| page.title=Creative Vision for TV |
| @jd:body |
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| <p>Users bring a specific set of expectations when watching TV, versus interacting with a phone or |
| tablet. The Android User Experience Team has developed the following guidelines for creation of |
| the Android TV platform and the apps that run on it. |
| </p> |
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| <h2>Casual Consumption</h2> |
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| <p>The TV is an entertainment interface, not a computer or mobile device. Optimize for |
| activities that put content at the center: from the casual posture of movie-watching, to |
| immersive gameplay, to hanging out with friends in a living room.</p> |
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| <p>Users expect immediate access to content when they turn on a TV. Get users into the action |
| fast, be it the big game, their favorite show, or a game with friends. The next piece of content |
| to watch or play should only be a click or two away.</p> |
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| <h2>Cinematic Experience</h2> |
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| <p>Create immersive experiences for the user. Design for as little user interface and as much |
| content as possible on each screen. Use visual imagery, movement, and sound to inform and delight |
| users. Avoid using on-screen text to convey information and purpose. Tell your story with pictures |
| and sound.</p> |
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| <h2>Simplicity</h2> |
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| <p>Android TV is simple and magical. It’s all about finding and enjoying content and |
| apps with the least amount of friction. Minimize the number of navigation steps required to |
| perform actions. Build apps with the fewest screens possible between app entry and content |
| immersion. Avoid making users enter text whenever possible, and use voice interfaces when you |
| require text input.</p> |