| /* |
| * Copyright (c) 2015-2019 The Khronos Group Inc. |
| * Copyright (c) 2015-2019 Valve Corporation |
| * Copyright (c) 2015-2019 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * Author: Courtney Goeltzenleuchter <[email protected]> |
| * Author: Dave Houlton <[email protected]> |
| */ |
| |
| #ifndef VKRENDERFRAMEWORK_H |
| #define VKRENDERFRAMEWORK_H |
| |
| #ifdef ANDROID |
| #include "vktestframeworkandroid.h" |
| class VkImageObj; |
| #else |
| #include "vktestframework.h" |
| #endif |
| |
| #include <algorithm> |
| #include <array> |
| #include <map> |
| #include <memory> |
| #include <vector> |
| |
| using namespace std; |
| |
| using vk_testing::MakeVkHandles; |
| |
| template <class Dst, class Src> |
| std::vector<Dst *> MakeTestbindingHandles(const std::vector<Src *> &v) { |
| std::vector<Dst *> handles; |
| handles.reserve(v.size()); |
| std::transform(v.begin(), v.end(), std::back_inserter(handles), [](const Src *o) { return static_cast<Dst *>(o); }); |
| return handles; |
| } |
| |
| typedef vk_testing::Queue VkQueueObj; |
| class VkDeviceObj : public vk_testing::Device { |
| public: |
| VkDeviceObj(uint32_t id, VkPhysicalDevice obj); |
| VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names, |
| VkPhysicalDeviceFeatures *features = nullptr, void *create_device_pnext = nullptr); |
| |
| uint32_t QueueFamilyMatching(VkQueueFlags with, VkQueueFlags without, bool all_bits = true); |
| uint32_t QueueFamilyWithoutCapabilities(VkQueueFlags capabilities) { |
| // an all_bits match with 0 matches all |
| return QueueFamilyMatching(VkQueueFlags(0), capabilities, true /* all_bits with */); |
| } |
| |
| VkDevice device() { return handle(); } |
| void SetDeviceQueue(); |
| VkQueueObj *GetDefaultQueue(); |
| VkQueueObj *GetDefaultComputeQueue(); |
| |
| uint32_t id; |
| VkPhysicalDeviceProperties props; |
| std::vector<VkQueueFamilyProperties> queue_props; |
| |
| VkQueue m_queue; |
| }; |
| |
| class VkCommandPoolObj; |
| class VkCommandBufferObj; |
| class VkDepthStencilObj; |
| |
| class VkRenderFramework : public VkTestFramework { |
| public: |
| VkInstance instance() { return inst; } |
| VkDevice device() { return m_device->device(); } |
| VkDeviceObj *DeviceObj() const { return m_device; } |
| VkPhysicalDevice gpu(); |
| VkRenderPass renderPass() { return m_renderPass; } |
| const VkRenderPassCreateInfo &RenderPassInfo() const { return renderPass_info_; }; |
| VkFramebuffer framebuffer() { return m_framebuffer; } |
| void InitViewport(float width, float height); |
| void InitViewport(); |
| bool InitSurface(); |
| bool InitSurface(float width, float height); |
| bool InitSwapchain(VkSurfaceKHR &surface, VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, |
| VkSurfaceTransformFlagBitsKHR preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR); |
| bool InitSwapchain(VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, |
| VkSurfaceTransformFlagBitsKHR preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR); |
| void DestroySwapchain(); |
| void InitRenderTarget(); |
| void InitRenderTarget(uint32_t targets); |
| void InitRenderTarget(VkImageView *dsBinding); |
| void InitRenderTarget(uint32_t targets, VkImageView *dsBinding); |
| void DestroyRenderTarget(); |
| void InitFramework(PFN_vkDebugReportCallbackEXT = NULL, void *userData = NULL, void *instance_pnext = NULL); |
| |
| void ShutdownFramework(); |
| void GetPhysicalDeviceFeatures(VkPhysicalDeviceFeatures *features); |
| void GetPhysicalDeviceProperties(VkPhysicalDeviceProperties *props); |
| void InitState(VkPhysicalDeviceFeatures *features = nullptr, void *create_device_pnext = nullptr, |
| const VkCommandPoolCreateFlags flags = 0); |
| |
| const VkRenderPassBeginInfo &renderPassBeginInfo() const { return m_renderPassBeginInfo; } |
| |
| bool InstanceLayerSupported(const char *name, uint32_t specVersion = 0, uint32_t implementationVersion = 0); |
| bool EnableDeviceProfileLayer(); |
| bool InstanceExtensionSupported(const char *name, uint32_t specVersion = 0); |
| bool InstanceExtensionEnabled(const char *name); |
| bool DeviceExtensionSupported(VkPhysicalDevice dev, const char *layer, const char *name, uint32_t specVersion = 0); |
| bool DeviceExtensionEnabled(const char *name); |
| bool DeviceIsMockICD(); |
| bool DeviceSimulation(); |
| bool DeviceCanDraw(); |
| |
| protected: |
| VkRenderFramework(); |
| virtual ~VkRenderFramework() = 0; |
| |
| VkApplicationInfo app_info; |
| VkInstance inst; |
| VkPhysicalDevice objs[16]; |
| uint32_t gpu_count; |
| VkDeviceObj *m_device; |
| VkCommandPoolObj *m_commandPool; |
| VkCommandBufferObj *m_commandBuffer; |
| VkRenderPass m_renderPass; |
| VkRenderPassCreateInfo renderPass_info_ = {}; |
| VkFramebuffer m_framebuffer; |
| VkSurfaceKHR m_surface; |
| VkSwapchainKHR m_swapchain; |
| std::vector<VkViewport> m_viewports; |
| std::vector<VkRect2D> m_scissors; |
| float m_lineWidth; |
| float m_depthBiasConstantFactor; |
| float m_depthBiasClamp; |
| float m_depthBiasSlopeFactor; |
| float m_blendConstants[4]; |
| float m_minDepthBounds; |
| float m_maxDepthBounds; |
| uint32_t m_compareMask; |
| uint32_t m_writeMask; |
| uint32_t m_reference; |
| bool m_addRenderPassSelfDependency; |
| std::vector<VkClearValue> m_renderPassClearValues; |
| VkRenderPassBeginInfo m_renderPassBeginInfo; |
| vector<std::unique_ptr<VkImageObj>> m_renderTargets; |
| float m_width, m_height; |
| VkFormat m_render_target_fmt; |
| VkFormat m_depth_stencil_fmt; |
| VkClearColorValue m_clear_color; |
| bool m_clear_via_load_op; |
| float m_depth_clear_color; |
| uint32_t m_stencil_clear_color; |
| VkDepthStencilObj *m_depthStencil; |
| PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback; |
| PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback; |
| PFN_vkDebugReportMessageEXT m_DebugReportMessage; |
| VkDebugReportCallbackEXT m_globalMsgCallback; |
| VkDebugReportCallbackEXT m_devMsgCallback; |
| |
| std::vector<const char *> m_instance_layer_names; |
| std::vector<const char *> m_instance_extension_names; |
| std::vector<const char *> m_device_extension_names; |
| }; |
| |
| class VkDescriptorSetObj; |
| class VkConstantBufferObj; |
| class VkPipelineObj; |
| class VkDescriptorSetObj; |
| typedef vk_testing::Fence VkFenceObj; |
| typedef vk_testing::Buffer VkBufferObj; |
| typedef vk_testing::AccelerationStructure VkAccelerationStructureObj; |
| |
| class VkCommandPoolObj : public vk_testing::CommandPool { |
| public: |
| VkCommandPoolObj(VkDeviceObj *device, uint32_t queue_family_index, VkCommandPoolCreateFlags flags = 0); |
| }; |
| |
| class VkCommandBufferObj : public vk_testing::CommandBuffer { |
| public: |
| VkCommandBufferObj(VkDeviceObj *device, VkCommandPoolObj *pool, VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, |
| VkQueueObj *queue = nullptr); |
| void PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkDependencyFlags dependencyFlags, |
| uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, |
| const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, |
| const VkImageMemoryBarrier *pImageMemoryBarriers); |
| void ClearAllBuffers(const vector<std::unique_ptr<VkImageObj>> &color_objs, VkClearColorValue clear_color, |
| VkDepthStencilObj *depth_stencil_obj, float depth_clear_value, uint32_t stencil_clear_value); |
| void PrepareAttachments(const vector<std::unique_ptr<VkImageObj>> &color_atts, VkDepthStencilObj *depth_stencil_att); |
| void BindDescriptorSet(VkDescriptorSetObj &descriptorSet); |
