| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "Rect.h" | |
| #include <cutils/compiler.h> | |
| #include <iomanip> | |
| #include <ostream> | |
| #include <SkMatrix.h> | |
| namespace android { | |
| namespace uirenderer { | |
| #define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]" | |
| #define SK_MATRIX_ARGS(m) \ | |
| (m)->get(0), (m)->get(1), (m)->get(2), \ | |
| (m)->get(3), (m)->get(4), (m)->get(5), \ | |
| (m)->get(6), (m)->get(7), (m)->get(8) | |
| #define MATRIX_4_STRING "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \ | |
| " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" | |
| #define MATRIX_4_ARGS(m) \ | |
| (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], \ | |
| (m)->data[1], (m)->data[5], (m)->data[9], (m)->data[13], \ | |
| (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \ | |
| (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15] \ | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Classes | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class ANDROID_API Matrix4 { | |
| public: | |
| float data[16]; | |
| enum Entry { | |
| kScaleX = 0, | |
| kSkewY = 1, | |
| kPerspective0 = 3, | |
| kSkewX = 4, | |
| kScaleY = 5, | |
| kPerspective1 = 7, | |
| kScaleZ = 10, | |
| kTranslateX = 12, | |
| kTranslateY = 13, | |
| kTranslateZ = 14, | |
| kPerspective2 = 15 | |
| }; | |
| // NOTE: The flags from kTypeIdentity to kTypePerspective | |
| // must be kept in sync with the type flags found | |
| // in SkMatrix | |
| enum Type { | |
| kTypeIdentity = 0, | |
| kTypeTranslate = 0x1, | |
| kTypeScale = 0x2, | |
| kTypeAffine = 0x4, | |
| kTypePerspective = 0x8, | |
| kTypeRectToRect = 0x10, | |
| kTypeUnknown = 0x20, | |
| }; | |
| static const int sGeometryMask = 0xf; | |
| Matrix4() { | |
| loadIdentity(); | |
| } | |
| explicit Matrix4(const float* v) { | |
| load(v); | |
| } | |
| Matrix4(const SkMatrix& v) { // NOLINT, implicit | |
| load(v); | |
| } | |
| float operator[](int index) const { | |
| return data[index]; | |
| } | |
| float& operator[](int index) { | |
| mType = kTypeUnknown; | |
| return data[index]; | |
| } | |
| Matrix4& operator=(const SkMatrix& v) { | |
| load(v); | |
| return *this; | |
| } | |
| friend bool operator==(const Matrix4& a, const Matrix4& b) { | |
| return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float)); | |
| } | |
| friend bool operator!=(const Matrix4& a, const Matrix4& b) { | |
| return !(a == b); | |
| } | |
| void loadIdentity(); | |
| void load(const float* v); | |
| void load(const SkMatrix& v); | |
| void loadInverse(const Matrix4& v); | |
| void loadTranslate(float x, float y, float z); | |
| void loadScale(float sx, float sy, float sz); | |
| void loadSkew(float sx, float sy); | |
| void loadRotate(float angle); | |
| void loadRotate(float angle, float x, float y, float z); | |
| void loadMultiply(const Matrix4& u, const Matrix4& v); | |
| void loadOrtho(float left, float right, float bottom, float top, float near, float far); | |
| void loadOrtho(int width, int height) { | |
| loadOrtho(0, width, height, 0, -1, 1); | |
| } | |
| uint8_t getType() const; | |
| void multiplyInverse(const Matrix4& v) { | |
| Matrix4 inv; | |
| inv.loadInverse(v); | |
| multiply(inv); | |
| } | |
| void multiply(const Matrix4& v) { | |
| if (!v.isIdentity()) { | |
| Matrix4 u; | |
| u.loadMultiply(*this, v); | |
| *this = u; | |
| } | |
| } | |
| void multiply(float v); | |
| void translate(float x, float y, float z = 0) { | |
| if ((getType() & sGeometryMask) <= kTypeTranslate) { | |
| data[kTranslateX] += x; | |
| data[kTranslateY] += y; | |
| data[kTranslateZ] += z; | |
| mType |= kTypeUnknown; | |
| } else { | |
| // Doing a translation will only affect the translate bit of the type | |
| // Save the type | |
| uint8_t type = mType; | |
| Matrix4 u; | |
| u.loadTranslate(x, y, z); | |
| multiply(u); | |
| // Restore the type and fix the translate bit | |
| mType = type; | |
| if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { | |
| mType |= kTypeTranslate; | |
| } else { | |
| mType &= ~kTypeTranslate; | |
| } | |
| } | |
| } | |
| void scale(float sx, float sy, float sz) { | |
| Matrix4 u; | |
| u.loadScale(sx, sy, sz); | |
| multiply(u); | |
| } | |
| void skew(float sx, float sy) { | |
| Matrix4 u; | |
| u.loadSkew(sx, sy); | |
| multiply(u); | |
| } | |
| void rotate(float angle, float x, float y, float z) { | |
| Matrix4 u; | |
| u.loadRotate(angle, x, y, z); | |
| multiply(u); | |
| } | |
| /** | |
| * If the matrix is identity or translate and/or scale. | |
| */ | |
| bool isSimple() const; | |
| bool isPureTranslate() const; | |
| bool isIdentity() const; | |
| bool isPerspective() const; | |
| bool rectToRect() const; | |
| bool positiveScale() const; | |
| bool changesBounds() const; | |
| void copyTo(float* v) const; | |
| void copyTo(SkMatrix& v) const; | |
| float mapZ(const Vector3& orig) const; | |
| void mapPoint3d(Vector3& vec) const; | |
| void mapPoint(float& x, float& y) const; // 2d only | |
| void mapRect(Rect& r) const; // 2d only | |
| float getTranslateX() const; | |
| float getTranslateY() const; | |
| void decomposeScale(float& sx, float& sy) const; | |
| void dump(const char* label = nullptr) const; | |
| friend std::ostream& operator<<(std::ostream& os, const Matrix4& matrix) { | |
| if (matrix.isSimple()) { | |
| os << "offset " << matrix.getTranslateX() << "x" << matrix.getTranslateY(); | |
| if (!matrix.isPureTranslate()) { | |
| os << ", scale " << matrix[kScaleX] << "x" << matrix[kScaleY]; | |
| } | |
| } else { | |
| os << "[" << matrix[0]; | |
| for (int i = 1; i < 16; i++) { | |
| os << ", " << matrix[i]; | |
| } | |
| os << "]"; | |
| } | |
| return os; | |
| } | |
| static const Matrix4& identity(); | |
| void invalidateType() { mType = kTypeUnknown; } | |
| private: | |
| mutable uint8_t mType; | |
| inline float get(int i, int j) const { | |
| return data[i * 4 + j]; | |
| } | |
| inline void set(int i, int j, float v) { | |
| data[i * 4 + j] = v; | |
| } | |
| uint8_t getGeometryType() const; | |
| }; // class Matrix4 | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Types | |
| /////////////////////////////////////////////////////////////////////////////// | |
| typedef Matrix4 mat4; | |
| }; // namespace uirenderer | |
| }; // namespace android | |