| /* |
| * Copyright (C) 2024 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "pipeline/skia/SkiaPipeline.h" |
| |
| namespace android { |
| |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| class SkiaCpuPipeline : public SkiaPipeline { |
| public: |
| SkiaCpuPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {} |
| ~SkiaCpuPipeline() {} |
| |
| bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; } |
| bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; } |
| void unpinImages() override {} |
| |
| // If the given node didn't have a layer surface, or had one of the wrong size, this method |
| // creates a new one and returns true. Otherwise does nothing and returns false. |
| bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, |
| ErrorHandler* errorHandler) override; |
| void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) override; |
| void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) override {} |
| bool hasHardwareBuffer() override { return false; } |
| |
| renderthread::MakeCurrentResult makeCurrent() override; |
| renderthread::Frame getFrame() override; |
| renderthread::IRenderPipeline::DrawResult draw( |
| const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, |
| const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, |
| const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, |
| const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler, |
| const renderthread::HardwareBufferRenderParams& bufferParams, |
| std::mutex& profilerLock) override; |
| bool swapBuffers(const renderthread::Frame& frame, IRenderPipeline::DrawResult& drawResult, |
| const SkRect& screenDirty, FrameInfo* currentFrameInfo, |
| bool* requireSwap) override { |
| return false; |
| } |
| DeferredLayerUpdater* createTextureLayer() override { return nullptr; } |
| bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override; |
| [[nodiscard]] android::base::unique_fd flush() override { |
| return android::base::unique_fd(-1); |
| }; |
| void onStop() override {} |
| bool isSurfaceReady() override { return mSurface.get() != nullptr; } |
| bool isContextReady() override { return true; } |
| |
| const SkM44& getPixelSnapMatrix() const override { |
| static const SkM44 sSnapMatrix = SkM44(); |
| return sSnapMatrix; |
| } |
| |
| private: |
| sk_sp<SkSurface> mSurface; |
| }; |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |