| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <utils/RefBase.h> | |
| #include <SkBlendMode.h> | |
| #include <SkColorFilter.h> | |
| #include <SkColorSpace.h> | |
| #include <SkPaint.h> | |
| #include <SkImage.h> | |
| #include <SkMatrix.h> | |
| #include <system/graphics.h> | |
| namespace android { | |
| namespace uirenderer { | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Layers | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class RenderState; | |
| /** | |
| * A layer has dimensions and is backed by a backend specific texture or framebuffer. | |
| */ | |
| class Layer : public VirtualLightRefBase { | |
| public: | |
| Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode); | |
| ~Layer(); | |
| uint32_t getWidth() const { return mWidth; } | |
| uint32_t getHeight() const { return mHeight; } | |
| void setSize(uint32_t width, uint32_t height) { mWidth = width; mHeight = height; } | |
| void setBlend(bool blend) { mBlend = blend; } | |
| bool isBlend() const { return mBlend; } | |
| inline void setForceFilter(bool forceFilter) { this->forceFilter = forceFilter; } | |
| inline bool getForceFilter() const { return forceFilter; } | |
| inline void setAlpha(int alpha) { this->alpha = alpha; } | |
| inline void setAlpha(int alpha, SkBlendMode mode) { | |
| this->alpha = alpha; | |
| this->mode = mode; | |
| } | |
| inline int getAlpha() const { return alpha; } | |
| SkBlendMode getMode() const; | |
| inline sk_sp<SkColorFilter> getColorFilter() const { return mColorFilter; } | |
| void setColorFilter(sk_sp<SkColorFilter> filter) { mColorFilter = filter; }; | |
| inline SkMatrix& getTexTransform() { return texTransform; } | |
| inline SkMatrix& getTransform() { return transform; } | |
| /** | |
| * Posts a decStrong call to the appropriate thread. | |
| * Thread-safe. | |
| */ | |
| void postDecStrong(); | |
| inline void setImage(const sk_sp<SkImage>& image) { this->layerImage = image; } | |
| inline sk_sp<SkImage> getImage() const { return this->layerImage; } | |
| protected: | |
| RenderState& mRenderState; | |
| private: | |
| /** | |
| * Color filter used to draw this layer. Optional. | |
| */ | |
| sk_sp<SkColorFilter> mColorFilter; | |
| /** | |
| * Indicates raster data backing the layer is scaled, requiring filtration. | |
| */ | |
| bool forceFilter = false; | |
| /** | |
| * Opacity of the layer. | |
| */ | |
| int alpha; | |
| /** | |
| * Blending mode of the layer. | |
| */ | |
| SkBlendMode mode; | |
| /** | |
| * Optional texture coordinates transform. | |
| */ | |
| SkMatrix texTransform; | |
| /** | |
| * Optional transform. | |
| */ | |
| SkMatrix transform; | |
| /** | |
| * An image backing the layer. | |
| */ | |
| sk_sp<SkImage> layerImage; | |
| /** | |
| * layer width. | |
| */ | |
| uint32_t mWidth = 0; | |
| /** | |
| * layer height. | |
| */ | |
| uint32_t mHeight = 0; | |
| /** | |
| * enable blending | |
| */ | |
| bool mBlend = false; | |
| }; // struct Layer | |
| } // namespace uirenderer | |
| } // namespace android |