| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "BakedOpDispatcher.h" | |
| #include "BakedOpRenderer.h" | |
| #include "Caches.h" | |
| #include "Glop.h" | |
| #include "GlopBuilder.h" | |
| #include "Patch.h" | |
| #include "PathTessellator.h" | |
| #include "renderstate/OffscreenBufferPool.h" | |
| #include "renderstate/RenderState.h" | |
| #include "utils/GLUtils.h" | |
| #include "VertexBuffer.h" | |
| #include <algorithm> | |
| #include <math.h> | |
| #include <SkPaintDefaults.h> | |
| #include <SkPathOps.h> | |
| namespace android { | |
| namespace uirenderer { | |
| static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) { | |
| vertices[0] = { bounds.left, bounds.top, 0, 0 }; | |
| vertices[1] = { bounds.right, bounds.top, 1, 0 }; | |
| vertices[2] = { bounds.left, bounds.bottom, 0, 1 }; | |
| vertices[3] = { bounds.right, bounds.bottom, 1, 1 }; | |
| } | |
| void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, | |
| const MergedBakedOpList& opList) { | |
| const BakedOpState& firstState = *(opList.states[0]); | |
| const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; | |
| Texture* texture = renderer.caches().textureCache.get(bitmap); | |
| if (!texture) return; | |
| const AutoTexture autoCleanup(texture); | |
| TextureVertex vertices[opList.count * 4]; | |
| for (size_t i = 0; i < opList.count; i++) { | |
| const BakedOpState& state = *(opList.states[i]); | |
| TextureVertex* rectVerts = &vertices[i * 4]; | |
| // calculate unclipped bounds, since they'll determine texture coordinates | |
| Rect opBounds = state.op->unmappedBounds; | |
| state.computedState.transform.mapRect(opBounds); | |
| if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { | |
| // pure translate, so snap (same behavior as onBitmapOp) | |
| opBounds.snapToPixelBoundaries(); | |
| } | |
| storeTexturedRect(rectVerts, opBounds); | |
| renderer.dirtyRenderTarget(opBounds); | |
| } | |
| const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) | |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(firstState.roundRectClipState) | |
| .setMeshTexturedIndexedQuads(vertices, opList.count * 6) | |
| .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) | |
| .setTransform(Matrix4::identity(), TransformFlags::None) | |
| .setModelViewIdentityEmptyBounds() | |
| .build(); | |
| ClipRect renderTargetClip(opList.clip); | |
| const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; | |
| renderer.renderGlop(nullptr, clip, glop); | |
| } | |
| void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, | |
| const MergedBakedOpList& opList) { | |
| const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); | |
| const BakedOpState& firstState = *(opList.states[0]); | |
| // Batches will usually contain a small number of items so it's | |
| // worth performing a first iteration to count the exact number | |
| // of vertices we need in the new mesh | |
| uint32_t totalVertices = 0; | |
| for (size_t i = 0; i < opList.count; i++) { | |
| const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); | |
| // TODO: cache mesh lookups | |
| const Patch* opMesh = renderer.caches().patchCache.get( | |
| op.bitmap->width(), op.bitmap->height(), | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); | |
| totalVertices += opMesh->verticesCount; | |
| } | |
| const bool dirtyRenderTarget = renderer.offscreenRenderTarget(); | |
| uint32_t indexCount = 0; | |
| TextureVertex vertices[totalVertices]; | |
| TextureVertex* vertex = &vertices[0]; | |
| // Create a mesh that contains the transformed vertices for all the | |
| // 9-patch objects that are part of the batch. Note that onDefer() | |
| // enforces ops drawn by this function to have a pure translate or | |
| // identity matrix | |
| for (size_t i = 0; i < opList.count; i++) { | |
| const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); | |
| const BakedOpState& state = *opList.states[i]; | |
| // TODO: cache mesh lookups | |
| const Patch* opMesh = renderer.caches().patchCache.get( | |
| op.bitmap->width(), op.bitmap->height(), | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); | |
| uint32_t vertexCount = opMesh->verticesCount; | |
| if (vertexCount == 0) continue; | |
| // We use the bounds to know where to translate our vertices | |
| // Using patchOp->state.mBounds wouldn't work because these | |
| // bounds are clipped | |
| const float tx = floorf(state.computedState.transform.getTranslateX() | |
| + op.unmappedBounds.left + 0.5f); | |
| const float ty = floorf(state.computedState.transform.getTranslateY() | |
| + op.unmappedBounds.top + 0.5f); | |
| // Copy & transform all the vertices for the current operation | |
| TextureVertex* opVertices = opMesh->vertices.get(); | |
| for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { | |
| TextureVertex::set(vertex++, | |
| opVertices->x + tx, opVertices->y + ty, | |
| opVertices->u, opVertices->v); | |
| } | |
| // Dirty the current layer if possible. When the 9-patch does not | |
| // contain empty quads we can take a shortcut and simply set the | |
| // dirty rect to the object's bounds. | |
| if (dirtyRenderTarget) { | |
| if (!opMesh->hasEmptyQuads) { | |
| renderer.dirtyRenderTarget(Rect(tx, ty, | |
| tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); | |
| } else { | |
| const size_t count = opMesh->quads.size(); | |
| for (size_t i = 0; i < count; i++) { | |
| const Rect& quadBounds = opMesh->quads[i]; | |
| const float x = tx + quadBounds.left; | |
| const float y = ty + quadBounds.top; | |
| renderer.dirtyRenderTarget(Rect(x, y, | |
| x + quadBounds.getWidth(), y + quadBounds.getHeight())); | |
| } | |
| } | |
| } | |
| indexCount += opMesh->indexCount; | |
| } | |
| Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap); | |
| if (!texture) return; | |
| const AutoTexture autoCleanup(texture); | |
| // 9 patches are built for stretching - always filter | |
| int textureFillFlags = TextureFillFlags::ForceFilter; | |
| if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) { | |
| textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; | |
| } | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(firstState.roundRectClipState) | |
| .setMeshTexturedIndexedQuads(vertices, indexCount) | |
| .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) | |
| .setTransform(Matrix4::identity(), TransformFlags::None) | |
| .setModelViewIdentityEmptyBounds() | |
| .build(); | |
| ClipRect renderTargetClip(opList.clip); | |
| const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; | |
| renderer.renderGlop(nullptr, clip, glop); | |
| } | |
| static void renderTextShadow(BakedOpRenderer& renderer, | |
| const TextOp& op, const BakedOpState& textOpState) { | |
| if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return; | |
| FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); | |
| fontRenderer.setFont(op.paint, SkMatrix::I()); | |
| renderer.caches().textureState().activateTexture(0); | |
| PaintUtils::TextShadow textShadow; | |
| if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { | |
| LOG_ALWAYS_FATAL("failed to query shadow attributes"); | |
| } | |
| renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); | |
| ShadowTexture* texture = renderer.caches().dropShadowCache.get( | |
| op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); | |
| // If the drop shadow exceeds the max texture size or couldn't be | |
| // allocated, skip drawing | |
| if (!texture) return; | |
| const AutoTexture autoCleanup(texture); | |
| const float sx = op.x - texture->left + textShadow.dx; | |
| const float sy = op.y - texture->top + textShadow.dy; | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(textOpState.roundRectClipState) | |
| .setMeshTexturedUnitQuad(nullptr) | |
| .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha) | |
| .setTransform(textOpState.computedState.transform, TransformFlags::None) | |
| .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) | |
| .build(); | |
| // Compute damage bounds and clip (since may differ from those in textOpState). | |
| // Bounds should be same as text op, but with dx/dy offset and radius outset | |
| // applied in local space. | |
| auto& transform = textOpState.computedState.transform; | |
| Rect shadowBounds = op.unmappedBounds; // STROKE | |
| const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style; | |
| if (expandForStroke) { | |
| shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); | |
| } | |
| shadowBounds.translate(textShadow.dx, textShadow.dy); | |
| shadowBounds.outset(textShadow.radius, textShadow.radius); | |
| transform.mapRect(shadowBounds); | |
| if (CC_UNLIKELY(expandForStroke && | |
| (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { | |
| shadowBounds.outset(0.5f); | |
| } | |
| auto clipState = textOpState.computedState.clipState; | |
| if (clipState->mode != ClipMode::Rectangle | |
| || !clipState->rect.contains(shadowBounds)) { | |
| // need clip, so pass it and clip bounds | |
| shadowBounds.doIntersect(clipState->rect); | |
| } else { | |
| // don't need clip, ignore | |
| clipState = nullptr; | |
| } | |
| renderer.renderGlop(&shadowBounds, clipState, glop); | |
| } | |
| enum class TextRenderType { | |
| Defer, | |
| Flush | |
| }; | |
| static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, | |
| const ClipBase* renderClip, TextRenderType renderType) { | |
| FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); | |
| float x = op.x; | |
| float y = op.y; | |
| const Matrix4& transform = state.computedState.transform; | |
| const bool pureTranslate = transform.isPureTranslate(); | |
| if (CC_LIKELY(pureTranslate)) { | |
| x = floorf(x + transform.getTranslateX() + 0.5f); | |
| y = floorf(y + transform.getTranslateY() + 0.5f); | |
| fontRenderer.setFont(op.paint, SkMatrix::I()); | |
| fontRenderer.setTextureFiltering(false); | |
| } else if (CC_UNLIKELY(transform.isPerspective())) { | |
| fontRenderer.setFont(op.paint, SkMatrix::I()); | |
| fontRenderer.setTextureFiltering(true); | |
| } else { | |
| // We only pass a partial transform to the font renderer. That partial | |
| // matrix defines how glyphs are rasterized. Typically we want glyphs | |
