| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.renderscript; |
| |
| import java.util.Vector; |
| |
| import android.util.Config; |
| import android.util.Log; |
| |
| /** |
| * @hide |
| * |
| **/ |
| public class Mesh extends BaseObj { |
| |
| Allocation[] mVertexBuffers; |
| Allocation[] mIndexBuffers; |
| Primitive[] mPrimitives; |
| |
| Mesh(int id, RenderScript rs) { |
| super(rs); |
| mID = id; |
| } |
| |
| public int getVertexAllocationCount() { |
| if(mVertexBuffers == null) { |
| return 0; |
| } |
| return mVertexBuffers.length; |
| } |
| public Allocation getVertexAllocation(int slot) { |
| return mVertexBuffers[slot]; |
| } |
| |
| public int getPrimitiveCount() { |
| if(mIndexBuffers == null) { |
| return 0; |
| } |
| return mIndexBuffers.length; |
| } |
| public Allocation getIndexAllocation(int slot) { |
| return mIndexBuffers[slot]; |
| } |
| public Primitive getPrimitive(int slot) { |
| return mPrimitives[slot]; |
| } |
| |
| public static class Builder { |
| RenderScript mRS; |
| |
| class Entry { |
| Type t; |
| Element e; |
| int size; |
| Primitive prim; |
| } |
| |
| int mVertexTypeCount; |
| Entry[] mVertexTypes; |
| Vector mIndexTypes; |
| |
| public Builder(RenderScript rs) { |
| mRS = rs; |
| mVertexTypeCount = 0; |
| mVertexTypes = new Entry[16]; |
| mIndexTypes = new Vector(); |
| } |
| |
| public int addVertexType(Type t) throws IllegalStateException { |
| if (mVertexTypeCount >= mVertexTypes.length) { |
| throw new IllegalStateException("Max vertex types exceeded."); |
| } |
| |
| int addedIndex = mVertexTypeCount; |
| mVertexTypes[mVertexTypeCount] = new Entry(); |
| mVertexTypes[mVertexTypeCount].t = t; |
| mVertexTypes[mVertexTypeCount].e = null; |
| mVertexTypeCount++; |
| return addedIndex; |
| } |
| |
| public int addVertexType(Element e, int size) throws IllegalStateException { |
| if (mVertexTypeCount >= mVertexTypes.length) { |
| throw new IllegalStateException("Max vertex types exceeded."); |
| } |
| |
| int addedIndex = mVertexTypeCount; |
| mVertexTypes[mVertexTypeCount] = new Entry(); |
| mVertexTypes[mVertexTypeCount].t = null; |
| mVertexTypes[mVertexTypeCount].e = e; |
| mVertexTypes[mVertexTypeCount].size = size; |
| mVertexTypeCount++; |
| return addedIndex; |
| } |
| |
| public int addIndexType(Type t, Primitive p) { |
| int addedIndex = mIndexTypes.size(); |
| Entry indexType = new Entry(); |
| indexType.t = t; |
| indexType.e = null; |
| indexType.size = 0; |
| indexType.prim = p; |
| mIndexTypes.addElement(indexType); |
| return addedIndex; |
| } |
| |
| public int addIndexType(Primitive p) { |
| int addedIndex = mIndexTypes.size(); |
| Entry indexType = new Entry(); |
| indexType.t = null; |
| indexType.e = null; |
| indexType.size = 0; |
| indexType.prim = p; |
| mIndexTypes.addElement(indexType); |
| return addedIndex; |
| } |
| |
| public int addIndexType(Element e, int size, Primitive p) { |
| int addedIndex = mIndexTypes.size(); |
| Entry indexType = new Entry(); |
| indexType.t = null; |
| indexType.e = e; |
| indexType.size = size; |
| indexType.prim = p; |
| mIndexTypes.addElement(indexType); |
| return addedIndex; |
| } |
| |
| Type newType(Element e, int size) { |
| Type.Builder tb = new Type.Builder(mRS, e); |
| tb.add(Dimension.X, size); |
| return tb.create(); |
| } |
| |
| static synchronized Mesh internalCreate(RenderScript rs, Builder b) { |
| |
| int id = rs.nMeshCreate(b.mVertexTypeCount, b.mIndexTypes.size()); |
| Mesh newMesh = new Mesh(id, rs); |
| newMesh.mIndexBuffers = new Allocation[b.mIndexTypes.size()]; |
| newMesh.mPrimitives = new Primitive[b.mIndexTypes.size()]; |
| newMesh.mVertexBuffers = new Allocation[b.mVertexTypeCount]; |
| |
| for(int ct = 0; ct < b.mIndexTypes.size(); ct ++) { |
| Allocation alloc = null; |
| Entry entry = (Entry)b.mIndexTypes.elementAt(ct); |
| if (entry.t != null) { |
