| /* |
| ** Copyright 2011, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License") |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glDrawElements(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGenBuffers(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGenTextures(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetFloatv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetString(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glReadPixels(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glShaderBinary(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glShaderSource(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| const char * string = cmd.data().data(); |
| dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glTexImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |
| |
| static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| assert(0); |
| return prevRet; |
| } |