| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gtest/gtest.h> |
| #include <gui/SurfaceTexture.h> |
| #include <gui/SurfaceTextureClient.h> |
| #include <ui/GraphicBuffer.h> |
| #include <utils/String8.h> |
| |
| #include <surfaceflinger/ISurfaceComposer.h> |
| #include <surfaceflinger/Surface.h> |
| #include <surfaceflinger/SurfaceComposerClient.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <ui/FramebufferNativeWindow.h> |
| |
| namespace android { |
| |
| class GLTest : public ::testing::Test { |
| protected: |
| |
| GLTest(): |
| mEglDisplay(EGL_NO_DISPLAY), |
| mEglSurface(EGL_NO_SURFACE), |
| mEglContext(EGL_NO_CONTEXT) { |
| } |
| |
| virtual void SetUp() { |
| EGLBoolean returnValue; |
| |
| mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); |
| |
| EGLint majorVersion; |
| EGLint minorVersion; |
| EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| RecordProperty("EglVersionMajor", majorVersion); |
| RecordProperty("EglVersionMajor", minorVersion); |
| |
| EGLConfig myConfig = {0}; |
| EGLint numConfigs = 0; |
| EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, |
| 1, &numConfigs)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); |
| if (displaySecsEnv != NULL) { |
| mDisplaySecs = atoi(displaySecsEnv); |
| if (mDisplaySecs < 0) { |
| mDisplaySecs = 0; |
| } |
| } else { |
| mDisplaySecs = 0; |
| } |
| |
| if (mDisplaySecs > 0) { |
| mComposerClient = new SurfaceComposerClient; |
| ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); |
| |
| mSurfaceControl = mComposerClient->createSurface(getpid(), |
| String8("Test Surface"), 0, |
| getSurfaceWidth(), getSurfaceHeight(), |
| PIXEL_FORMAT_RGB_888, 0); |
| |
| ASSERT_TRUE(mSurfaceControl != NULL); |
| ASSERT_TRUE(mSurfaceControl->isValid()); |
| |
| ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction()); |
| ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000)); |
| ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); |
| ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction()); |
| |
| sp<ANativeWindow> window = mSurfaceControl->getSurface(); |
| mEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, |
| window.get(), NULL); |
| } else { |
| EGLint pbufferAttribs[] = { |
| EGL_WIDTH, getSurfaceWidth(), |
| EGL_HEIGHT, getSurfaceHeight(), |
| EGL_NONE }; |
| |
| mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, |
| pbufferAttribs); |
| } |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| ASSERT_NE(EGL_NO_SURFACE, mEglSurface); |
| |
| mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, |
| getContextAttribs()); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| ASSERT_NE(EGL_NO_CONTEXT, mEglContext); |
| |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| mEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| EGLint w, h; |
| EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| RecordProperty("EglSurfaceWidth", w); |
| RecordProperty("EglSurfaceHeight", h); |
| |
| glViewport(0, 0, w, h); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| } |
| |
| virtual void TearDown() { |
| // Display the result |
| if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { |
| eglSwapBuffers(mEglDisplay, mEglSurface); |
| sleep(mDisplaySecs); |
| } |
| |
| if (mComposerClient != NULL) { |
| mComposerClient->dispose(); |
| } |
| if (mEglContext != EGL_NO_CONTEXT) { |
| eglDestroyContext(mEglDisplay, mEglContext); |
| } |
| if (mEglSurface != EGL_NO_SURFACE) { |
| eglDestroySurface(mEglDisplay, mEglSurface); |
| } |
| if (mEglDisplay != EGL_NO_DISPLAY) { |
| eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| eglTerminate(mEglDisplay); |
| } |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| } |
| |
| virtual EGLint const* getConfigAttribs() { |
| static EGLint sDefaultConfigAttribs[] = { |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, |
| EGL_DEPTH_SIZE, 16, |
| EGL_STENCIL_SIZE, 8, |
| EGL_NONE }; |
| |
| return sDefaultConfigAttribs; |
| } |
| |
| virtual EGLint const* getContextAttribs() { |
| static EGLint sDefaultContextAttribs[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE }; |
| |
| return sDefaultContextAttribs; |
| } |
| |
| virtual EGLint getSurfaceWidth() { |
| return 64; |
| } |
| |
| virtual EGLint getSurfaceHeight() { |
| return 64; |
| } |
| |
| void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { |
| GLuint shader = glCreateShader(shaderType); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| if (shader) { |
| glShaderSource(shader, 1, &pSource, NULL); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| glCompileShader(shader); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| GLint compiled = 0; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| if (!compiled) { |
| GLint infoLen = 0; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| if (infoLen) { |
| char* buf = (char*) malloc(infoLen); |
| if (buf) { |
| glGetShaderInfoLog(shader, infoLen, NULL, buf); |
| printf("Shader compile log:\n%s\n", buf); |
| free(buf); |
| FAIL(); |
| } |
| } else { |
| char* buf = (char*) malloc(0x1000); |
| if (buf) { |
| glGetShaderInfoLog(shader, 0x1000, NULL, buf); |
| printf("Shader compile log:\n%s\n", buf); |
| free(buf); |
| FAIL(); |
| } |
| } |
| glDeleteShader(shader); |
| shader = 0; |
| } |
| } |
| ASSERT_TRUE(shader != 0); |
| *outShader = shader; |
| } |
| |
| void createProgram(const char* pVertexSource, const char* pFragmentSource, |
| GLuint* outPgm) { |
| GLuint vertexShader, fragmentShader; |
| { |
| SCOPED_TRACE("compiling vertex shader"); |
| loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); |
| if (HasFatalFailure()) { |
| return; |
| } |
| } |
| { |
| SCOPED_TRACE("compiling fragment shader"); |
| loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); |
| if (HasFatalFailure()) { |
| return; |
| } |
| } |
| |
| GLuint program = glCreateProgram(); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| if (program) { |
| glAttachShader(program, vertexShader); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| glAttachShader(program, fragmentShader); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| glLinkProgram(program); |
| GLint linkStatus = GL_FALSE; |
| glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| if (linkStatus != GL_TRUE) { |
| GLint bufLength = 0; |
| glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); |
| if (bufLength) { |
| char* buf = (char*) malloc(bufLength); |
| if (buf) { |
| glGetProgramInfoLog(program, bufLength, NULL, buf); |
| printf("Program link log:\n%s\n", buf); |
| free(buf); |
| FAIL(); |
| } |
| } |
| glDeleteProgram(program); |
| program = 0; |
| } |
| } |
| glDeleteShader(vertexShader); |
| glDeleteShader(fragmentShader); |
| ASSERT_TRUE(program != 0); |
| *outPgm = program; |
| } |
| |
| ::testing::AssertionResult checkPixel(int x, int y, int r, |
| int g, int b, int a) { |
| GLubyte pixel[4]; |
| String8 msg; |
| glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| GLenum err = glGetError(); |
| if (err != GL_NO_ERROR) { |
| msg += String8::format("error reading pixel: %#x", err); |
| while ((err = glGetError()) != GL_NO_ERROR) { |
| msg += String8::format(", %#x", err); |
| } |
| fprintf(stderr, "pixel check failure: %s\n", msg.string()); |
| return ::testing::AssertionFailure( |
| ::testing::Message(msg.string())); |
| } |
| if (r >= 0 && GLubyte(r) != pixel[0]) { |
| msg += String8::format("r(%d isn't %d)", pixel[0], r); |
| } |
| if (g >= 0 && GLubyte(g) != pixel[1]) { |
| if (!msg.isEmpty()) { |
| msg += " "; |
| } |
| msg += String8::format("g(%d isn't %d)", pixel[1], g); |
| } |
| if (b >= 0 && GLubyte(b) != pixel[2]) { |
| if (!msg.isEmpty()) { |
| msg += " "; |
| } |
| msg += String8::format("b(%d isn't %d)", pixel[2], b); |
| } |
| if (a >= 0 && GLubyte(a) != pixel[3]) { |
| if (!msg.isEmpty()) { |
| msg += " "; |
| } |
| msg += String8::format("a(%d isn't %d)", pixel[3], a); |
| } |
| if (!msg.isEmpty()) { |
| fprintf(stderr, "pixel check failure: %s\n", msg.string()); |
| return ::testing::AssertionFailure( |
| ::testing::Message(msg.string())); |
| } else { |
| return ::testing::AssertionSuccess(); |
| } |
| } |
| |
| int mDisplaySecs; |
| sp<SurfaceComposerClient> mComposerClient; |
| sp<SurfaceControl> mSurfaceControl; |
| |
| EGLDisplay mEglDisplay; |
| EGLSurface mEglSurface; |
| EGLContext mEglContext; |
| }; |
| |
| // XXX: Code above this point should live elsewhere |
| |
| class SurfaceTextureGLTest : public GLTest { |
| protected: |
| static const GLint TEX_ID = 123; |
| |
| virtual void SetUp() { |
| GLTest::SetUp(); |
| mST = new SurfaceTexture(TEX_ID); |
| mSTC = new SurfaceTextureClient(mST); |
| mANW = mSTC; |
| |
| const char vsrc[] = |
| "attribute vec4 vPosition;\n" |
| "varying vec2 texCoords;\n" |
| "uniform mat4 texMatrix;\n" |
| "void main() {\n" |
| " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" |
| " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" |
| " gl_Position = vPosition;\n" |
| "}\n"; |
| |
| const char fsrc[] = |
| "#extension GL_OES_EGL_image_external : require\n" |
| "precision mediump float;\n" |
| "uniform samplerExternalOES texSampler;\n" |
| "varying vec2 texCoords;\n" |
| "void main() {\n" |
| " gl_FragColor = texture2D(texSampler, texCoords);\n" |
| "}\n"; |
| |
| { |
| SCOPED_TRACE("creating shader program"); |
| createProgram(vsrc, fsrc, &mPgm); |
| if (HasFatalFailure()) { |
| return; |
| } |
| } |
| |
| mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| ASSERT_NE(-1, mPositionHandle); |
| mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| ASSERT_NE(-1, mTexSamplerHandle); |
| mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| ASSERT_NE(-1, mTexMatrixHandle); |
| } |
| |
| // drawTexture draws the SurfaceTexture over the entire GL viewport. |
| void drawTexture() { |
| const GLfloat triangleVertices[] = { |
| -1.0f, 1.0f, |
| -1.0f, -1.0f, |
| 1.0f, -1.0f, |
| 1.0f, 1.0f, |
| }; |
| |
| glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| glEnableVertexAttribArray(mPositionHandle); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| |
| glUseProgram(mPgm); |
| glUniform1i(mTexSamplerHandle, 0); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| |
| GLfloat texMatrix[16]; |
| mST->getTransformMatrix(texMatrix); |
| glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); |
| |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| } |
| |
| sp<SurfaceTexture> mST; |
| sp<SurfaceTextureClient> mSTC; |
| sp<ANativeWindow> mANW; |
| |
| GLuint mPgm; |
| GLint mPositionHandle; |
| GLint mTexSamplerHandle; |
| GLint mTexMatrixHandle; |
| }; |
| |
| // Fill a YV12 buffer with a multi-colored checkerboard pattern |
| void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { |
| const int blockWidth = w > 16 ? w / 16 : 1; |
| const int blockHeight = h > 16 ? h / 16 : 1; |
| const int yuvTexOffsetY = 0; |
| int yuvTexStrideY = stride; |
| int yuvTexOffsetV = yuvTexStrideY * h; |
| int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; |
| int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; |
| int yuvTexStrideU = yuvTexStrideV; |
| for (int x = 0; x < w; x++) { |
| for (int y = 0; y < h; y++) { |
| int parityX = (x / blockWidth) & 1; |
| int parityY = (y / blockHeight) & 1; |
| unsigned char intensity = (parityX ^ parityY) ? 63 : 191; |
| buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; |
| if (x < w / 2 && y < h / 2) { |
| buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; |
| if (x * 2 < w / 2 && y * 2 < h / 2) { |
| buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = |
| buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = |
| buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = |
| buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = |
| intensity; |
| } |
| } |
| } |
| } |
| } |
| |
| // Fill a YV12 buffer with red outside a given rectangle and green inside it. |
| void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, |
| const android_native_rect_t& rect) { |
| const int yuvTexOffsetY = 0; |
| int yuvTexStrideY = stride; |
| int yuvTexOffsetV = yuvTexStrideY * h; |
| int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; |
| int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; |
| int yuvTexStrideU = yuvTexStrideV; |
| for (int x = 0; x < w; x++) { |
| for (int y = 0; y < h; y++) { |
| bool inside = rect.left <= x && x < rect.right && |
| rect.top <= y && y < rect.bottom; |
| buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; |
| if (x < w / 2 && y < h / 2) { |
| bool inside = rect.left <= 2*x && 2*x < rect.right && |
| rect.top <= 2*y && 2*y < rect.bottom; |
| buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; |
| buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = |
| inside ? 16 : 255; |
| } |
| } |
| } |
| } |
| |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { |
| const int yuvTexWidth = 64; |
| const int yuvTexHeight = 66; |
| |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), |
| yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| android_native_buffer_t* anb; |
| ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); |
| |
| // Fill the buffer with the a checkerboard pattern |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride()); |
| buf->unlock(); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); |
| |
| mST->updateTexImage(); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); |
| EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); |
| EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); |
| EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); |
| |
| EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255)); |
| EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255)); |
| EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255)); |
| EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255)); |
| EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255)); |
| EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255)); |
| EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255)); |
| } |
| |
| // XXX: This test is disabled because it it currently broken on all devices to |
| // which I have access. Some of the checkPixel calls are not correct because |
| // I just copied them from the npot test above and haven't bothered to figure |
| // out the correct values. |
| TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) { |
| const int yuvTexWidth = 64; |
| const int yuvTexHeight = 64; |
| |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), |
| yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| android_native_buffer_t* anb; |
| ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); |
| |
| // Fill the buffer with the a checkerboard pattern |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride()); |
| buf->unlock(); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); |
| |
| mST->updateTexImage(); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); |
| EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); |
| EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); |
| EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); |
| |
| EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255)); |
| EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255)); |
| EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255)); |
| EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255)); |
| EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255)); |
| EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255)); |
| EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255)); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { |
| const int yuvTexWidth = 64; |
| const int yuvTexHeight = 66; |
| |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), |
| yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| android_native_rect_t crops[] = { |
| {4, 6, 22, 36}, |
| {0, 6, 22, 36}, |
| {4, 0, 22, 36}, |
| {4, 6, yuvTexWidth, 36}, |
| {4, 6, 22, yuvTexHeight}, |
| }; |
| |
| for (int i = 0; i < 5; i++) { |
| const android_native_rect_t& crop(crops[i]); |
| SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left, |
| crop.top, crop.right, crop.bottom).string()); |
| |
| ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); |
| |
| android_native_buffer_t* anb; |
| ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); |
| |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| fillYV12BufferRect(img, yuvTexWidth, yuvTexHeight, buf->getStride(), crop); |
| buf->unlock(); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); |
| |
| mST->updateTexImage(); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); |
| |
| EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); |
| } |
| } |
| |
| } |