| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "AnimatorManager.h" | |
| #include <algorithm> | |
| #include "Animator.h" | |
| #include "AnimationContext.h" | |
| #include "DamageAccumulator.h" | |
| #include "RenderNode.h" | |
| namespace android { | |
| namespace uirenderer { | |
| using namespace std; | |
| static void detach(sp<BaseRenderNodeAnimator>& animator) { | |
| animator->detach(); | |
| } | |
| AnimatorManager::AnimatorManager(RenderNode& parent) | |
| : mParent(parent) | |
| , mAnimationHandle(nullptr) { | |
| } | |
| AnimatorManager::~AnimatorManager() { | |
| for_each(mNewAnimators.begin(), mNewAnimators.end(), detach); | |
| for_each(mAnimators.begin(), mAnimators.end(), detach); | |
| } | |
| void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { | |
| RenderNode* stagingTarget = animator->stagingTarget(); | |
| if (stagingTarget == &mParent) { | |
| return; | |
| } | |
| mNewAnimators.emplace_back(animator.get()); | |
| // If the animator is already attached to other RenderNode, remove it from that RenderNode's | |
| // new animator list. This ensures one animator only ends up in one newAnimatorList during one | |
| // frame, even when it's added multiple times to multiple targets. | |
| if (stagingTarget) { | |
| stagingTarget->removeAnimator(animator); | |
| } | |
| animator->attach(&mParent); | |
| } | |
| void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { | |
| mNewAnimators.erase(std::remove(mNewAnimators.begin(), mNewAnimators.end(), animator), | |
| mNewAnimators.end()); | |
| } | |
| void AnimatorManager::setAnimationHandle(AnimationHandle* handle) { | |
| LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!"); | |
| mAnimationHandle = handle; | |
| LOG_ALWAYS_FATAL_IF(!mAnimationHandle && mAnimators.size(), | |
| "Lost animation handle on %p (%s) with outstanding animators!", | |
| &mParent, mParent.getName()); | |
| } | |
| void AnimatorManager::pushStaging() { | |
| if (mNewAnimators.size()) { | |
| LOG_ALWAYS_FATAL_IF(!mAnimationHandle, | |
| "Trying to start new animators on %p (%s) without an animation handle!", | |
| &mParent, mParent.getName()); | |
| // Only add new animators that are not already in the mAnimators list | |
| for (auto& anim : mNewAnimators) { | |
| if (anim->target() != &mParent) { | |
| mAnimators.push_back(std::move(anim)); | |
| } | |
| } | |
| mNewAnimators.clear(); | |
| } | |
| for (auto& animator : mAnimators) { | |
| animator->pushStaging(mAnimationHandle->context()); | |
| } | |
| } | |
| void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { | |
| LOG_ALWAYS_FATAL_IF(animator->target() == &mParent, "Target has not been changed"); | |
| mAnimators.erase(std::remove(mAnimators.begin(), mAnimators.end(), animator), mAnimators.end()); | |
| } | |
| class AnimateFunctor { | |
| public: | |
| AnimateFunctor(TreeInfo& info, AnimationContext& context, uint32_t* outDirtyMask) | |
| : mInfo(info), mContext(context), mDirtyMask(outDirtyMask) {} | |
| bool operator() (sp<BaseRenderNodeAnimator>& animator) { | |
| *mDirtyMask |= animator->dirtyMask(); | |
| bool remove = animator->animate(mContext); | |
| if (remove) { | |
| animator->detach(); | |
| } else { | |
| if (animator->isRunning()) { | |
| mInfo.out.hasAnimations = true; | |
| } | |
| if (CC_UNLIKELY(!animator->mayRunAsync())) { | |
| mInfo.out.requiresUiRedraw = true; | |
| } | |
| } | |
| return remove; | |
| } | |
| private: | |
| TreeInfo& mInfo; | |
| AnimationContext& mContext; | |
| uint32_t* mDirtyMask; | |
| }; | |
| uint32_t AnimatorManager::animate(TreeInfo& info) { | |
| if (!mAnimators.size()) return 0; | |
| // TODO: Can we target this better? For now treat it like any other staging | |
| // property push and just damage self before and after animators are run | |
| mParent.damageSelf(info); | |
| info.damageAccumulator->popTransform(); | |
| uint32_t dirty = animateCommon(info); | |
| info.damageAccumulator->pushTransform(&mParent); | |
| mParent.damageSelf(info); | |
| return dirty; | |
| } | |
| void AnimatorManager::animateNoDamage(TreeInfo& info) { | |
| animateCommon(info); | |
| } | |
| uint32_t AnimatorManager::animateCommon(TreeInfo& info) { | |
| uint32_t dirtyMask; | |
| AnimateFunctor functor(info, mAnimationHandle->context(), &dirtyMask); | |
| auto newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor); | |
| mAnimators.erase(newEnd, mAnimators.end()); | |
| mAnimationHandle->notifyAnimationsRan(); | |
| mParent.mProperties.updateMatrix(); | |
| return dirtyMask; | |
| } | |
| static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) { | |
| animator->cancel(); | |
| if (animator->listener()) { | |
| animator->listener()->onAnimationFinished(animator.get()); | |
| } | |
| } | |
| void AnimatorManager::endAllStagingAnimators() { | |
| ALOGD("endAllStagingAnimators on %p (%s)", &mParent, mParent.getName()); | |
| // This works because this state can only happen on the UI thread, | |
| // which means we're already on the right thread to invoke listeners | |
| for_each(mNewAnimators.begin(), mNewAnimators.end(), endStagingAnimator); | |
| mNewAnimators.clear(); | |
| } | |
| class EndActiveAnimatorsFunctor { | |
| public: | |
| explicit EndActiveAnimatorsFunctor(AnimationContext& context) : mContext(context) {} | |
| void operator() (sp<BaseRenderNodeAnimator>& animator) { | |
| animator->forceEndNow(mContext); | |
| } | |
| private: | |
| AnimationContext& mContext; | |
| }; | |
| void AnimatorManager::endAllActiveAnimators() { | |
| ALOGD("endAllActiveAnimators on %p (%s) with handle %p", | |
| &mParent, mParent.getName(), mAnimationHandle); | |
| EndActiveAnimatorsFunctor functor(mAnimationHandle->context()); | |
| for_each(mAnimators.begin(), mAnimators.end(), functor); | |
| mAnimators.clear(); | |
| mAnimationHandle->release(); | |
| } | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |