| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <utils/Mutex.h> |
| |
| #include <sys/sysinfo.h> |
| |
| #include "Caches.h" |
| #include "PathCache.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Path precaching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathCache::PathProcessor::PathProcessor(Caches& caches): |
| TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) { |
| } |
| |
| void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) { |
| sp<PathTask> t = static_cast<PathTask* >(task.get()); |
| ATRACE_NAME("pathPrecache"); |
| |
| float left, top, offset; |
| uint32_t width, height; |
| PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height); |
| |
| PathTexture* texture = t->texture; |
| texture->left = left; |
| texture->top = top; |
| texture->offset = offset; |
| texture->width = width; |
| texture->height = height; |
| |
| if (width <= mMaxTextureSize && height <= mMaxTextureSize) { |
| SkBitmap* bitmap = new SkBitmap(); |
| PathCache::drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height); |
| t->setResult(bitmap); |
| } else { |
| texture->width = 0; |
| texture->height = 0; |
| t->setResult(NULL); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Path cache |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathCache::PathCache(): ShapeCache<PathCacheEntry>("path", |
| PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE) { |
| } |
| |
| PathCache::~PathCache() { |
| } |
| |
| void PathCache::remove(SkPath* path) { |
| Vector<PathCacheEntry> pathsToRemove; |
| LruCache<PathCacheEntry, PathTexture*>::Iterator i(mCache); |
| |
| while (i.next()) { |
| const PathCacheEntry& key = i.key(); |
| if (key.path == path || key.path == path->getSourcePath()) { |
| pathsToRemove.push(key); |
| } |
| } |
| |
| for (size_t i = 0; i < pathsToRemove.size(); i++) { |
| mCache.remove(pathsToRemove.itemAt(i)); |
| } |
| } |
| |
| void PathCache::removeDeferred(SkPath* path) { |
| Mutex::Autolock l(mLock); |
| mGarbage.push(path); |
| } |
| |
| void PathCache::clearGarbage() { |
| Mutex::Autolock l(mLock); |
| size_t count = mGarbage.size(); |
| for (size_t i = 0; i < count; i++) { |
| remove(mGarbage.itemAt(i)); |
| } |
| mGarbage.clear(); |
| } |
| |
| /** |
| * To properly handle path mutations at draw time we always make a copy |
| * of paths objects when recording display lists. The source path points |
| * to the path we originally copied the path from. This ensures we use |
| * the original path as a cache key the first time a path is inserted |
| * in the cache. The source path is also used to reclaim garbage when a |
| * Dalvik Path object is collected. |
| */ |
| static SkPath* getSourcePath(SkPath* path) { |
| const SkPath* sourcePath = path->getSourcePath(); |
| if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) { |
| return const_cast<SkPath*>(sourcePath); |
| } |
| return path; |
| } |
| |
| PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { |
| path = getSourcePath(path); |
| |
| PathCacheEntry entry(path, paint); |
| PathTexture* texture = mCache.get(entry); |
| |
| if (!texture) { |
| texture = addTexture(entry, path, paint); |
| } else { |
| // A bitmap is attached to the texture, this means we need to |
| // upload it as a GL texture |
| const sp<Task<SkBitmap*> >& task = texture->task(); |
| if (task != NULL) { |
| // But we must first wait for the worker thread to be done |
| // producing the bitmap, so let's wait |
| SkBitmap* bitmap = task->getResult(); |
| if (bitmap) { |
| addTexture(entry, bitmap, texture); |
| texture->clearTask(); |
| } else { |
| ALOGW("Path too large to be rendered into a texture"); |
| texture->clearTask(); |
| texture = NULL; |
| mCache.remove(entry); |
| } |
| } else if (path->getGenerationID() != texture->generation) { |
| mCache.remove(entry); |
| texture = addTexture(entry, path, paint); |
| } |
| } |
| |
| return texture; |
| } |
| |
| void PathCache::precache(SkPath* path, SkPaint* paint) { |
| if (!Caches::getInstance().tasks.canRunTasks()) { |
| return; |
| } |
| |
| path = getSourcePath(path); |
| |
| PathCacheEntry entry(path, paint); |
| PathTexture* texture = mCache.get(entry); |
| |
| bool generate = false; |
| if (!texture) { |
| generate = true; |
| } else if (path->getGenerationID() != texture->generation) { |
| mCache.remove(entry); |
| generate = true; |
| } |
| |
| if (generate) { |
| // It is important to specify the generation ID so we do not |
| // attempt to precache the same path several times |
| texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID()); |
| sp<PathTask> task = new PathTask(path, paint, texture); |
| texture->setTask(task); |
| |
| // During the precaching phase we insert path texture objects into |
| // the cache that do not point to any GL texture. They are instead |
| // treated as a task for the precaching worker thread. This is why |
| // we do not check the cache limit when inserting these objects. |
| // The conversion into GL texture will happen in get(), when a client |
| // asks for a path texture. This is also when the cache limit will |
| // be enforced. |
| mCache.put(entry, texture); |
| |
| if (mProcessor == NULL) { |
| mProcessor = new PathProcessor(Caches::getInstance()); |
| } |
| mProcessor->add(task); |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |