| /* | |
| * Copyright (C) 2016 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <benchmark/benchmark.h> | |
| #include "RenderNode.h" | |
| using namespace android; | |
| using namespace android::uirenderer; | |
| void BM_RenderNode_create(benchmark::State& state) { | |
| while (state.KeepRunning()) { | |
| auto node = new RenderNode(); | |
| node->incStrong(0); | |
| benchmark::DoNotOptimize(node); | |
| node->decStrong(0); | |
| } | |
| } | |
| BENCHMARK(BM_RenderNode_create); |