| /* | |
| * Copyright (C) 2016 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "ClipArea.h" | |
| #include "Rect.h" | |
| #include "utils/Macros.h" | |
| #include <vector> | |
| #include <unordered_map> | |
| struct SkRect; | |
| namespace android { | |
| namespace uirenderer { | |
| class BakedOpState; | |
| struct BeginLayerOp; | |
| class BatchBase; | |
| class LinearAllocator; | |
| struct MergedBakedOpList; | |
| class MergingOpBatch; | |
| class OffscreenBuffer; | |
| class OpBatch; | |
| class RenderNode; | |
| typedef int batchid_t; | |
| typedef const void* mergeid_t; | |
| namespace OpBatchType { | |
| enum { | |
| Bitmap, | |
| MergedPatch, | |
| AlphaVertices, | |
| Vertices, | |
| AlphaMaskTexture, | |
| Text, | |
| ColorText, | |
| Shadow, | |
| TextureLayer, | |
| Functor, | |
| CopyToLayer, | |
| CopyFromLayer, | |
| Count // must be last | |
| }; | |
| } | |
| typedef void (*BakedOpReceiver)(void*, const BakedOpState&); | |
| typedef void (*MergedOpReceiver)(void*, const MergedBakedOpList& opList); | |
| /** | |
| * Stores the deferred render operations and state used to compute ordering | |
| * for a single FBO/layer. | |
| */ | |
| class LayerBuilder { | |
| // Prevent copy/assign because users may stash pointer to offscreenBuffer and viewportClip | |
| PREVENT_COPY_AND_ASSIGN(LayerBuilder); | |
| public: | |
| // Create LayerBuilder for Fbo0 | |
| LayerBuilder(uint32_t width, uint32_t height, const Rect& repaintRect) | |
| : LayerBuilder(width, height, repaintRect, nullptr, nullptr) {}; | |
| // Create LayerBuilder for an offscreen layer, where beginLayerOp is present for a | |
| // saveLayer, renderNode is present for a HW layer. | |
| LayerBuilder(uint32_t width, uint32_t height, | |
| const Rect& repaintRect, const BeginLayerOp* beginLayerOp, RenderNode* renderNode); | |
| // iterate back toward target to see if anything drawn since should overlap the new op | |
| // if no target, merging ops still iterate to find similar batch to insert after | |
| void locateInsertIndex(int batchId, const Rect& clippedBounds, | |
| BatchBase** targetBatch, size_t* insertBatchIndex) const; | |
| void deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId); | |
| // insertion point of a new batch, will hopefully be immediately after similar batch | |
| // (generally, should be similar shader) | |
| void deferMergeableOp(LinearAllocator& allocator, | |
| BakedOpState* op, batchid_t batchId, mergeid_t mergeId); | |
| void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers, MergedOpReceiver*) const; | |
| void deferLayerClear(const Rect& dstRect); | |
| bool empty() const { | |
| return mBatches.empty(); | |
| } | |
| void clear(); | |
| void dump() const; | |
| const uint32_t width; | |
| const uint32_t height; | |
| const Rect repaintRect; | |
| const ClipRect repaintClip; | |
| OffscreenBuffer* offscreenBuffer; | |
| const BeginLayerOp* beginLayerOp; | |
| const RenderNode* renderNode; | |
| // list of deferred CopyFromLayer ops, to be deferred upon encountering EndUnclippedLayerOps | |
| std::vector<BakedOpState*> activeUnclippedSaveLayers; | |
| private: | |
| void onDeferOp(LinearAllocator& allocator, const BakedOpState* bakedState); | |
| void flushLayerClears(LinearAllocator& allocator); | |
| std::vector<BatchBase*> mBatches; | |
| /** | |
| * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen | |
| * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not | |
| * collide, which avoids the need to resolve mergeid collisions. | |
| */ | |
| std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatchLookup[OpBatchType::Count]; | |
| // Maps batch ids to the most recent *non-merging* batch of that id | |
| OpBatch* mBatchLookup[OpBatchType::Count] = { nullptr }; | |
| std::vector<Rect> mClearRects; | |
| }; | |
| }; // namespace uirenderer | |
| }; // namespace android |