| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_HWUI_VERTEX_H | |
| #define ANDROID_HWUI_VERTEX_H | |
| #include "Vector.h" | |
| #include "FloatColor.h" | |
| #include "utils/Macros.h" | |
| namespace android { | |
| namespace uirenderer { | |
| /** | |
| * Simple structure to describe a vertex with a position and a texture. | |
| */ | |
| struct Vertex { | |
| /** | |
| * Fudge-factor used to disambiguate geometry pixel positioning. | |
| * | |
| * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see | |
| * Program::set()), and used to make geometry damage rect calculation conservative (see | |
| * Rect::snapGeometryToPixelBoundaries()) | |
| */ | |
| static float GeometryFudgeFactor() { return 0.0656f; } | |
| float x, y; | |
| static inline void set(Vertex* vertex, float x, float y) { | |
| vertex->x = x; | |
| vertex->y = y; | |
| } | |
| static inline void set(Vertex* vertex, Vector2 val) { | |
| set(vertex, val.x, val.y); | |
| } | |
| static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { | |
| set(vertex, src.x + x, src.y + y); | |
| } | |
| }; // struct Vertex | |
| REQUIRE_COMPATIBLE_LAYOUT(Vertex); | |
| /** | |
| * Simple structure to describe a vertex with a position and texture UV. | |
| */ | |
| struct TextureVertex { | |
| float x, y; | |
| float u, v; | |
| static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { | |
| *vertex = { x, y, u, v }; | |
| } | |
| static inline void setUV(TextureVertex* vertex, float u, float v) { | |
| vertex[0].u = u; | |
| vertex[0].v = v; | |
| } | |
| }; // struct TextureVertex | |
| REQUIRE_COMPATIBLE_LAYOUT(TextureVertex); | |
| /** | |
| * Simple structure to describe a vertex with a position, texture UV and an | |
| * sRGB color with alpha. The color is stored pre-multiplied in linear space. | |
| */ | |
| struct ColorTextureVertex { | |
| float x, y; | |
| float u, v; | |
| float r, g, b, a; // pre-multiplied linear | |
| static inline void set(ColorTextureVertex* vertex, float x, float y, | |
| float u, float v, uint32_t color) { | |
| FloatColor c; | |
| c.set(color); | |
| *vertex = { x, y, u, v, c.r, c.g, c.b, c.a }; | |
| } | |
| }; // struct ColorTextureVertex | |
| REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex); | |
| /** | |
| * Simple structure to describe a vertex with a position and an alpha value. | |
| */ | |
| struct AlphaVertex { | |
| float x, y; | |
| float alpha; | |
| static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { | |
| *vertex = { x, y, alpha }; | |
| } | |
| static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src, | |
| float x, float y) { | |
| AlphaVertex::set(vertex, src.x + x, src.y + y, src.alpha); | |
| } | |
| static inline void setColor(AlphaVertex* vertex, float alpha) { | |
| vertex[0].alpha = alpha; | |
| } | |
| }; // struct AlphaVertex | |
| REQUIRE_COMPATIBLE_LAYOUT(AlphaVertex); | |
| }; // namespace uirenderer | |
| }; // namespace android | |
| #endif // ANDROID_HWUI_VERTEX_H |