| /* | |
| * Copyright (C) 2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_HWUI_PATH_TESSELLATOR_H | |
| #define ANDROID_HWUI_PATH_TESSELLATOR_H | |
| #include "Matrix.h" | |
| #include "Rect.h" | |
| #include "Vertex.h" | |
| #include "VertexBuffer.h" | |
| #include <algorithm> | |
| #include <vector> | |
| class SkPath; | |
| class SkPaint; | |
| namespace android { | |
| namespace uirenderer { | |
| /** | |
| * Structure used for threshold values in outline path tessellation. | |
| * | |
| * TODO: PaintInfo should store one of this object, and initialized all values in constructor | |
| * depending on its type (point, line or path). | |
| */ | |
| struct PathApproximationInfo { | |
| PathApproximationInfo(float invScaleX, float invScaleY, float pixelThreshold) | |
| : thresholdSquared(pixelThreshold * pixelThreshold) | |
| , sqrInvScaleX(invScaleX * invScaleX) | |
| , sqrInvScaleY(invScaleY * invScaleY) | |
| , thresholdForConicQuads(pixelThreshold * std::min(invScaleX, invScaleY) / 2.0f) { | |
| }; | |
| const float thresholdSquared; | |
| const float sqrInvScaleX; | |
| const float sqrInvScaleY; | |
| const float thresholdForConicQuads; | |
| }; | |
| class PathTessellator { | |
| public: | |
| /** | |
| * Populates scaleX and scaleY with the 'tessellation scale' of the transform - the effective X | |
| * and Y scales that tessellation will take into account when generating the 1.0 pixel thick | |
| * ramp. | |
| * | |
| * Two instances of the same shape (size, paint, etc.) will only generate the same vertices if | |
| * their tessellation scales are equal. | |
| */ | |
| static void extractTessellationScales(const Matrix4& transform, float* scaleX, float* scaleY); | |
| /** | |
| * Populates a VertexBuffer with a tessellated approximation of the input convex path, as a single | |
| * triangle strip. Note: joins are not currently supported. | |
| * | |
| * @param path The path to be approximated | |
| * @param paint The paint the path will be drawn with, indicating AA, painting style | |
| * (stroke vs fill), stroke width, stroke cap & join style, etc. | |
| * @param transform The transform the path is to be drawn with, used to drive stretch-aware path | |
| * vertex approximation, and correct AA ramp offsetting. | |
| * @param vertexBuffer The output buffer | |
| */ | |
| static void tessellatePath(const SkPath& path, const SkPaint* paint, | |
| const mat4& transform, VertexBuffer& vertexBuffer); | |
| /** | |
| * Populates a VertexBuffer with a tessellated approximation of points as a single triangle | |
| * strip (with degenerate tris separating), respecting the shape defined by the paint cap. | |
| * | |
| * @param points The center vertices of the points to be drawn | |
| * @param count The number of floats making up the point vertices | |
| * @param paint The paint the points will be drawn with indicating AA, stroke width & cap | |
| * @param transform The transform the points will be drawn with, used to drive stretch-aware path | |
| * vertex approximation, and correct AA ramp offsetting | |
| * @param vertexBuffer The output buffer | |
| */ | |
| static void tessellatePoints(const float* points, int count, const SkPaint* paint, | |
| const mat4& transform, VertexBuffer& vertexBuffer); | |
| /** | |
| * Populates a VertexBuffer with a tessellated approximation of lines as a single triangle | |
| * strip (with degenerate tris separating). | |
| * | |
| * @param points Pairs of endpoints defining the lines to be drawn | |
| * @param count The number of floats making up the line vertices | |
| * @param paint The paint the lines will be drawn with indicating AA, stroke width & cap | |
| * @param transform The transform the points will be drawn with, used to drive stretch-aware path | |
| * vertex approximation, and correct AA ramp offsetting | |
| * @param vertexBuffer The output buffer | |
| */ | |
| static void tessellateLines(const float* points, int count, const SkPaint* paint, | |
| const mat4& transform, VertexBuffer& vertexBuffer); | |
| /** | |
| * Approximates a convex outline into a clockwise Vector of 2d vertices. | |
| * | |
| * @param path The outline to be approximated | |
| * @param threshold The threshold of acceptable error (in pixels) when approximating | |
| * @param outputVertices An empty Vector which will be populated with the output | |
| */ | |
| static bool approximatePathOutlineVertices(const SkPath &path, float threshold, | |
| std::vector<Vertex> &outputVertices); | |
| private: | |
| static bool approximatePathOutlineVertices(const SkPath &path, bool forceClose, | |
| const PathApproximationInfo& approximationInfo, std::vector<Vertex> &outputVertices); | |
| /* | |
| endpoints a & b, | |
| control c | |
| */ | |
| static void recursiveQuadraticBezierVertices( | |
| float ax, float ay, | |
| float bx, float by, | |
| float cx, float cy, | |
| const PathApproximationInfo& approximationInfo, | |
| std::vector<Vertex> &outputVertices, int depth = 0); | |
| /* | |
| endpoints p1, p2 | |
| control c1, c2 | |
| */ | |
| static void recursiveCubicBezierVertices( | |
| float p1x, float p1y, | |
| float c1x, float c1y, | |
| float p2x, float p2y, | |
| float c2x, float c2y, | |
| const PathApproximationInfo& approximationInfo, | |
| std::vector<Vertex> &outputVertices, int depth = 0); | |
| }; | |
| }; // namespace uirenderer | |
| }; // namespace android | |
| #endif // ANDROID_HWUI_PATH_TESSELLATOR_H |