| /* |
| * |
| * Copyright (c) 2015-2018 The Khronos Group Inc. |
| * Copyright (c) 2015-2018 Valve Corporation |
| * Copyright (c) 2015-2018 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * Author: Ian Elliot <[email protected]> |
| * Author: Jon Ashburn <[email protected]> |
| * Author: Lenny Komow <[email protected]> |
| * |
| */ |
| #pragma once |
| |
| #if defined(_WIN32) |
| // WinSock2.h must be included *BEFORE* windows.h |
| #include <WinSock2.h> |
| #endif // _WIN32 |
| |
| #include "vulkan/vk_platform.h" |
| #include "vulkan/vk_sdk_platform.h" |
| |
| #if defined(__linux__) || defined(__APPLE__) |
| /* Linux-specific common code: */ |
| |
| // Headers: |
| //#define _GNU_SOURCE 1 |
| // TBD: Are the contents of the following file used? |
| #include <unistd.h> |
| // Note: The following file is for dynamic loading: |
| #include <dlfcn.h> |
| #include <pthread.h> |
| #include <assert.h> |
| #include <string.h> |
| #include <stdbool.h> |
| #include <stdlib.h> |
| #include <libgen.h> |
| |
| // VK Library Filenames, Paths, etc.: |
| #define PATH_SEPARATOR ':' |
| #define DIRECTORY_SYMBOL '/' |
| |
| #define VULKAN_DIR "/vulkan/" |
| #define VULKAN_ICDCONF_DIR "icd.d" |
| #define VULKAN_ICD_DIR "icd" |
| #define VULKAN_ELAYERCONF_DIR "explicit_layer.d" |
| #define VULKAN_ILAYERCONF_DIR "implicit_layer.d" |
| #define VULKAN_LAYER_DIR "layer" |
| |
| #define DEFAULT_VK_DRIVERS_INFO "" |
| #define DEFAULT_VK_ELAYERS_INFO "" |
| #define DEFAULT_VK_ILAYERS_INFO "" |
| |
| #define DEFAULT_VK_DRIVERS_PATH "" |
| #if !defined(DEFAULT_VK_LAYERS_PATH) |
| #define DEFAULT_VK_LAYERS_PATH "" |
| #endif |
| |
| #if !defined(LAYERS_SOURCE_PATH) |
| #define LAYERS_SOURCE_PATH NULL |
| #endif |
| #define LAYERS_PATH_ENV "VK_LAYER_PATH" |
| #define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS" |
| |
| #define RELATIVE_VK_DRIVERS_INFO VULKAN_DIR VULKAN_ICDCONF_DIR |
| #define RELATIVE_VK_ELAYERS_INFO VULKAN_DIR VULKAN_ELAYERCONF_DIR |
| #define RELATIVE_VK_ILAYERS_INFO VULKAN_DIR VULKAN_ILAYERCONF_DIR |
| |
| // C99: |
| #define PRINTF_SIZE_T_SPECIFIER "%zu" |
| |
| // File IO |
| static inline bool loader_platform_file_exists(const char *path) { |
| if (access(path, F_OK)) |
| return false; |
| else |
| return true; |
| } |
| |
| static inline bool loader_platform_is_path_absolute(const char *path) { |
| if (path[0] == '/') |
| return true; |
| else |
| return false; |
| } |
| |
| static inline char *loader_platform_dirname(char *path) { return dirname(path); } |
| |
| // Dynamic Loading of libraries: |
| typedef void *loader_platform_dl_handle; |
| static inline loader_platform_dl_handle loader_platform_open_library(const char *libPath) { |
| // When loading the library, we use RTLD_LAZY so that not all symbols have to be |
| // resolved at this time (which improves performance). Note that if not all symbols |
| // can be resolved, this could cause crashes later. Use the LD_BIND_NOW environment |
| // variable to force all symbols to be resolved here. |
| return dlopen(libPath, RTLD_LAZY | RTLD_LOCAL); |
| } |
| static inline const char *loader_platform_open_library_error(const char *libPath) { return dlerror(); } |
| static inline void loader_platform_close_library(loader_platform_dl_handle library) { dlclose(library); } |
| static inline void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) { |
| assert(library); |
| assert(name); |
| return dlsym(library, name); |
| } |
| static inline const char *loader_platform_get_proc_address_error(const char *name) { return dlerror(); } |
| |
| // Threads: |
| typedef pthread_t loader_platform_thread; |
| #define THREAD_LOCAL_DECL __thread |
| |
| // The once init functionality is not used on Linux |
| #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) |
| #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) |
| #define LOADER_PLATFORM_THREAD_ONCE(ctl, func) |
| |
| // Thread IDs: |
| typedef pthread_t loader_platform_thread_id; |
| static inline loader_platform_thread_id loader_platform_get_thread_id() { return pthread_self(); } |
| |
| // Thread mutex: |
| typedef pthread_mutex_t loader_platform_thread_mutex; |
| static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_init(pMutex, NULL); } |
| static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_lock(pMutex); } |
| static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_unlock(pMutex); } |
| static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_destroy(pMutex); } |
| typedef pthread_cond_t loader_platform_thread_cond; |
| static inline void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { pthread_cond_init(pCond, NULL); } |