| alloc = Allocation.createTyped(rs, entry.t); |
| } |
| else if(entry.e != null) { |
| alloc = Allocation.createSized(rs, entry.e, entry.size); |
| } |
| int allocID = (alloc == null) ? 0 : alloc.getID(); |
| rs.nMeshBindIndex(id, allocID, entry.prim.mID, ct); |
| newMesh.mIndexBuffers[ct] = alloc; |
| newMesh.mPrimitives[ct] = entry.prim; |
| } |
| |
| for(int ct = 0; ct < b.mVertexTypeCount; ct ++) { |
| Allocation alloc = null; |
| Entry entry = b.mVertexTypes[ct]; |
| if (entry.t != null) { |
| alloc = Allocation.createTyped(rs, entry.t); |
| } else if(entry.e != null) { |
| alloc = Allocation.createSized(rs, entry.e, entry.size); |
| } |
| rs.nMeshBindVertex(id, alloc.getID(), ct); |
| newMesh.mVertexBuffers[ct] = alloc; |
| } |
| |
| return newMesh; |
| } |
| |
| public Mesh create() { |
| mRS.validate(); |
| Mesh sm = internalCreate(mRS, this); |
| return sm; |
| } |
| } |
| |
| public static class AllocationBuilder { |
| RenderScript mRS; |
| |
| class Entry { |
| Allocation a; |
| Primitive prim; |
| } |
| |
| int mVertexTypeCount; |
| Entry[] mVertexTypes; |
| |
| Vector mIndexTypes; |
| |
| public AllocationBuilder(RenderScript rs) { |
| mRS = rs; |
| mVertexTypeCount = 0; |
| mVertexTypes = new Entry[16]; |
| mIndexTypes = new Vector(); |
| } |
| |
| public int addVertexAllocation(Allocation a) throws IllegalStateException { |
| if (mVertexTypeCount >= mVertexTypes.length) { |
| throw new IllegalStateException("Max vertex types exceeded."); |
| } |
| |
| int addedIndex = mVertexTypeCount; |
| mVertexTypes[mVertexTypeCount] = new Entry(); |
| mVertexTypes[mVertexTypeCount].a = a; |
| mVertexTypeCount++; |
| return addedIndex; |
| } |
| |
| public int addIndexAllocation(Allocation a, Primitive p) { |
| int addedIndex = mIndexTypes.size(); |
| Entry indexType = new Entry(); |
| indexType.a = a; |
| indexType.prim = p; |
| mIndexTypes.addElement(indexType); |
| return addedIndex; |
| } |
| |
| public int addIndexType(Primitive p) { |
| int addedIndex = mIndexTypes.size(); |
| Entry indexType = new Entry(); |
| indexType.a = null; |
| indexType.prim = p; |
| mIndexTypes.addElement(indexType); |
| return addedIndex; |
| } |
| |
| static synchronized Mesh internalCreate(RenderScript rs, AllocationBuilder b) { |
| |
| int id = rs.nMeshCreate(b.mVertexTypeCount, b.mIndexTypes.size()); |
| Mesh newMesh = new Mesh(id, rs); |
| newMesh.mIndexBuffers = new Allocation[b.mIndexTypes.size()]; |
| newMesh.mPrimitives = new Primitive[b.mIndexTypes.size()]; |
| newMesh.mVertexBuffers = new Allocation[b.mVertexTypeCount]; |
| |
| for(int ct = 0; ct < b.mIndexTypes.size(); ct ++) { |
| Entry entry = (Entry)b.mIndexTypes.elementAt(ct); |
| int allocID = (entry.a == null) ? 0 : entry.a.getID(); |
| rs.nMeshBindIndex(id, allocID, entry.prim.mID, ct); |
| newMesh.mIndexBuffers[ct] = entry.a; |
| newMesh.mPrimitives[ct] = entry.prim; |
| } |
| |
| for(int ct = 0; ct < b.mVertexTypeCount; ct ++) { |
| Entry entry = b.mVertexTypes[ct]; |
| rs.nMeshBindVertex(id, entry.a.mID, ct); |
| newMesh.mVertexBuffers[ct] = entry.a; |
| } |
| |
| return newMesh; |
| } |
| |
| public Mesh create() { |
| mRS.validate(); |
| Mesh sm = internalCreate(mRS, this); |
| return sm; |
| } |
| } |
| |
| |
| public static class TriangleMeshBuilder { |
| float mVtxData[]; |
| int mVtxCount; |
| short mIndexData[]; |
| int mIndexCount; |
| RenderScript mRS; |
| Element mElement; |
| |
| float mNX = 0; |
| float mNY = 0; |
| float mNZ = -1; |
| float mS0 = 0; |
| float mT0 = 0; |
| float mR = 1; |
| float mG = 1; |
| float mB = 1; |
| float mA = 1; |
| |
| int mVtxSize; |
| int mFlags; |
| |
| public static final int COLOR = 0x0001; |
| public static final int NORMAL = 0x0002; |
| public static final int TEXTURE_0 = 0x0100; |
| |
| public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) { |
| mRS = rs; |
| mVtxCount = 0; |
| mIndexCount = 0; |
