| page.title=Displaying Graphics with OpenGL ES |
| page.tags=open gl,graphics |
| trainingnavtop=true |
| |
| @jd:body |
| |
| <div id="tb-wrapper"> |
| <div id="tb"> |
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| <h2>Dependencies and prerequisites</h2> |
| <ul> |
| <li>Android 2.2 (API Level 8) or higher</li> |
| <li>Experience building an <a href="{@docRoot}training/basics/firstapp/index.html">Android |
| app</a></li> |
| </ul> |
| |
| <h2>You should also read</h2> |
| <ul> |
| <li><a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a></li> |
| </ul> |
| |
| <h2>Try it out</h2> |
| |
| <div class="download-box"> |
| <a href="{@docRoot}shareables/training/OpenGLES.zip" |
| class="button">Download the sample</a> |
| <p class="filename">OpenGLES.zip</p> |
| </div> |
| |
| </div> |
| </div> |
| |
| <p>The Android framework provides plenty of standard tools for creating attractive, functional |
| graphical user interfaces. However, if you want more control of what your application draws on |
| screen, or are venturing into three dimensional graphics, you need to use a different tool. The |
| OpenGL ES APIs provided by the Android framework offers a set of tools for displaying high-end, |
| animated graphics that are limited only by your imagination and can also benefit from the |
| acceleration of graphics processing units (GPUs) provided on many Android devices.</p> |
| |
| <p>This class walks you through the basics of developing applications that use OpenGL, including |
| setup, drawing objects, moving drawn elements and responding to touch input.</p> |
| |
| <p>The example code in this class uses the OpenGL ES 2.0 APIs, which is the recommended API version |
| to use with current Android devices. For more information about versions of OpenGL ES, see the <a |
| href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">OpenGL</a> |
| developer guide.</p> |
| |
| <p class="note"><strong>Note:</strong> Be careful not to mix OpenGL ES 1.x API calls with OpenGL |
| ES 2.0 methods! The two APIs are not interchangeable and trying to use them together only results in |
| frustration and sadness.</p> |
| |
| |
| <h2>Lessons</h2> |
| |
| <dl> |
| <dt><b><a href="environment.html">Building an OpenGL ES Environment</a></b></dt> |
| <dd>Learn how to set up an Android application to be able to draw OpenGL graphics.</dd> |
| |
| <dt><b><a href="shapes.html">Defining Shapes</a></b></dt> |
| <dd>Learn how to define shapes and why you need to know about faces and winding.</dd> |
| |
| <dt><b><a href="draw.html">Drawing Shapes</a></b></dt> |
| <dd>Learn how to draw OpenGL shapes in your application.</dd> |
| |
| <dt><b><a href="projection.html">Applying Projection and Camera Views</a></b></dt> |
| <dd>Learn how to use projection and camera views to get a new perspective on your drawn |
| objects.</dd> |
| |
| <dt><b><a href="motion.html">Adding Motion</a></b></dt> |
| <dd>Learn how to do basic movement and animation of drawn objects with OpenGL.</dd> |
| |
| <dt><b><a href="touch.html">Responding to Touch Events</a></b></dt> |
| <dd>Learn how to do basic interaction with OpenGL graphics.</dd> |
| </dl> |