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/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "pipeline/skia/SkiaPipeline.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
class SkiaCpuPipeline : public SkiaPipeline {
public:
SkiaCpuPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {}
~SkiaCpuPipeline() {}
bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; }
void unpinImages() override {}
// If the given node didn't have a layer surface, or had one of the wrong size, this method
// creates a new one and returns true. Otherwise does nothing and returns false.
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
ErrorHandler* errorHandler) override;
void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) override;
void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) override {}
bool hasHardwareBuffer() override { return false; }
renderthread::MakeCurrentResult makeCurrent() override;
renderthread::Frame getFrame() override;
renderthread::IRenderPipeline::DrawResult draw(
const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler,
const renderthread::HardwareBufferRenderParams& bufferParams,
std::mutex& profilerLock) override;
bool swapBuffers(const renderthread::Frame& frame, IRenderPipeline::DrawResult& drawResult,
const SkRect& screenDirty, FrameInfo* currentFrameInfo,
bool* requireSwap) override {
return false;
}
DeferredLayerUpdater* createTextureLayer() override { return nullptr; }
bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override;
[[nodiscard]] android::base::unique_fd flush() override {
return android::base::unique_fd(-1);
};
void onStop() override {}
bool isSurfaceReady() override { return mSurface.get() != nullptr; }
bool isContextReady() override { return true; }
const SkM44& getPixelSnapMatrix() const override {
static const SkM44 sSnapMatrix = SkM44();
return sSnapMatrix;
}
private:
sk_sp<SkSurface> mSurface;
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */