| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_DISPLAY_LIST_H |
| #define ANDROID_HWUI_DISPLAY_LIST_H |
| |
| #ifndef LOG_TAG |
| #define LOG_TAG "OpenGLRenderer" |
| #endif |
| |
| #include <SkCamera.h> |
| #include <SkMatrix.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| #include <utils/KeyedVector.h> |
| #include <utils/LinearAllocator.h> |
| #include <utils/RefBase.h> |
| #include <utils/SortedVector.h> |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <androidfw/ResourceTypes.h> |
| |
| #include "Debug.h" |
| #include "Matrix.h" |
| #include "DeferredDisplayList.h" |
| #include "RenderProperties.h" |
| |
| class SkBitmap; |
| class SkPaint; |
| class SkPath; |
| class SkRegion; |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class DeferredDisplayList; |
| class DisplayListOp; |
| class DisplayListRenderer; |
| class OpenGLRenderer; |
| class Rect; |
| class Layer; |
| |
| class ClipRectOp; |
| class SaveLayerOp; |
| class SaveOp; |
| class RestoreToCountOp; |
| class DrawDisplayListOp; |
| |
| /** |
| * Holds data used in the playback a tree of DisplayLists. |
| */ |
| class PlaybackStateStruct { |
| protected: |
| PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) |
| : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator){} |
| |
| public: |
| OpenGLRenderer& mRenderer; |
| const int mReplayFlags; |
| |
| // Allocator with the lifetime of a single frame. |
| // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator |
| LinearAllocator * const mAllocator; |
| }; |
| |
| class DeferStateStruct : public PlaybackStateStruct { |
| public: |
| DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) |
| : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), |
| mDeferredList(deferredList) {} |
| |
| DeferredDisplayList& mDeferredList; |
| }; |
| |
| class ReplayStateStruct : public PlaybackStateStruct { |
| public: |
| ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) |
| : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator), |
| mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {} |
| |
| Rect& mDirty; |
| status_t mDrawGlStatus; |
| LinearAllocator mReplayAllocator; |
| }; |
| |
| /** |
| * Data structure that holds the list of commands used in display list stream |
| */ |
| class DisplayListData { |
| public: |
| DisplayListData(); |
| ~DisplayListData(); |
| |
| // allocator into which all ops were allocated |
| LinearAllocator allocator; |
| |
| // pointers to all ops within display list, pointing into allocator data |
| Vector<DisplayListOp*> displayListOps; |
| |
| // index of DisplayListOp restore, after which projected descendents should be drawn |
| int projectionReceiveIndex; |
| |
| Vector<const SkBitmap*> bitmapResources; |
| Vector<const SkBitmap*> ownedBitmapResources; |
| Vector<const Res_png_9patch*> patchResources; |
| |
| Vector<const SkPaint*> paints; |
| Vector<const SkPath*> paths; |
| SortedVector<const SkPath*> sourcePaths; |
| Vector<const SkRegion*> regions; |
| Vector<Layer*> layers; |
| uint32_t functorCount; |
| bool hasDrawOps; |
| |
| bool isEmpty() { |
| return !displayListOps.size(); |
| } |
| |
| void addChild(DrawDisplayListOp* childOp); |
| const Vector<DrawDisplayListOp*>& children() { return mChildren; } |
| |
| void refProperty(CanvasPropertyPrimitive* prop) { |
| mReferenceHolders.push(prop); |
| } |
| |
| void refProperty(CanvasPropertyPaint* prop) { |
| mReferenceHolders.push(prop); |
| } |
| |
| private: |
| Vector< sp<VirtualLightRefBase> > mReferenceHolders; |
| |
| // list of children display lists for quick, non-drawing traversal |
| Vector<DrawDisplayListOp*> mChildren; |
| |
| void cleanupResources(); |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_OPENGL_RENDERER_H |