| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "unwrap_gles.h" |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl31.h> |
| #include <GLES3/gl32.h> |
| |
| #include <cutils/log.h> |
| |
| void assertNoGlErrors(const char* apicall) { |
| GLenum status = GL_NO_ERROR; |
| GLenum lastError = GL_NO_ERROR; |
| const char* lastErrorName = nullptr; |
| while ((status = glGetError()) != GL_NO_ERROR) { |
| lastError = status; |
| switch (status) { |
| case GL_INVALID_ENUM: |
| ALOGE("GL error: GL_INVALID_ENUM"); |
| lastErrorName = "GL_INVALID_ENUM"; |
| break; |
| case GL_INVALID_VALUE: |
| ALOGE("GL error: GL_INVALID_VALUE"); |
| lastErrorName = "GL_INVALID_VALUE"; |
| break; |
| case GL_INVALID_OPERATION: |
| ALOGE("GL error: GL_INVALID_OPERATION"); |
| lastErrorName = "GL_INVALID_OPERATION"; |
| break; |
| case GL_OUT_OF_MEMORY: |
| ALOGE("GL error: Out of memory!"); |
| lastErrorName = "GL_OUT_OF_MEMORY"; |
| break; |
| default: |
| ALOGE("GL error: 0x%x", status); |
| lastErrorName = "UNKNOWN"; |
| } |
| } |
| LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, |
| "%s error! %s (0x%x)", apicall, lastErrorName, lastError); |
| } |
| |
| #define API_ENTRY(x) wrap_##x |
| #define CALL_GL_API(x, ...) x(__VA_ARGS__); assertNoGlErrors(#x) |
| #define CALL_GL_API_RETURN(x, ...) auto ret = x(__VA_ARGS__);\ |
| assertNoGlErrors(#x);\ |
| return ret |
| |
| extern "C" { |
| #include <gl2_api.in> |
| #include <gl2ext_api.in> |
| |
| // libGLESv2 handles these specially, so they are not in gl2_api.in |
| |
| void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) { |
| CALL_GL_API(glGetBooleanv, pname, data); |
| } |
| void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) { |
| CALL_GL_API(glGetFloatv, pname, data); |
| } |
| void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) { |
| CALL_GL_API(glGetIntegerv, pname, data); |
| } |
| const GLubyte * API_ENTRY(glGetString)(GLenum name) { |
| CALL_GL_API_RETURN(glGetString, name); |
| } |
| const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) { |
| CALL_GL_API_RETURN(glGetStringi, name, index); |
| } |
| void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) { |
| CALL_GL_API(glGetInteger64v, pname, data); |
| } |
| } |