| // to be rasterized at their final size on screen, which means the partial | |
| // matrix needs to take the scale factor into account. | |
| // When a partial matrix is used to transform glyphs during rasterization, | |
| // the mesh is generated with the inverse transform (in the case of scale, | |
| // the mesh is generated at 1.0 / scale for instance.) This allows us to | |
| // apply the full transform matrix at draw time in the vertex shader. | |
| // Applying the full matrix in the shader is the easiest way to handle | |
| // rotation and perspective and allows us to always generated quads in the | |
| // font renderer which greatly simplifies the code, clipping in particular. | |
| float sx, sy; | |
| transform.decomposeScale(sx, sy); | |
| fontRenderer.setFont(op.paint, SkMatrix::MakeScale( | |
| roundf(std::max(1.0f, sx)), | |
| roundf(std::max(1.0f, sy)))); | |
| fontRenderer.setTextureFiltering(true); | |
| } | |
| Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); | |
| int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; | |
| SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); | |
| TextDrawFunctor functor(&renderer, &state, renderClip, | |
| x, y, pureTranslate, alpha, mode, op.paint); | |
| bool forceFinish = (renderType == TextRenderType::Flush); | |
| bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); | |
| const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; | |
| fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, | |
| op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); | |
| if (mustDirtyRenderTarget) { | |
| if (!pureTranslate) { | |
| transform.mapRect(layerBounds); | |
| } | |
| renderer.dirtyRenderTarget(layerBounds); | |
| } | |
| } | |
| void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, | |
| const MergedBakedOpList& opList) { | |
| for (size_t i = 0; i < opList.count; i++) { | |
| const BakedOpState& state = *(opList.states[i]); | |
| const TextOp& op = *(static_cast<const TextOp*>(state.op)); | |
| renderTextShadow(renderer, op, state); | |
| } | |
| ClipRect renderTargetClip(opList.clip); | |
| const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; | |
| for (size_t i = 0; i < opList.count; i++) { | |
| const BakedOpState& state = *(opList.states[i]); | |
| const TextOp& op = *(static_cast<const TextOp*>(state.op)); | |
| TextRenderType renderType = (i + 1 == opList.count) | |
| ? TextRenderType::Flush : TextRenderType::Defer; | |
| renderText(renderer, op, state, clip, renderType); | |
| } | |
| } | |
| namespace VertexBufferRenderFlags { | |
| enum { | |
| Offset = 0x1, | |
| ShadowInterp = 0x2, | |
| }; | |
| } | |
| static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, | |
| const VertexBuffer& vertexBuffer, float translateX, float translateY, | |
| const SkPaint& paint, int vertexBufferRenderFlags) { | |
| if (CC_LIKELY(vertexBuffer.getVertexCount())) { | |
| bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; | |
| const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset | |
| ? TransformFlags::OffsetByFudgeFactor : 0; | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshVertexBuffer(vertexBuffer) | |
| .setFillPaint(paint, state.alpha, shadowInterp) | |
| .setTransform(state.computedState.transform, transformFlags) | |
| .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| } | |
| static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, | |
| const SkPath& path, const SkPaint& paint) { | |
| VertexBuffer vertexBuffer; | |
| // TODO: try clipping large paths to viewport | |
| PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); | |
| renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); | |
| } | |
| static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, | |
| float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { | |
| Rect dest(texture.width(), texture.height()); | |
| dest.translate(xOffset + texture.left - texture.offset, | |
| yOffset + texture.top - texture.offset); | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshTexturedUnitQuad(nullptr) | |
| .setFillPathTexturePaint(texture, paint, state.alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewMapUnitToRect(dest) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| SkRect getBoundsOfFill(const RecordedOp& op) { | |
| SkRect bounds = op.unmappedBounds.toSkRect(); | |
| if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { | |
| float outsetDistance = op.paint->getStrokeWidth() / 2; | |
| bounds.outset(outsetDistance, outsetDistance); | |
| } | |
| return bounds; | |
| } | |
| void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { | |
| // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) | |
| if (op.paint->getStyle() != SkPaint::kStroke_Style | |
| || op.paint->getPathEffect() != nullptr | |
| || op.useCenter) { | |
| PathTexture* texture = renderer.caches().pathCache.getArc( | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), | |
| op.startAngle, op.sweepAngle, op.useCenter, op.paint); | |
| const AutoTexture holder(texture); | |
