| /* |
| * Copyright (C) 2024 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <android/choreographer.h> |
| #include <android/surface_control_input_receiver.h> |
| #include <binder/Binder.h> |
| #include <gui/Choreographer.h> |
| #include <gui/InputTransferToken.h> |
| #include <input/Input.h> |
| #include <input/InputConsumerNoResampling.h> |
| |
| #include "android_view_WindowManagerGlobal.h" |
| |
| using namespace android; |
| |
| extern void InputTransferToken_acquire(InputTransferToken* inputTransferToken); |
| |
| struct AInputReceiverCallbacks { |
| AInputReceiverCallbacks(void* context) : context(context) {} |
| void* context; |
| AInputReceiver_onMotionEvent onMotionEvent = nullptr; |
| AInputReceiver_onKeyEvent onKeyEvent = nullptr; |
| }; |
| |
| class InputReceiver : public InputConsumerCallbacks { |
| public: |
| InputReceiver(const sp<Looper>& looper, const std::shared_ptr<InputChannel>& inputChannel, |
| const sp<IBinder>& clientToken, const sp<InputTransferToken>& inputTransferToken, |
| AInputReceiverCallbacks* callbacks) |
| : mCallbacks(callbacks), |
| mInputConsumer(inputChannel, looper, *this, nullptr), |
| mClientToken(clientToken), |
| mInputTransferToken(inputTransferToken) {} |
| |
| // The InputConsumer does not keep the InputReceiver alive so the receiver is cleared once the |
| // owner releases it. |
| ~InputReceiver() { |
| remove(); |
| } |
| |
| void onKeyEvent(std::unique_ptr<KeyEvent> event, uint32_t seq) override { |
| if (mCallbacks->onKeyEvent != nullptr) { |
| const bool handled = mCallbacks->onKeyEvent(mCallbacks->context, |
| static_cast<AInputEvent*>(event.release())); |
| mInputConsumer.finishInputEvent(seq, handled); |
| } |
| } |
| |
| void onMotionEvent(std::unique_ptr<MotionEvent> event, uint32_t seq) override { |
| if (mCallbacks->onMotionEvent != nullptr) { |
| const bool handled = |
| mCallbacks->onMotionEvent(mCallbacks->context, |
| static_cast<AInputEvent*>(event.release())); |
| mInputConsumer.finishInputEvent(seq, handled); |
| } |
| } |
| |
| void onFocusEvent(std::unique_ptr<FocusEvent>, uint32_t seq) override { |
| mInputConsumer.finishInputEvent(seq, false); |
| } |
| void onCaptureEvent(std::unique_ptr<CaptureEvent>, uint32_t seq) override { |
| mInputConsumer.finishInputEvent(seq, false); |
| } |
| void onDragEvent(std::unique_ptr<DragEvent>, uint32_t seq) override { |
| mInputConsumer.finishInputEvent(seq, false); |
| } |
| void onTouchModeEvent(std::unique_ptr<TouchModeEvent>, uint32_t seq) override { |
| mInputConsumer.finishInputEvent(seq, false); |
| } |
| |
| virtual void onBatchedInputEventPending(int32_t) override { |
| mInputConsumer.consumeBatchedInputEvents(std::nullopt); |
| } |
| |
| const AInputTransferToken* getInputTransferToken() { |
| InputTransferToken_acquire(mInputTransferToken.get()); |
| return reinterpret_cast<const AInputTransferToken*>(mInputTransferToken.get()); |
| } |
| |
| void remove() { |
| removeInputChannel(mClientToken); |
| } |
| |
| AInputReceiverCallbacks* mCallbacks; |
| |
| protected: |
| InputConsumerNoResampling mInputConsumer; |
| |
| private: |
| const sp<IBinder> mClientToken; |
| const sp<InputTransferToken> mInputTransferToken; |
| }; |
| |
| class BatchedInputReceiver : public InputReceiver { |
| public: |
| BatchedInputReceiver(Choreographer& choreographer, |
| const std::shared_ptr<InputChannel>& inputChannel, |
| const sp<IBinder>& clientToken, |
| const sp<InputTransferToken>& inputTransferToken, |
| AInputReceiverCallbacks* callbacks) |
| : InputReceiver(choreographer.getLooper(), inputChannel, clientToken, inputTransferToken, |
| callbacks), |
| mChoreographer(choreographer) {} |
| |
| static void vsyncCallback(const AChoreographerFrameCallbackData* callbackData, void* data) { |
| BatchedInputReceiver* receiver = static_cast<BatchedInputReceiver*>(data); |
| receiver->onVsyncCallback(callbackData); |
| } |
| |
| void onVsyncCallback(const AChoreographerFrameCallbackData* callbackData) { |
| int64_t frameTimeNanos = AChoreographerFrameCallbackData_getFrameTimeNanos(callbackData); |
| mInputConsumer.consumeBatchedInputEvents(frameTimeNanos); |
| mBatchedInputScheduled = false; |
| } |
| |
| void onBatchedInputEventPending(int32_t) override { |
| scheduleBatchedInput(); |
| } |
| |
| private: |
| Choreographer& mChoreographer; |
| bool mBatchedInputScheduled = false; |
| |
| void scheduleBatchedInput() { |
| if (!mBatchedInputScheduled) { |
| mBatchedInputScheduled = true; |
| mChoreographer.postFrameCallbackDelayed(nullptr, nullptr, vsyncCallback, this, 0, |
| CallbackType::CALLBACK_INPUT); |
| } |
| } |
| }; |
| |
| static inline AInputReceiver* InputReceiver_to_AInputReceiver(InputReceiver* inputReceiver) { |
| return reinterpret_cast<AInputReceiver*>(inputReceiver); |
| } |
| |
| static inline InputReceiver* AInputReceiver_to_InputReceiver(AInputReceiver* aInputReceiver) { |
| return reinterpret_cast<InputReceiver*>(aInputReceiver); |
| } |
| |
| AInputReceiver* AInputReceiver_createBatchedInputReceiver(AChoreographer* aChoreographer, |
| const AInputTransferToken* hostToken, |
| const ASurfaceControl* aSurfaceControl, |
| AInputReceiverCallbacks* callbacks) { |
| // create input channel here through WMS |
| sp<IBinder> clientToken = sp<BBinder>::make(); |
| sp<InputTransferToken> clientInputTransferToken = sp<InputTransferToken>::make(); |
| |
| std::shared_ptr<InputChannel> inputChannel = |
| createInputChannel(clientToken, reinterpret_cast<const InputTransferToken&>(*hostToken), |
| reinterpret_cast<const SurfaceControl&>(*aSurfaceControl), |
| *clientInputTransferToken); |
| return InputReceiver_to_AInputReceiver( |
| new BatchedInputReceiver(reinterpret_cast<Choreographer&>(*aChoreographer), |
| inputChannel, clientToken, clientInputTransferToken, |
| callbacks)); |
| } |
| |
| AInputReceiver* AInputReceiver_createUnbatchedInputReceiver(ALooper* aLooper, |
| const AInputTransferToken* hostToken, |
| const ASurfaceControl* aSurfaceControl, |
| AInputReceiverCallbacks* callbacks) { |
| // create input channel here through WMS |
| sp<IBinder> clientToken = sp<BBinder>::make(); |
| sp<InputTransferToken> clientInputTransferToken = sp<InputTransferToken>::make(); |
| |
| std::shared_ptr<InputChannel> inputChannel = |
| createInputChannel(clientToken, reinterpret_cast<const InputTransferToken&>(*hostToken), |
| reinterpret_cast<const SurfaceControl&>(*aSurfaceControl), |
| *clientInputTransferToken); |
| return InputReceiver_to_AInputReceiver(new InputReceiver(reinterpret_cast<Looper*>(aLooper), |
| inputChannel, clientToken, |
| clientInputTransferToken, callbacks)); |
| } |
| |
| const AInputTransferToken* AInputReceiver_getInputTransferToken(AInputReceiver* aInputReceiver) { |
| return AInputReceiver_to_InputReceiver(aInputReceiver)->getInputTransferToken(); |
| } |
| |
| void AInputReceiver_release(AInputReceiver* aInputReceiver) { |
| InputReceiver* inputReceiver = AInputReceiver_to_InputReceiver(aInputReceiver); |
| if (inputReceiver != nullptr) { |
| inputReceiver->remove(); |
| } |
| delete inputReceiver; |
| } |
| |
| void AInputReceiverCallbacks_setMotionEventCallback(AInputReceiverCallbacks* callbacks, |
| AInputReceiver_onMotionEvent onMotionEvent) { |
| callbacks->onMotionEvent = onMotionEvent; |
| } |
| |
| void AInputReceiverCallbacks_setKeyEventCallback(AInputReceiverCallbacks* callbacks, |
| AInputReceiver_onKeyEvent onKeyEvent) { |
| callbacks->onKeyEvent = onKeyEvent; |
| } |
| |
| AInputReceiverCallbacks* AInputReceiverCallbacks_create(void* context) { |
| return new AInputReceiverCallbacks(context); |
| } |
| |
| void AInputReceiverCallbacks_release(AInputReceiverCallbacks* callbacks) { |
| delete callbacks; |
| } |