| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_HWUI_SPOT_SHADOW_H | |
| #define ANDROID_HWUI_SPOT_SHADOW_H | |
| #include "Debug.h" | |
| #include "Vector.h" | |
| namespace android { | |
| namespace uirenderer { | |
| class VertexBuffer; | |
| class SpotShadow { | |
| public: | |
| static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, | |
| float lightSize, const Vector3* poly, int polyLength, | |
| const Vector3& polyCentroid, VertexBuffer& retstrips); | |
| private: | |
| struct VertexAngleData; | |
| static float projectCasterToOutline(Vector2& outline, | |
| const Vector3& lightCenter, const Vector3& polyVertex); | |
| static void computeLightPolygon(int points, const Vector3& lightCenter, | |
| float size, Vector3* ret); | |
| static void smoothPolygon(int level, int rays, float* rayDist); | |
| static float rayIntersectPoly(const Vector2* poly, int polyLength, | |
| const Vector2& point, float dx, float dy); | |
| static void xsort(Vector2* points, int pointsLength); | |
| static int hull(Vector2* points, int pointsLength, Vector2* retPoly); | |
| static bool ccw(float ax, float ay, float bx, float by, float cx, float cy); | |
| static void sort(Vector2* poly, int polyLength, const Vector2& center); | |
| static void swap(Vector2* points, int i, int j); | |
| static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); | |
| static void quicksortX(Vector2* points, int low, int high); | |
| static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); | |
| static void reverse(Vector2* polygon, int len); | |
| static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, | |
| Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, | |
| const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid); | |
| #if DEBUG_SHADOW | |
| static bool testConvex(const Vector2* polygon, int polygonLength, | |
| const char* name); | |
| static void testIntersection(const Vector2* poly1, int poly1Length, | |
| const Vector2* poly2, int poly2Length, | |
| const Vector2* intersection, int intersectionLength); | |
| static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound ); | |
| static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName); | |
| static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName); | |
| #endif | |
| }; // SpotShadow | |
| }; // namespace uirenderer | |
| }; // namespace android | |
| #endif // ANDROID_HWUI_SPOT_SHADOW_H |