| static inline void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) { |
| pthread_cond_wait(pCond, pMutex); |
| } |
| static inline void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { pthread_cond_broadcast(pCond); } |
| |
| #define loader_stack_alloc(size) alloca(size) |
| |
| #elif defined(_WIN32) // defined(__linux__) |
| /* Windows-specific common code: */ |
| // WinBase.h defines CreateSemaphore and synchapi.h defines CreateEvent |
| // undefine them to avoid conflicts with VkLayerDispatchTable struct members. |
| #ifdef CreateSemaphore |
| #undef CreateSemaphore |
| #endif |
| #ifdef CreateEvent |
| #undef CreateEvent |
| #endif |
| #include <assert.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <io.h> |
| #include <stdbool.h> |
| #include <shlwapi.h> |
| #ifdef __cplusplus |
| #include <iostream> |
| #include <string> |
| #endif // __cplusplus |
| |
| // VK Library Filenames, Paths, etc.: |
| #define PATH_SEPARATOR ';' |
| #define DIRECTORY_SYMBOL '\\' |
| #define DEFAULT_VK_REGISTRY_HIVE HKEY_LOCAL_MACHINE |
| #define DEFAULT_VK_REGISTRY_HIVE_STR "HKEY_LOCAL_MACHINE" |
| #define SECONDARY_VK_REGISTRY_HIVE HKEY_CURRENT_USER |
| #define SECONDARY_VK_REGISTRY_HIVE_STR "HKEY_CURRENT_USER" |
| #define DEFAULT_VK_DRIVERS_INFO "SOFTWARE\\Khronos\\" API_NAME "\\Drivers" |
| #define DEFAULT_VK_DRIVERS_PATH "" |
| #define DEFAULT_VK_ELAYERS_INFO "SOFTWARE\\Khronos\\" API_NAME "\\ExplicitLayers" |
| #define DEFAULT_VK_ILAYERS_INFO "SOFTWARE\\Khronos\\" API_NAME "\\ImplicitLayers" |
| #if !defined(DEFAULT_VK_LAYERS_PATH) |
| #define DEFAULT_VK_LAYERS_PATH "" |
| #endif |
| #if !defined(LAYERS_SOURCE_PATH) |
| #define LAYERS_SOURCE_PATH NULL |
| #endif |
| #define LAYERS_PATH_ENV "VK_LAYER_PATH" |
| #define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS" |
| #define RELATIVE_VK_DRIVERS_INFO "" |
| #define RELATIVE_VK_ELAYERS_INFO "" |
| #define RELATIVE_VK_ILAYERS_INFO "" |
| #define PRINTF_SIZE_T_SPECIFIER "%Iu" |
| |
| #if defined(_WIN32) |
| // Get the key for the plug n play driver registry |
| // The string returned by this function should NOT be freed |
| static inline const char *LoaderPnpDriverRegistry() { |
| BOOL is_wow; |
| IsWow64Process(GetCurrentProcess(), &is_wow); |
| return is_wow ? (API_NAME "DriverNameWow") : (API_NAME "DriverName"); |
| } |
| |
| // Get the key for the plug 'n play explicit layer registry |
| // The string returned by this function should NOT be freed |
| static inline const char *LoaderPnpELayerRegistry() { |
| BOOL is_wow; |
| IsWow64Process(GetCurrentProcess(), &is_wow); |
| return is_wow ? (API_NAME "ExplicitLayersWow") : (API_NAME "ExplicitLayers"); |
| } |
| // Get the key for the plug 'n play implicit layer registry |
| // The string returned by this function should NOT be freed |
| |
| static inline const char *LoaderPnpILayerRegistry() { |
| BOOL is_wow; |
| IsWow64Process(GetCurrentProcess(), &is_wow); |
| return is_wow ? (API_NAME "ImplicitLayersWow") : (API_NAME "ImplicitLayers"); |
| } |
| #endif |
| |
| // File IO |
| static bool loader_platform_file_exists(const char *path) { |
| if ((_access(path, 0)) == -1) |
| return false; |
| else |
| return true; |
| } |
| |
| static bool loader_platform_is_path_absolute(const char *path) { |
| if (!path || !*path) { |
| return false; |
| } |
| if (*path == DIRECTORY_SYMBOL || path[1] == ':') { |
| return true; |
| } |
| return false; |
| } |
| |
| // WIN32 runtime doesn't have dirname(). |
| static inline char *loader_platform_dirname(char *path) { |
| char *current, *next; |
| |
| // TODO/TBD: Do we need to deal with the Windows's ":" character? |
| |
| for (current = path; *current != '\0'; current = next) { |
| next = strchr(current, DIRECTORY_SYMBOL); |
| if (next == NULL) { |
| if (current != path) *(current - 1) = '\0'; |
| return path; |
| } else { |
| // Point one character past the DIRECTORY_SYMBOL: |
| next++; |
| } |
| } |
| return path; |
| } |
| |
| // WIN32 runtime doesn't have basename(). |
| // Microsoft also doesn't have basename(). Paths are different on Windows, and |
| // so this is just a temporary solution in order to get us compiling, so that we |
| // can test some scenarios, and develop the correct solution for Windows. |
| // TODO: Develop a better, permanent solution for Windows, to replace this |
| // temporary code: |
| static char *loader_platform_basename(char *pathname) { |
| char *current, *next; |
| |
| // TODO/TBD: Do we need to deal with the Windows's ":" character? |
| |
| for (current = pathname; *current != '\0'; current = next) { |
| next = strchr(current, DIRECTORY_SYMBOL); |
| if (next == NULL) { |
| // No more DIRECTORY_SYMBOL's so return p: |
| return current; |
| } else { |
| // Point one character past the DIRECTORY_SYMBOL: |
| next++; |
| } |
| } |
| // We shouldn't get to here, but this makes the compiler happy: |
| return current; |
| } |
| |
| // Dynamic Loading: |
| typedef HMODULE loader_platform_dl_handle; |
| static loader_platform_dl_handle loader_platform_open_library(const char *lib_path) { |
| // Try loading the library the original way first. |
| loader_platform_dl_handle lib_handle = LoadLibrary(lib_path); |
| if (lib_handle == NULL && GetLastError() == ERROR_MOD_NOT_FOUND) { |
| // If that failed, then try loading it with broader search folders. |
| lib_handle = LoadLibraryEx(lib_path, NULL, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR); |
| } |
| return lib_handle; |
| } |
| static char *loader_platform_open_library_error(const char *libPath) { |
| static char errorMsg[164]; |
| (void)snprintf(errorMsg, 163, "Failed to open dynamic library \"%s\" with error %lu", libPath, GetLastError()); |
| return errorMsg; |
| } |
| static void loader_platform_close_library(loader_platform_dl_handle library) { FreeLibrary(library); } |
| static void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) { |
| assert(library); |
| assert(name); |
| return (void *)GetProcAddress(library, name); |
| } |
| static char *loader_platform_get_proc_address_error(const char *name) { |
| static char errorMsg[120]; |
| (void)snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name); |
| return errorMsg; |
| } |
| |
| // Threads: |
| typedef HANDLE loader_platform_thread; |
| #define THREAD_LOCAL_DECL __declspec(thread) |
| |
| // The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the |
| // resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic |
| // ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources. |
| #if defined(LOADER_DYNAMIC_LIB) |
| #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) |
| #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) |
| #define LOADER_PLATFORM_THREAD_ONCE(ctl, func) |
| #else |
| #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT; |
| #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var; |
| #define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func) |
| static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) { |
| void (*func)(void) = (void (*)(void))Parameter; |
| func(); |
| return TRUE; |
| } |
| static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) { |
| assert(func != NULL); |
| assert(ctl != NULL); |
| InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL); |
| } |
| #endif |
| |
| // Thread IDs: |
| typedef DWORD loader_platform_thread_id; |
| static loader_platform_thread_id loader_platform_get_thread_id() { return GetCurrentThreadId(); } |
| |
| // Thread mutex: |
| typedef CRITICAL_SECTION loader_platform_thread_mutex; |
| static void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { InitializeCriticalSection(pMutex); } |
| static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { EnterCriticalSection(pMutex); } |
| static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { LeaveCriticalSection(pMutex); } |
| static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { DeleteCriticalSection(pMutex); } |
| typedef CONDITION_VARIABLE loader_platform_thread_cond; |
| static void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { InitializeConditionVariable(pCond); } |
| static void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) { |
| SleepConditionVariableCS(pCond, pMutex, INFINITE); |
| } |
| static void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { WakeAllConditionVariable(pCond); } |
| |
| #define loader_stack_alloc(size) _alloca(size) |
| #else // defined(_WIN32) |
| |
| #error The "loader_platform.h" file must be modified for this OS. |
| |
| // NOTE: In order to support another OS, an #elif needs to be added (above the |
| // "#else // defined(_WIN32)") for that OS, and OS-specific versions of the |
| // contents of this file must be created. |
| |
| // NOTE: Other OS-specific changes are also needed for this OS. Search for |
| // files with "WIN32" in it, as a quick way to find files that must be changed. |
| |
| #endif // defined(_WIN32) |
| |
| // returns true if the given string appears to be a relative or absolute |
| // path, as opposed to a bare filename. |
| static inline bool loader_platform_is_path(const char *path) { return strchr(path, DIRECTORY_SYMBOL) != NULL; } |