| if (CC_LIKELY(holder.texture)) { | |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, | |
| *texture, *(op.paint)); | |
| } | |
| } else { | |
| SkRect rect = getBoundsOfFill(op); | |
| SkPath path; | |
| if (op.useCenter) { | |
| path.moveTo(rect.centerX(), rect.centerY()); | |
| } | |
| path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter); | |
| if (op.useCenter) { | |
| path.close(); | |
| } | |
| renderConvexPath(renderer, state, path, *(op.paint)); | |
| } | |
| } | |
| void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { | |
| Texture* texture = renderer.getTexture(op.bitmap); | |
| if (!texture) return; | |
| const AutoTexture autoCleanup(texture); | |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) | |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshTexturedUnitQuad(texture->uvMapper) | |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { | |
| Texture* texture = renderer.caches().textureCache.get(op.bitmap); | |
| if (!texture) { | |
| return; | |
| } | |
| const AutoTexture autoCleanup(texture); | |
| const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; | |
| std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); | |
| ColorTextureVertex* vertex = &mesh[0]; | |
| const int* colors = op.colors; | |
| std::unique_ptr<int[]> tempColors; | |
| if (!colors) { | |
| uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1); | |
| tempColors.reset(new int[colorsCount]); | |
| memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); | |
| colors = tempColors.get(); | |
| } | |
| for (int32_t y = 0; y < op.meshHeight; y++) { | |
| for (int32_t x = 0; x < op.meshWidth; x++) { | |
| uint32_t i = (y * (op.meshWidth + 1) + x) * 2; | |
| float u1 = float(x) / op.meshWidth; | |
| float u2 = float(x + 1) / op.meshWidth; | |
| float v1 = float(y) / op.meshHeight; | |
| float v2 = float(y + 1) / op.meshHeight; | |
| int ax = i + (op.meshWidth + 1) * 2; | |
| int ay = ax + 1; | |
| int bx = i; | |
| int by = bx + 1; | |
| int cx = i + 2; | |
| int cy = cx + 1; | |
| int dx = i + (op.meshWidth + 1) * 2 + 2; | |
| int dy = dx + 1; | |
| const float* vertices = op.vertices; | |
| ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); | |
| } | |
| } | |
| /* | |
| * TODO: handle alpha_8 textures correctly by applying paint color, but *not* | |
| * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. | |
| */ | |
| const int textureFillFlags = TextureFillFlags::None; | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshColoredTexturedMesh(mesh.get(), elementCount) | |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewOffsetRect(0, 0, op.unmappedBounds) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { | |
| Texture* texture = renderer.getTexture(op.bitmap); | |
| if (!texture) return; | |
| const AutoTexture autoCleanup(texture); | |
| Rect uv(std::max(0.0f, op.src.left / texture->width()), | |
| std::max(0.0f, op.src.top / texture->height()), | |
| std::min(1.0f, op.src.right / texture->width()), | |
| std::min(1.0f, op.src.bottom / texture->height())); | |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) | |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; | |
| const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) | |
| && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshTexturedUvQuad(texture->uvMapper, uv) | |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) { | |
| SkPaint paint; | |
| paint.setColor(op.color); | |
| paint.setBlendMode(op.mode); | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshUnitQuad() | |
| .setFillPaint(paint, state.alpha) | |
| .setTransform(Matrix4::identity(), TransformFlags::None) | |
| .setModelViewMapUnitToRect(state.computedState.clipState->rect) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { | |
| renderer.renderFunctor(op, state); | |
| } | |
| void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { | |
| VertexBuffer buffer; | |
| PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, | |
| state.computedState.transform, buffer); | |
| int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; | |
| renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); | |
| } | |
| void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { | |
| if (op.paint->getPathEffect() != nullptr) { | |
| PathTexture* texture = renderer.caches().pathCache.getOval( | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); | |
| const AutoTexture holder(texture); | |
| if (CC_LIKELY(holder.texture)) { | |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, | |
| *texture, *(op.paint)); | |
| } | |
| } else { | |
| SkPath path; | |
| SkRect rect = getBoundsOfFill(op); | |
| path.addOval(rect); | |
| if (state.computedState.localProjectionPathMask != nullptr) { | |
| // Mask the ripple path by the local space projection mask in local space. | |
| // Note that this can create CCW paths. | |
| Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path); | |
| } | |
| renderConvexPath(renderer, state, path, *(op.paint)); | |
| } | |
| } | |
| void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { | |
| // 9 patches are built for stretching - always filter | |
| int textureFillFlags = TextureFillFlags::ForceFilter; | |
| if (op.bitmap->colorType() == kAlpha_8_SkColorType) { | |
| textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; | |
| } | |
| // TODO: avoid redoing the below work each frame: | |
| const Patch* mesh = renderer.caches().patchCache.get( | |
| op.bitmap->width(), op.bitmap->height(), | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); | |
| Texture* texture = renderer.caches().textureCache.get(op.bitmap); | |
| if (CC_LIKELY(texture)) { | |
| const AutoTexture autoCleanup(texture); | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshPatchQuads(*mesh) | |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, | |
| Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| } | |
| void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { | |
| PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); | |
| const AutoTexture holder(texture); | |
| if (CC_LIKELY(holder.texture)) { | |
| // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't | |
| // have any translate built in, other than what's in the SkPath itself | |
| renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint)); | |
| } | |
| } | |
| void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { | |
| VertexBuffer buffer; | |
| PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, | |
| state.computedState.transform, buffer); | |
| int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; | |
| renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); | |
| } | |
| // See SkPaintDefaults.h | |
| #define SkPaintDefaults_MiterLimit SkIntToScalar(4) | |
| void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { | |
| if (op.paint->getStyle() != SkPaint::kFill_Style) { | |
| // only fill + default miter is supported by drawConvexPath, since others must handle joins | |
| static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); | |
| if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr | |
| || op.paint->getStrokeJoin() != SkPaint::kMiter_Join | |
| || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { | |
| PathTexture* texture = renderer.caches().pathCache.getRect( | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); | |
| const AutoTexture holder(texture); | |
| if (CC_LIKELY(holder.texture)) { | |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, | |
| *texture, *(op.paint)); | |
| } | |
| } else { | |
| SkPath path; | |
| path.addRect(getBoundsOfFill(op)); | |
| renderConvexPath(renderer, state, path, *(op.paint)); | |
| } | |
| } else { | |
| if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) { | |
| SkPath path; | |
| path.addRect(op.unmappedBounds.toSkRect()); | |
| renderConvexPath(renderer, state, path, *(op.paint)); | |
| } else { | |
| // render simple unit quad, no tessellation required | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshUnitQuad() | |
| .setFillPaint(*op.paint, state.alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewMapUnitToRect(op.unmappedBounds) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| } | |
| } | |
| void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { | |
| if (op.paint->getPathEffect() != nullptr) { | |
| PathTexture* texture = renderer.caches().pathCache.getRoundRect( | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), | |
| op.rx, op.ry, op.paint); | |
| const AutoTexture holder(texture); | |
| if (CC_LIKELY(holder.texture)) { | |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, | |
| *texture, *(op.paint)); | |
| } | |
| } else { | |
| const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( | |
| state.computedState.transform, *(op.paint), | |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); | |
| renderVertexBuffer(renderer, state, *buffer, | |
| op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); | |
| } | |
| } | |
| static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, | |
| const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { | |
| SkPaint paint; | |
| paint.setAntiAlias(true); // want to use AlphaVertex | |
| // The caller has made sure casterAlpha > 0. | |
| uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; | |
| if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { | |
| ambientShadowAlpha = Properties::overrideAmbientShadowStrength; | |
| } | |
| if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { | |
| paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); | |
| renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, | |
| paint, VertexBufferRenderFlags::ShadowInterp); | |
| } | |
| uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; | |
| if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { | |
| spotShadowAlpha = Properties::overrideSpotShadowStrength; | |
| } | |
| if (spotShadowVertexBuffer && spotShadowAlpha > 0) { | |
| paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); | |
| renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, | |
| paint, VertexBufferRenderFlags::ShadowInterp); | |
| } | |
| } | |
| void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { | |
| TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); | |
| renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); | |
| } | |
| void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) | |
| .setFillPaint(*op.paint, state.alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewOffsetRect(0, 0, op.unmappedBounds) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { | |
| renderTextShadow(renderer, op, state); | |
| renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); | |
| } | |
| void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { | |
| // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. | |
| // TODO: respect clipSideFlags, once we record with bounds | |
| auto renderTargetClip = state.computedState.clipState; | |
| FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); | |
| fontRenderer.setFont(op.paint, SkMatrix::I()); | |
| fontRenderer.setTextureFiltering(true); | |
| Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); | |
| int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; | |
| SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); | |
| TextDrawFunctor functor(&renderer, &state, renderTargetClip, | |
| 0.0f, 0.0f, false, alpha, mode, op.paint); | |
| bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); | |
| const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); | |
| if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, | |
| op.path, op.hOffset, op.vOffset, | |
| mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { | |
| if (mustDirtyRenderTarget) { | |
| // manually dirty render target, since TextDrawFunctor won't | |
| state.computedState.transform.mapRect(layerBounds); | |
| renderer.dirtyRenderTarget(layerBounds); | |
| } | |
| } | |
| } | |
| void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { | |
| const bool tryToSnap = !op.layer->getForceFilter(); | |
| float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha; | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO | |
| .setFillTextureLayer(*(op.layer), alpha) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight())) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state, | |
| int color, SkBlendMode mode, SkColorFilter* colorFilter) { | |
| SkPaint paint; | |
| paint.setColor(color); | |
| paint.setBlendMode(mode); | |
| paint.setColorFilter(sk_ref_sp(colorFilter)); | |
| RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); | |
| BakedOpDispatcher::onRectOp(renderer, rectOp, state); | |
| } | |
| void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { | |
| // Note that we don't use op->paint in this function - it's never set on a LayerOp | |
| OffscreenBuffer* buffer = *op.layerHandle; | |
| if (CC_UNLIKELY(!buffer)) return; | |
| float layerAlpha = op.alpha * state.alpha; | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) | |
| .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, | |
| Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| if (!buffer->hasRenderedSinceRepaint) { | |
| buffer->hasRenderedSinceRepaint = true; | |
| if (CC_UNLIKELY(Properties::debugLayersUpdates)) { | |
| // render debug layer highlight | |
| renderRectForLayer(renderer, op, state, | |
| 0x7f00ff00, SkBlendMode::kSrcOver, nullptr); | |
| } else if (CC_UNLIKELY(Properties::debugOverdraw)) { | |
| // render transparent to increment overdraw for repaint area | |
| renderRectForLayer(renderer, op, state, | |
| SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr); | |
| } | |
| } | |
| } | |
| void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { | |
| LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); | |
| *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); | |
| LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); | |
| } | |
| void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { | |
| LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); | |
| if (!state.computedState.clippedBounds.isEmpty()) { | |
| if (op.paint && op.paint->getAlpha() < 255) { | |
| SkPaint layerPaint; | |
| layerPaint.setAlpha(op.paint->getAlpha()); | |
| layerPaint.setBlendMode(SkBlendMode::kDstIn); | |
| layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter())); | |
| RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); | |
| BakedOpDispatcher::onRectOp(renderer, rectOp, state); | |
| } | |
| OffscreenBuffer& layer = **(op.layerHandle); | |
| auto mode = PaintUtils::getBlendModeDirect(op.paint); | |
| Glop glop; | |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) | |
| .setRoundRectClipState(state.roundRectClipState) | |
| .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) | |
| .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) | |
| .setTransform(state.computedState.transform, TransformFlags::None) | |
| .setModelViewMapUnitToRect(state.computedState.clippedBounds) | |
| .build(); | |
| renderer.renderGlop(state, glop); | |
| } | |
| renderer.renderState().layerPool().putOrDelete(*op.layerHandle); | |
| } | |
| } // namespace uirenderer | |
| } // namespace android |