| /* | |
| * Copyright (C) 2016 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "Vector.h" | |
| namespace android { | |
| namespace uirenderer { | |
| struct LightGeometry { | |
| Vector3 center; | |
| float radius; | |
| }; | |
| struct LightInfo { | |
| LightInfo() : LightInfo(0, 0) {} | |
| LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) | |
| : ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {} | |
| uint8_t ambientShadowAlpha; | |
| uint8_t spotShadowAlpha; | |
| }; | |
| } // namespace uirenderer | |
| } // namespace android |