| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <GLES/gl.h> |
| #include <Mesh.h> |
| #include <SkMesh.h> |
| |
| #include "GraphicsJNI.h" |
| #include "graphics_jni_helpers.h" |
| |
| namespace android { |
| |
| sk_sp<SkMesh::VertexBuffer> genVertexBuffer(JNIEnv* env, jobject buffer, int size, |
| jboolean isDirect) { |
| auto buff = ScopedJavaNioBuffer(env, buffer, size, isDirect); |
| auto vertexBuffer = SkMesh::MakeVertexBuffer(nullptr, buff.data(), size); |
| return vertexBuffer; |
| } |
| |
| sk_sp<SkMesh::IndexBuffer> genIndexBuffer(JNIEnv* env, jobject buffer, int size, |
| jboolean isDirect) { |
| auto buff = ScopedJavaNioBuffer(env, buffer, size, isDirect); |
| auto indexBuffer = SkMesh::MakeIndexBuffer(nullptr, buff.data(), size); |
| return indexBuffer; |
| } |
| |
| static jlong make(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer, |
| jboolean isDirect, jint vertexCount, jint vertexOffset, jint left, jint top, |
| jint right, jint bottom) { |
| auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec)); |
| sk_sp<SkMesh::VertexBuffer> skVertexBuffer = |
| genVertexBuffer(env, vertexBuffer, vertexCount * skMeshSpec->stride(), isDirect); |
| auto skRect = SkRect::MakeLTRB(left, top, right, bottom); |
| auto mesh = SkMesh::Make(skMeshSpec, SkMesh::Mode(mode), skVertexBuffer, vertexCount, |
| vertexOffset, nullptr, skRect) |
| .mesh; |
| auto meshPtr = std::make_unique<MeshWrapper>(MeshWrapper{mesh, MeshUniformBuilder(skMeshSpec)}); |
| return reinterpret_cast<jlong>(meshPtr.release()); |
| } |
| |
| static jlong makeIndexed(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer, |
| jboolean isVertexDirect, jint vertexCount, jint vertexOffset, |
| jobject indexBuffer, jboolean isIndexDirect, jint indexCount, |
| jint indexOffset, jint left, jint top, jint right, jint bottom) { |
| auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec)); |
| sk_sp<SkMesh::VertexBuffer> skVertexBuffer = |
| genVertexBuffer(env, vertexBuffer, vertexCount * skMeshSpec->stride(), isVertexDirect); |
| sk_sp<SkMesh::IndexBuffer> skIndexBuffer = |
| genIndexBuffer(env, indexBuffer, indexCount * gIndexByteSize, isIndexDirect); |
| auto skRect = SkRect::MakeLTRB(left, top, right, bottom); |
| auto mesh = SkMesh::MakeIndexed(skMeshSpec, SkMesh::Mode(mode), skVertexBuffer, vertexCount, |
| vertexOffset, skIndexBuffer, indexCount, indexOffset, nullptr, |
| skRect) |
| .mesh; |
| auto meshPtr = std::make_unique<MeshWrapper>(MeshWrapper{mesh, MeshUniformBuilder(skMeshSpec)}); |
| return reinterpret_cast<jlong>(meshPtr.release()); |
| } |
| |
| static void updateMesh(JNIEnv* env, jobject, jlong meshWrapper, jboolean indexed) { |
| auto wrapper = reinterpret_cast<MeshWrapper*>(meshWrapper); |
| auto mesh = wrapper->mesh; |
| if (indexed) { |
| wrapper->mesh = SkMesh::MakeIndexed(sk_ref_sp(mesh.spec()), mesh.mode(), |
| sk_ref_sp(mesh.vertexBuffer()), mesh.vertexCount(), |
| mesh.vertexOffset(), sk_ref_sp(mesh.indexBuffer()), |
| mesh.indexCount(), mesh.indexOffset(), |
| wrapper->builder.fUniforms, mesh.bounds()) |
| .mesh; |
| } else { |
| wrapper->mesh = SkMesh::Make(sk_ref_sp(mesh.spec()), mesh.mode(), |
| sk_ref_sp(mesh.vertexBuffer()), mesh.vertexCount(), |
| mesh.vertexOffset(), wrapper->builder.fUniforms, mesh.bounds()) |
| .mesh; |
| } |
| } |
| |
| static inline int ThrowIAEFmt(JNIEnv* env, const char* fmt, ...) { |
| va_list args; |
| va_start(args, fmt); |
| int ret = jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", fmt, args); |
| va_end(args); |
| return ret; |
| } |
| |
| static bool isIntUniformType(const SkRuntimeEffect::Uniform::Type& type) { |
| switch (type) { |
| case SkRuntimeEffect::Uniform::Type::kFloat: |
| case SkRuntimeEffect::Uniform::Type::kFloat2: |
| case SkRuntimeEffect::Uniform::Type::kFloat3: |
| case SkRuntimeEffect::Uniform::Type::kFloat4: |
| case SkRuntimeEffect::Uniform::Type::kFloat2x2: |
| case SkRuntimeEffect::Uniform::Type::kFloat3x3: |
| case SkRuntimeEffect::Uniform::Type::kFloat4x4: |
| return false; |
| case SkRuntimeEffect::Uniform::Type::kInt: |
| case SkRuntimeEffect::Uniform::Type::kInt2: |
| case SkRuntimeEffect::Uniform::Type::kInt3: |
| case SkRuntimeEffect::Uniform::Type::kInt4: |
| return true; |
| } |
| } |
| |
| static void nativeUpdateFloatUniforms(JNIEnv* env, MeshUniformBuilder* builder, |
| const char* uniformName, const float values[], int count, |
