| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_HWUI_PROPERTIES_H | |
| #define ANDROID_HWUI_PROPERTIES_H | |
| #include <cutils/compiler.h> | |
| #include <cutils/properties.h> | |
| /** | |
| * This file contains the list of system properties used to configure libhwui. | |
| */ | |
| namespace android { | |
| namespace uirenderer { | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Compile-time properties | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Textures used by layers must have dimensions multiples of this number | |
| #define LAYER_SIZE 64 | |
| // Defines the size in bits of the stencil buffer for the framebuffer | |
| // Note: Only 1 bit is required for clipping but more bits are required | |
| // to properly implement overdraw debugging | |
| #define STENCIL_BUFFER_SIZE 8 | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Debug properties | |
| /////////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * Debug level for app developers. The value is a numeric value defined | |
| * by the DebugLevel enum below. | |
| */ | |
| #define PROPERTY_DEBUG "debug.hwui.level" | |
| /** | |
| * Debug levels. Debug levels are used as flags. | |
| */ | |
| enum DebugLevel { | |
| kDebugDisabled = 0, | |
| kDebugMemory = 1, | |
| kDebugCaches = 2, | |
| kDebugMoreCaches = kDebugMemory | kDebugCaches | |
| }; | |
| /** | |
| * Used to enable/disable layers update debugging. The accepted values are | |
| * "true" and "false". The default value is "false". | |
| */ | |
| #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" | |
| /** | |
| * Used to enable/disable overdraw debugging. | |
| * | |
| * The accepted values are | |
| * "show", to show overdraw | |
| * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly | |
| * "count", to show an overdraw counter | |
| * "false", to disable overdraw debugging | |
| * | |
| * The default value is "false". | |
| */ | |
| #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" | |
| /** | |
| * System property used to enable or disable hardware rendering profiling. | |
| * The default value of this property is assumed to be false. | |
| * | |
| * When profiling is enabled, the adb shell dumpsys gfxinfo command will | |
| * output extra information about the time taken to execute by the last | |
| * frames. | |
| * | |
| * Possible values: | |
| * "true", to enable profiling | |
| * "visual_bars", to enable profiling and visualize the results on screen | |
| * "false", to disable profiling | |
| */ | |
| #define PROPERTY_PROFILE "debug.hwui.profile" | |
| #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" | |
| /** | |
| * Turn on to draw dirty regions every other frame. | |
| * | |
| * Possible values: | |
| * "true", to enable dirty regions debugging | |
| * "false", to disable dirty regions debugging | |
| */ | |
| #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" | |
| /** | |
| * Setting this property will enable or disable the dropping of frames with | |
| * empty damage. Default is "true". | |
| */ | |
| #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" | |
| /** | |
| * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension | |
| * to do partial invalidates. Setting this to "false" will fall back to | |
| * using BUFFER_PRESERVED instead | |
| * Default is "true" | |
| */ | |
| #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age" | |
| /** | |
| * Setting this to "false" will force HWUI to always do full-redraws of the surface. | |
| * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED. | |
| * Default is "true" | |
| */ | |
| #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates" | |
| #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead" | |
| /** | |
| * Indicates whether PBOs can be used to back pixel buffers. | |
| * Accepted values are "true" and "false". Default is true. | |
| */ | |
| #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers" | |
| /** | |
| * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL | |
| * or Vulkan. | |
| */ | |
| #define PROPERTY_RENDERER "debug.hwui.renderer" | |
| /** | |
| * Allows to collect a recording of Skia drawing commands. | |
| */ | |
| #define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled" | |
| /** | |
| * Allows to record Skia drawing commands with systrace. | |
| */ | |
| #define PROPERTY_SKIA_ATRACE_ENABLED "debug.hwui.skia_atrace_enabled" | |
| /** | |
| * Defines how many frames in a sequence to capture. | |
| */ | |
| #define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames" | |
| /** | |
| * File name and location, where a SKP recording will be saved. | |
| */ | |
| #define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename" | |
| /** | |
| * Property for whether this is running in the emulator. | |
| */ | |
| #define PROPERTY_QEMU_KERNEL "ro.kernel.qemu" | |
| #define PROPERTY_FORCE_DARK "debug.hwui.force_dark" | |
| #define PROPERTY_ENABLE_FORCE_DARK "debug.hwui.force_dark_enabled" | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Misc | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Converts a number of mega-bytes into bytes | |
| #define MB(s) ((s)*1024 * 1024) | |
| // Converts a number of kilo-bytes into bytes | |
| #define KB(s) ((s)*1024) | |
| enum class ProfileType { None, Console, Bars }; | |
| enum class OverdrawColorSet { Default = 0, Deuteranomaly }; | |
| enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 }; | |
| /** | |
| * Renderthread-only singleton which manages several static rendering properties. Most of these | |
| * are driven by system properties which are queried once at initialization, and again if init() | |
| * is called. | |
| */ | |
| class Properties { | |
| public: | |
| static bool load(); | |
| static bool debugLayersUpdates; | |
| static bool debugOverdraw; | |
| static bool showDirtyRegions; | |
| // TODO: Remove after stabilization period | |
| static bool skipEmptyFrames; | |
| static bool useBufferAge; | |
| static bool enablePartialUpdates; | |
| // TODO: Move somewhere else? | |
| static constexpr float textGamma = 1.45f; | |
| static DebugLevel debugLevel; | |
| static OverdrawColorSet overdrawColorSet; | |
| // Override the value for a subset of properties in this class | |
| static void overrideProperty(const char* name, const char* value); | |
| static float overrideLightRadius; | |
| static float overrideLightPosY; | |
| static float overrideLightPosZ; | |
| static float overrideAmbientRatio; | |
| static int overrideAmbientShadowStrength; | |
| static int overrideSpotShadowStrength; | |
| static ProfileType getProfileType(); | |
| ANDROID_API static RenderPipelineType getRenderPipelineType(); | |
| ANDROID_API static bool enableHighContrastText; | |
| // Should be used only by test apps | |
| static bool waitForGpuCompletion; | |
| static bool forceDrawFrame; | |
| // Should only be set by automated tests to try and filter out | |
| // any overhead they add | |
| static bool filterOutTestOverhead; | |
| // Workaround a device lockup in edge cases by switching to async mode | |
| // instead of the default vsync (b/38372997). Only system_server should hit this. | |
| // Any existing RenderProxy & Surface combination will be unaffected, only things | |
| // created after changing this. | |
| static bool disableVsync; | |
| static bool skpCaptureEnabled; | |
| static bool forceDarkMode; | |
| static bool enableForceDarkSupport; | |
| // For experimentation b/68769804 | |
| ANDROID_API static bool enableRTAnimations; | |
| // Used for testing only to change the render pipeline. | |
| static void overrideRenderPipelineType(RenderPipelineType); | |
| static bool runningInEmulator; | |
| ANDROID_API static bool debuggingEnabled; | |
| ANDROID_API static bool isolatedProcess; | |
| ANDROID_API static int contextPriority; | |
| private: | |
| static ProfileType sProfileType; | |
| static bool sDisableProfileBars; | |
| static RenderPipelineType sRenderPipelineType; | |
| }; // class Caches | |
| } // namespace uirenderer | |
| } // namespace android | |
| #endif // ANDROID_HWUI_PROPERTIES_H |