| void BindIndexBuffer(VkBufferObj *indexBuffer, VkDeviceSize offset, VkIndexType indexType); |
| void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding); |
| void BeginRenderPass(const VkRenderPassBeginInfo &info); |
| void EndRenderPass(); |
| void FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data); |
| void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); |
| void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, |
| uint32_t firstInstance); |
| void QueueCommandBuffer(bool checkSuccess = true); |
| void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true); |
| void SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports); |
| void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference); |
| void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData); |
| void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkImageCopy *pRegions); |
| void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkImageResolve *pRegions); |
| void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount, |
| const VkImageSubresourceRange *pRanges); |
| void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pColor, |
| uint32_t rangeCount, const VkImageSubresourceRange *pRanges); |
| void BuildAccelerationStructure(VkAccelerationStructureObj *as, VkBuffer scratchBuffer); |
| void BuildAccelerationStructure(VkAccelerationStructureObj *as, VkBuffer scratchBuffer, VkBuffer instanceData); |
| |
| protected: |
| VkDeviceObj *m_device; |
| VkQueueObj *m_queue; |
| }; |
| |
| class VkConstantBufferObj : public VkBufferObj { |
| public: |
| VkConstantBufferObj(VkDeviceObj *device, |
| VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| VkConstantBufferObj(VkDeviceObj *device, VkDeviceSize size, const void *data, |
| VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| |
| VkDescriptorBufferInfo m_descriptorBufferInfo; |
| |
| protected: |
| VkDeviceObj *m_device; |
| }; |
| |
| class VkRenderpassObj { |
| public: |
| VkRenderpassObj(VkDeviceObj *device); |
| ~VkRenderpassObj(); |
| VkRenderPass handle() { return m_renderpass; } |
| |
| protected: |
| VkRenderPass m_renderpass; |
| VkDevice device; |
| }; |
| |
| class VkImageObj : public vk_testing::Image { |
| public: |
| VkImageObj(VkDeviceObj *dev); |
| bool IsCompatible(VkImageUsageFlags usages, VkFormatFeatureFlags features); |
| |
| public: |
| void Init(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format, VkFlags const usage, |
| VkImageTiling const tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags const reqs = 0, |
| const std::vector<uint32_t> *queue_families = nullptr, bool memory = true); |
| void init(const VkImageCreateInfo *create_info); |
| |
| void InitNoLayout(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format, |
| VkFlags const usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags reqs = 0, |
| const std::vector<uint32_t> *queue_families = nullptr, bool memory = true); |
| |
| // void clear( CommandBuffer*, uint32_t[4] ); |
| |
| void Layout(VkImageLayout const layout) { m_descriptorImageInfo.imageLayout = layout; } |
| |
| VkDeviceMemory memory() const { return Image::memory().handle(); } |
| |
| void *MapMemory() { return Image::memory().map(); } |
| |
| void UnmapMemory() { Image::memory().unmap(); } |
| |
| void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, VkFlags output_mask, VkFlags input_mask, |
| VkImageLayout image_layout, VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| uint32_t srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, |
| uint32_t dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED); |
| |
| VkResult CopyImage(VkImageObj &src_image); |
| |
| VkResult CopyImageOut(VkImageObj &dst_image); |
| |
| std::array<std::array<uint32_t, 16>, 16> Read(); |
| |
| VkImage image() const { return handle(); } |
| |
| VkImageView targetView(VkFormat format, VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT) { |
| if (!m_targetView.initialized()) { |
| VkImageViewCreateInfo createView = {}; |
| createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| createView.image = handle(); |
| createView.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| createView.format = format; |
| createView.components.r = VK_COMPONENT_SWIZZLE_R; |
| createView.components.g = VK_COMPONENT_SWIZZLE_G; |
| createView.components.b = VK_COMPONENT_SWIZZLE_B; |
| createView.components.a = VK_COMPONENT_SWIZZLE_A; |
| createView.subresourceRange = {aspect, 0, 1, 0, 1}; |
| createView.flags = 0; |
| m_targetView.init(*m_device, createView); |
| } |
| return m_targetView.handle(); |
| } |
| |
| void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout); |
| void SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout); |
| |
| VkImageLayout Layout() const { return m_descriptorImageInfo.imageLayout; } |
| uint32_t width() const { return extent().width; } |
| uint32_t height() const { return extent().height; } |
| VkDeviceObj *device() const { return m_device; } |
| |
| protected: |
| VkDeviceObj *m_device; |
| |
| vk_testing::ImageView m_targetView; |
| VkDescriptorImageInfo m_descriptorImageInfo; |
| }; |
| |
| class VkTextureObj : public VkImageObj { |
| public: |
| VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL); |
| |
| const VkDescriptorImageInfo &DescriptorImageInfo() const { return m_descriptorImageInfo; } |
| |
| protected: |
| VkDeviceObj *m_device; |
| vk_testing::ImageView m_textureView; |
| }; |
| |
| class VkDepthStencilObj : public VkImageObj { |
| public: |
| VkDepthStencilObj(VkDeviceObj *device); |
| void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format, |
| VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); |
| bool Initialized(); |
| VkImageView *BindInfo(); |
| |
| VkFormat Format() const; |
| |
| protected: |
| VkDeviceObj *m_device; |
| bool m_initialized; |
| vk_testing::ImageView m_imageView; |
| VkFormat m_depth_stencil_fmt; |
| VkImageView m_attachmentBindInfo; |
| }; |
| |
| class VkSamplerObj : public vk_testing::Sampler { |
| public: |
| VkSamplerObj(VkDeviceObj *device); |
| |
| protected: |
| VkDeviceObj *m_device; |
| }; |
| |
| class VkDescriptorSetLayoutObj : public vk_testing::DescriptorSetLayout { |
| public: |
| VkDescriptorSetLayoutObj() = default; |
| VkDescriptorSetLayoutObj(const VkDeviceObj *device, |
| const std::vector<VkDescriptorSetLayoutBinding> &descriptor_set_bindings = {}, |
| VkDescriptorSetLayoutCreateFlags flags = 0, void *pNext = NULL); |
| |
| // Move constructor and move assignment operator for Visual Studio 2013 |
| VkDescriptorSetLayoutObj(VkDescriptorSetLayoutObj &&src) : DescriptorSetLayout(std::move(src)){}; |
| VkDescriptorSetLayoutObj &operator=(VkDescriptorSetLayoutObj &&src) { |
| DescriptorSetLayout::operator=(std::move(src)); |
| return *this; |
| } |
| }; |
| |
| class VkDescriptorSetObj : public vk_testing::DescriptorPool { |
| public: |
| VkDescriptorSetObj(VkDeviceObj *device); |
| ~VkDescriptorSetObj(); |
| |
| int AppendDummy(); |
| int AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer); |
| int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture); |
| void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer); |
| |
| VkDescriptorSet GetDescriptorSetHandle() const; |
| VkPipelineLayout GetPipelineLayout() const; |
| |
| protected: |
| VkDeviceObj *m_device; |
| std::vector<VkDescriptorSetLayoutBinding> m_layout_bindings; |
| std::map<VkDescriptorType, int> m_type_counts; |
| int m_nextSlot; |
| |
| vector<VkDescriptorImageInfo> m_imageSamplerDescriptors; |
