |
| glfwMakeContextCurrent(window); | |
| glfwSwapInterval(1); | |
| // Callback | |
| glfwSetWindowSizeCallback(window, reshapeFunc); | |
| glfwSetKeyCallback(window, keyboardFunc); | |
| glfwSetMouseButtonCallback(window, clickFunc); | |
| glfwSetCursorPosCallback(window, motionFunc); | |
| glewExperimental = true; | |
| if (glewInit() != GLEW_OK) { | |
| std::cerr << "Failed to initialize GLEW." << std::endl; | |
| return -1; | |
| } | |
| reshapeFunc(window, width, height); | |
| float bmin[3], bmax[3]; | |
| std::vector<tinyobj::material_t> materials; | |
| std::map<std::string, GLuint> textures; | |
| if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) { | |
| return -1; | |
| } | |
| float maxExtent = 0.5f * (bmax[0] - bmin[0]); | |
| if (maxExtent < 0.5f * (bmax[1] - bmin[1])) { | |
| maxExtent = 0.5f * (bmax[1] - bmin[1]); | |
| } | |
| if (maxExtent < 0.5f * (bmax[2] - bmin[2])) { | |
| maxExtent = 0.5f * (bmax[2] - bmin[2]); | |
| } | |
| while (glfwWindowShouldClose(window) == GL_FALSE) { | |
| glfwPollEvents(); | |
| glClearColor(0.1f, 0.2f, 0.3f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glEnable(GL_DEPTH_TEST); | |
| glEnable(GL_TEXTURE_2D); | |
| // camera & rotate | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| GLfloat mat[4][4]; | |
| gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], | |
| up[1], up[2]); | |
| build_rotmatrix(mat, curr_quat); | |
| glMultMatrixf(&mat[0][0]); | |
| // Fit to -1, 1 | |
| glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent); | |
| // Centerize object. | |
| glTranslatef(-0.5 * (bmax[0] + bmin[0]), -0.5 * (bmax[1] + bmin[1]), | |
| -0.5 * (bmax[2] + bmin[2])); | |
| Draw(gDrawObjects, materials, textures); | |
| glfwSwapBuffers(window); | |
| } | |
| glfwTerminate(); | |
| } |