Clarify cutoff priorities

Fixes: 279812401
Test: existing gainmap tests
Change-Id: Idabb13bb730ff69909cad7daf1028422142b727e
diff --git a/libs/hwui/effects/GainmapRenderer.cpp b/libs/hwui/effects/GainmapRenderer.cpp
index 613f52b..db58b2b 100644
--- a/libs/hwui/effects/GainmapRenderer.cpp
+++ b/libs/hwui/effects/GainmapRenderer.cpp
@@ -245,11 +245,18 @@
             // This can happen if a BitmapShader is used on multiple canvas', such as a
             // software + hardware canvas, which is otherwise valid as SkShader is "immutable"
             std::lock_guard _lock(mUniformGuard);
-            const float Wunclamped = (sk_float_log(targetHdrSdrRatio) -
-                                      sk_float_log(mGainmapInfo.fDisplayRatioSdr)) /
-                                     (sk_float_log(mGainmapInfo.fDisplayRatioHdr) -
-                                      sk_float_log(mGainmapInfo.fDisplayRatioSdr));
-            const float W = std::max(std::min(Wunclamped, 1.f), 0.f);
+            // Compute the weight parameter that will be used to blend between the images.
+            float W = 0.f;
+            if (targetHdrSdrRatio > mGainmapInfo.fDisplayRatioSdr) {
+                if (targetHdrSdrRatio < mGainmapInfo.fDisplayRatioHdr) {
+                    W = (sk_float_log(targetHdrSdrRatio) -
+                         sk_float_log(mGainmapInfo.fDisplayRatioSdr)) /
+                        (sk_float_log(mGainmapInfo.fDisplayRatioHdr) -
+                         sk_float_log(mGainmapInfo.fDisplayRatioSdr));
+                } else {
+                    W = 1.f;
+                }
+            }
             mBuilder.uniform("W") = W;
             uniforms = mBuilder.uniforms();
         }