| /* | |
| * Copyright (C) 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_HWUI_AMBIENT_SHADOW_H | |
| #define ANDROID_HWUI_AMBIENT_SHADOW_H | |
| #include "Debug.h" | |
| #include "Vector.h" | |
| namespace android { | |
| namespace uirenderer { | |
| class VertexBuffer; | |
| /** | |
| * AmbientShadow is used to calculate the ambient shadow value around a polygon. | |
| */ | |
| class AmbientShadow { | |
| public: | |
| static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly, | |
| int polyLength, const Vector3& centroid3d, float heightFactor, | |
| float geomFactor, VertexBuffer& shadowVertexBuffer); | |
| }; // AmbientShadow | |
| }; // namespace uirenderer | |
| }; // namespace android | |
| #endif // ANDROID_HWUI_AMBIENT_SHADOW_H |