| bool isColor) { |
| MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); |
| if (uniform.fVar == nullptr) { |
| ThrowIAEFmt(env, "unable to find uniform named %s", uniformName); |
| } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) { |
| if (isColor) { |
| jniThrowExceptionFmt( |
| env, "java/lang/IllegalArgumentException", |
| "attempting to set a color uniform using the non-color specific APIs: %s %x", |
| uniformName, uniform.fVar->flags); |
| } else { |
| ThrowIAEFmt(env, |
| "attempting to set a non-color uniform using the setColorUniform APIs: %s", |
| uniformName); |
| } |
| } else if (isIntUniformType(uniform.fVar->type)) { |
| ThrowIAEFmt(env, "attempting to set a int uniform using the setUniform APIs: %s", |
| uniformName); |
| } else if (!uniform.set<float>(values, count)) { |
| ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]", |
| uniform.fVar->sizeInBytes(), sizeof(float) * count); |
| } |
| } |
| |
| static void updateFloatUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName, |
| jfloat value1, jfloat value2, jfloat value3, jfloat value4, |
| jint count) { |
| auto* builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder); |
| ScopedUtfChars name(env, uniformName); |
| const float values[4] = {value1, value2, value3, value4}; |
| nativeUpdateFloatUniforms(env, builder, name.c_str(), values, count, false); |
| } |
| |
| static void updateFloatArrayUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring jUniformName, |
| jfloatArray jvalues, jboolean isColor) { |
| auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder); |
| ScopedUtfChars name(env, jUniformName); |
| AutoJavaFloatArray autoValues(env, jvalues, 0, kRO_JNIAccess); |
| nativeUpdateFloatUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length(), |
| isColor); |
| } |
| |
| static void nativeUpdateIntUniforms(JNIEnv* env, MeshUniformBuilder* builder, |
| const char* uniformName, const int values[], int count) { |
| MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); |
| if (uniform.fVar == nullptr) { |
| ThrowIAEFmt(env, "unable to find uniform named %s", uniformName); |
| } else if (!isIntUniformType(uniform.fVar->type)) { |
| ThrowIAEFmt(env, "attempting to set a non-int uniform using the setIntUniform APIs: %s", |
| uniformName); |
| } else if (!uniform.set<int>(values, count)) { |
| ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]", |
| uniform.fVar->sizeInBytes(), sizeof(float) * count); |
| } |
| } |
| |
| static void updateIntUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName, |
| jint value1, jint value2, jint value3, jint value4, jint count) { |
| auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder); |
| ScopedUtfChars name(env, uniformName); |
| const int values[4] = {value1, value2, value3, value4}; |
| nativeUpdateIntUniforms(env, builder, name.c_str(), values, count); |
| } |
| |
| static void updateIntArrayUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName, |
| jintArray values) { |
| auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder); |
| ScopedUtfChars name(env, uniformName); |
| AutoJavaIntArray autoValues(env, values, 0); |
| nativeUpdateIntUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length()); |
| } |
| |
| static void MeshWrapper_destroy(MeshWrapper* wrapper) { |
| delete wrapper; |
| } |
| |
| static jlong getMeshFinalizer(JNIEnv*, jobject) { |
| return static_cast<jlong>(reinterpret_cast<uintptr_t>(&MeshWrapper_destroy)); |
| } |
| |
| static const JNINativeMethod gMeshMethods[] = { |
| {"nativeGetFinalizer", "()J", (void*)getMeshFinalizer}, |
| {"nativeMake", "(JILjava/nio/Buffer;ZIIIIII)J", (void*)make}, |
| {"nativeMakeIndexed", "(JILjava/nio/Buffer;ZIILjava/nio/ShortBuffer;ZIIIIII)J", |
| (void*)makeIndexed}, |
| {"nativeUpdateMesh", "(JZ)V", (void*)updateMesh}, |
| {"nativeUpdateUniforms", "(JLjava/lang/String;[FZ)V", (void*)updateFloatArrayUniforms}, |
| {"nativeUpdateUniforms", "(JLjava/lang/String;FFFFI)V", (void*)updateFloatUniforms}, |
| {"nativeUpdateUniforms", "(JLjava/lang/String;[I)V", (void*)updateIntArrayUniforms}, |
| {"nativeUpdateUniforms", "(JLjava/lang/String;IIIII)V", (void*)updateIntUniforms}}; |
| |
| int register_android_graphics_Mesh(JNIEnv* env) { |
| android::RegisterMethodsOrDie(env, "android/graphics/Mesh", gMeshMethods, NELEM(gMeshMethods)); |
| return 0; |
| } |
| |
| } // namespace android |