| vector<VkWriteDescriptorSet> m_writes; |
| |
| vk_testing::DescriptorSetLayout m_layout; |
| vk_testing::PipelineLayout m_pipeline_layout; |
| vk_testing::DescriptorSet *m_set = NULL; |
| }; |
| |
| class VkShaderObj : public vk_testing::ShaderModule { |
| public: |
| VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework, |
| char const *name = "main", bool debug = false, VkSpecializationInfo *specInfo = nullptr); |
| VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits stage, VkRenderFramework *framework, |
| char const *name = "main", VkSpecializationInfo *specInfo = nullptr); |
| VkPipelineShaderStageCreateInfo const &GetStageCreateInfo() const; |
| |
| protected: |
| VkPipelineShaderStageCreateInfo m_stage_info; |
| VkDeviceObj *m_device; |
| }; |
| |
| class VkPipelineLayoutObj : public vk_testing::PipelineLayout { |
| public: |
| VkPipelineLayoutObj() = default; |
| VkPipelineLayoutObj(VkDeviceObj *device, const std::vector<const VkDescriptorSetLayoutObj *> &descriptor_layouts = {}, |
| const std::vector<VkPushConstantRange> &push_constant_ranges = {}); |
| |
| // Move constructor and move assignment operator for Visual Studio 2013 |
| VkPipelineLayoutObj(VkPipelineLayoutObj &&src) : PipelineLayout(std::move(src)) {} |
| VkPipelineLayoutObj &operator=(VkPipelineLayoutObj &&src) { |
| PipelineLayout::operator=(std::move(src)); |
| return *this; |
| } |
| |
| void Reset(); |
| }; |
| |
| class VkPipelineObj : public vk_testing::Pipeline { |
| public: |
| VkPipelineObj(VkDeviceObj *device); |
| void AddShader(VkShaderObj *shaderObj); |
| void AddShader(VkPipelineShaderStageCreateInfo const &createInfo); |
| void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count); |
| void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count); |
| void AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState &att); |
| void MakeDynamic(VkDynamicState state); |
| |
| void AddDefaultColorAttachment(VkColorComponentFlags writeMask = 0xf /*=R|G|B|A*/) { |
| VkPipelineColorBlendAttachmentState att = {}; |
| att.blendEnable = VK_FALSE; |
| att.colorWriteMask = writeMask; |
| AddColorAttachment(0, att); |
| } |
| |
| void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *); |
| void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state); |
| void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state); |
| void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state); |
| void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state); |
| void SetViewport(const vector<VkViewport> viewports); |
| void SetScissor(const vector<VkRect2D> scissors); |
| void SetLineState(const VkPipelineRasterizationLineStateCreateInfoEXT *line_state); |
| |
| void InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci); |
| |
| VkResult CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci = nullptr); |
| |
| protected: |
| VkPipelineVertexInputStateCreateInfo m_vi_state; |
| VkPipelineInputAssemblyStateCreateInfo m_ia_state; |
| VkPipelineRasterizationStateCreateInfo m_rs_state; |
| VkPipelineColorBlendStateCreateInfo m_cb_state; |
| VkPipelineDepthStencilStateCreateInfo const *m_ds_state; |
| VkPipelineViewportStateCreateInfo m_vp_state; |
| VkPipelineMultisampleStateCreateInfo m_ms_state; |
| VkPipelineTessellationStateCreateInfo const *m_te_state; |
| VkPipelineDynamicStateCreateInfo m_pd_state; |
| VkPipelineRasterizationLineStateCreateInfoEXT m_line_state; |
| vector<VkDynamicState> m_dynamic_state_enables; |
| vector<VkViewport> m_viewports; |
| vector<VkRect2D> m_scissors; |
| VkDeviceObj *m_device; |
| vector<VkPipelineShaderStageCreateInfo> m_shaderStages; |
| vector<VkPipelineColorBlendAttachmentState> m_colorAttachments; |
| }; |
| |
| #endif // VKRENDERFRAMEWORK_H |