| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "renderstate/PixelBufferState.h" | |
| namespace android { | |
| namespace uirenderer { | |
| PixelBufferState::PixelBufferState() | |
| : mCurrentPixelBuffer(0) { | |
| } | |
| bool PixelBufferState::bind(GLuint buffer) { | |
| if (mCurrentPixelBuffer != buffer) { | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); | |
| mCurrentPixelBuffer = buffer; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool PixelBufferState::unbind() { | |
| if (mCurrentPixelBuffer) { | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | |
| mCurrentPixelBuffer = 0; | |
| return true; | |
| } | |
| return false; | |
| } | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ | |