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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "benchmark/benchmark.h"
#include "androidfw/ApkAssets.h"
#include "androidfw/AssetManager.h"
#include "androidfw/AssetManager2.h"
#include "androidfw/ResourceTypes.h"
namespace android {
constexpr const static char* kFrameworkPath = "/system/framework/framework-res.apk";
constexpr const static uint32_t kStyleId = 0x01030237u; // android:style/Theme.Material.Light
constexpr const static uint32_t kAttrId = 0x01010030u; // android:attr/colorForeground
constexpr const static uint32_t kStyle2Id = 0x01030224u; // android:style/Theme.Material
constexpr const static uint32_t kStyle3Id = 0x0103024du; // android:style/Widget.Material
constexpr const static uint32_t kStyle4Id = 0x0103028eu; // android:style/Widget.Material.Light
static void BM_ThemeApplyStyleFramework(benchmark::State& state) {
auto apk = ApkAssets::Load(kFrameworkPath);
if (apk == nullptr) {
state.SkipWithError("Failed to load assets");
return;
}
AssetManager2 assets;
assets.SetApkAssets({apk});
while (state.KeepRunning()) {
auto theme = assets.NewTheme();
theme->ApplyStyle(kStyleId, false /* force */);
}
}
BENCHMARK(BM_ThemeApplyStyleFramework);
static void BM_ThemeApplyStyleFrameworkOld(benchmark::State& state) {
AssetManager assets;
if (!assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */,
true /* isSystemAsset */)) {
state.SkipWithError("Failed to load assets");
return;
}
const ResTable& res_table = assets.getResources(true);
while (state.KeepRunning()) {
std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)};
theme->applyStyle(kStyleId, false /* force */);
}
}
BENCHMARK(BM_ThemeApplyStyleFrameworkOld);
static void BM_ThemeRebaseFramework(benchmark::State& state) {
auto apk = ApkAssets::Load(kFrameworkPath);
if (apk == nullptr) {
state.SkipWithError("Failed to load assets");
return;
}
AssetManager2 assets;
assets.SetApkAssets({apk});
// Create two arrays of styles to switch between back and forth.
const uint32_t styles1[] = {kStyle2Id, kStyleId, kStyle3Id};
const uint8_t force1[std::size(styles1)] = {false, true, false};
const uint32_t styles2[] = {kStyleId, kStyle2Id, kStyle4Id, kStyle3Id};
const uint8_t force2[std::size(styles2)] = {false, true, true, false};
const auto theme = assets.NewTheme();
// Initialize the theme to make the first iteration the same as the rest.
theme->Rebase(&assets, styles1, force1, std::size(force1));
while (state.KeepRunning()) {
theme->Rebase(&assets, styles2, force2, std::size(force2));
theme->Rebase(&assets, styles1, force1, std::size(force1));
}
}
BENCHMARK(BM_ThemeRebaseFramework);
static void BM_ThemeGetAttribute(benchmark::State& state) {
auto apk = ApkAssets::Load(kFrameworkPath);
AssetManager2 assets;
assets.SetApkAssets({apk});
auto theme = assets.NewTheme();
theme->ApplyStyle(kStyleId, false /* force */);
while (state.KeepRunning()) {
theme->GetAttribute(kAttrId);
}
}
BENCHMARK(BM_ThemeGetAttribute);
static void BM_ThemeGetAttributeOld(benchmark::State& state) {
AssetManager assets;
assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */,
true /* isSystemAsset */);
const ResTable& res_table = assets.getResources(true);
std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)};
theme->applyStyle(kStyleId, false /* force */);
Res_value value;
uint32_t flags;
while (state.KeepRunning()) {
theme->getAttribute(kAttrId, &value, &flags);
}
}
BENCHMARK(BM_ThemeGetAttributeOld);
} // namespace android