| mVtxData = new float[128]; |
| mIndexData = new short[128]; |
| mVtxSize = vtxSize; |
| mFlags = flags; |
| |
| if (vtxSize < 2 || vtxSize > 3) { |
| throw new IllegalArgumentException("Vertex size out of range."); |
| } |
| } |
| |
| private void makeSpace(int count) { |
| if ((mVtxCount + count) >= mVtxData.length) { |
| float t[] = new float[mVtxData.length * 2]; |
| System.arraycopy(mVtxData, 0, t, 0, mVtxData.length); |
| mVtxData = t; |
| } |
| } |
| |
| private void latch() { |
| if ((mFlags & COLOR) != 0) { |
| makeSpace(4); |
| mVtxData[mVtxCount++] = mR; |
| mVtxData[mVtxCount++] = mG; |
| mVtxData[mVtxCount++] = mB; |
| mVtxData[mVtxCount++] = mA; |
| } |
| if ((mFlags & TEXTURE_0) != 0) { |
| makeSpace(2); |
| mVtxData[mVtxCount++] = mS0; |
| mVtxData[mVtxCount++] = mT0; |
| } |
| if ((mFlags & NORMAL) != 0) { |
| makeSpace(3); |
| mVtxData[mVtxCount++] = mNX; |
| mVtxData[mVtxCount++] = mNY; |
| mVtxData[mVtxCount++] = mNZ; |
| } |
| } |
| |
| public void addVertex(float x, float y) { |
| if (mVtxSize != 2) { |
| throw new IllegalStateException("add mistmatch with declared components."); |
| } |
| makeSpace(2); |
| mVtxData[mVtxCount++] = x; |
| mVtxData[mVtxCount++] = y; |
| latch(); |
| } |
| |
| public void addVertex(float x, float y, float z) { |
| if (mVtxSize != 3) { |
| throw new IllegalStateException("add mistmatch with declared components."); |
| } |
| makeSpace(3); |
| mVtxData[mVtxCount++] = x; |
| mVtxData[mVtxCount++] = y; |
| mVtxData[mVtxCount++] = z; |
| latch(); |
| } |
| |
| public void setTexture(float s, float t) { |
| if ((mFlags & TEXTURE_0) == 0) { |
| throw new IllegalStateException("add mistmatch with declared components."); |
| } |
| mS0 = s; |
| mT0 = t; |
| } |
| |
| public void setNormal(float x, float y, float z) { |
| if ((mFlags & NORMAL) == 0) { |
| throw new IllegalStateException("add mistmatch with declared components."); |
| } |
| mNX = x; |
| mNY = y; |
| mNZ = z; |
| } |
| |
| public void setColor(float r, float g, float b, float a) { |
| if ((mFlags & COLOR) == 0) { |
| throw new IllegalStateException("add mistmatch with declared components."); |
| } |
| mR = r; |
| mG = g; |
| mB = b; |
| mA = a; |
| } |
| |
| public void addTriangle(int idx1, int idx2, int idx3) { |
| if((idx1 >= mVtxCount) || (idx1 < 0) || |
| (idx2 >= mVtxCount) || (idx2 < 0) || |
| (idx3 >= mVtxCount) || (idx3 < 0)) { |
| throw new IllegalStateException("Index provided greater than vertex count."); |
| } |
| if ((mIndexCount + 3) >= mIndexData.length) { |
| short t[] = new short[mIndexData.length * 2]; |
| System.arraycopy(mIndexData, 0, t, 0, mIndexData.length); |
| mIndexData = t; |
| } |
| mIndexData[mIndexCount++] = (short)idx1; |
| mIndexData[mIndexCount++] = (short)idx2; |
| mIndexData[mIndexCount++] = (short)idx3; |
| } |
| |
| public Mesh create(boolean uploadToBufferObject) { |
| Element.Builder b = new Element.Builder(mRS); |
| int floatCount = mVtxSize; |
| b.add(Element.createVector(mRS, |
| Element.DataType.FLOAT_32, |
| mVtxSize), "position"); |
| if ((mFlags & COLOR) != 0) { |
| floatCount += 4; |
| b.add(Element.F32_4(mRS), "color"); |
| } |
| if ((mFlags & TEXTURE_0) != 0) { |
| floatCount += 2; |
| b.add(Element.F32_2(mRS), "texture0"); |
| } |
| if ((mFlags & NORMAL) != 0) { |
| floatCount += 3; |
| b.add(Element.F32_3(mRS), "normal"); |
| } |
| mElement = b.create(); |
| |
| Builder smb = new Builder(mRS); |
| smb.addVertexType(mElement, mVtxCount / floatCount); |
| smb.addIndexType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE); |
| |
| Mesh sm = smb.create(); |
| |
| sm.getVertexAllocation(0).data(mVtxData); |
| if(uploadToBufferObject) { |
| sm.getVertexAllocation(0).uploadToBufferObject(); |
| } |
| |
| sm.getIndexAllocation(0).data(mIndexData); |
| sm.getIndexAllocation(0).uploadToBufferObject(); |
| |
| return sm; |
| } |
| } |
| } |
| |