| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "CanvasContext.h" | |
| #include <GpuMemoryTracker.h> | |
| #include "AnimationContext.h" | |
| #include "EglManager.h" | |
| #include "Frame.h" | |
| #include "LayerUpdateQueue.h" | |
| #include "Properties.h" | |
| #include "RenderThread.h" | |
| #include "hwui/Canvas.h" | |
| #include "pipeline/skia/SkiaOpenGLPipeline.h" | |
| #include "pipeline/skia/SkiaPipeline.h" | |
| #include "pipeline/skia/SkiaVulkanPipeline.h" | |
| #include "thread/CommonPool.h" | |
| #include "utils/GLUtils.h" | |
| #include "utils/TimeUtils.h" | |
| #include "utils/TraceUtils.h" | |
| #include "../Properties.h" | |
| #include <cutils/properties.h> | |
| #include <private/hwui/DrawGlInfo.h> | |
| #include <strings.h> | |
| #include <fcntl.h> | |
| #include <sys/stat.h> | |
| #include <algorithm> | |
| #include <cstdlib> | |
| #include <functional> | |
| #define TRIM_MEMORY_COMPLETE 80 | |
| #define TRIM_MEMORY_UI_HIDDEN 20 | |
| #define LOG_FRAMETIME_MMA 0 | |
| #if LOG_FRAMETIME_MMA | |
| static float sBenchMma = 0; | |
| static int sFrameCount = 0; | |
| static const float NANOS_PER_MILLIS_F = 1000000.0f; | |
| #endif | |
| namespace android { | |
| namespace uirenderer { | |
| namespace renderthread { | |
| CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent, | |
| RenderNode* rootRenderNode, IContextFactory* contextFactory) { | |
| auto renderType = Properties::getRenderPipelineType(); | |
| switch (renderType) { | |
| case RenderPipelineType::SkiaGL: | |
| return new CanvasContext(thread, translucent, rootRenderNode, contextFactory, | |
| std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread)); | |
| case RenderPipelineType::SkiaVulkan: | |
| return new CanvasContext(thread, translucent, rootRenderNode, contextFactory, | |
| std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread)); | |
| default: | |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | |
| break; | |
| } | |
| return nullptr; | |
| } | |
| void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) { | |
| ATRACE_CALL(); | |
| auto renderType = Properties::getRenderPipelineType(); | |
| switch (renderType) { | |
| case RenderPipelineType::SkiaGL: | |
| skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor); | |
| break; | |
| case RenderPipelineType::SkiaVulkan: | |
| skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor); | |
| break; | |
| default: | |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | |
| break; | |
| } | |
| } | |
| void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { | |
| skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap); | |
| } | |
| CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, | |
| IContextFactory* contextFactory, | |
| std::unique_ptr<IRenderPipeline> renderPipeline) | |
| : mRenderThread(thread) | |
| , mGenerationID(0) | |
| , mOpaque(!translucent) | |
| , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) | |
| , mJankTracker(&thread.globalProfileData(), thread.mainDisplayInfo()) | |
| , mProfiler(mJankTracker.frames(), thread.timeLord().frameIntervalNanos()) | |
| , mContentDrawBounds(0, 0, 0, 0) | |
| , mRenderPipeline(std::move(renderPipeline)) { | |
| rootRenderNode->makeRoot(); | |
| mRenderNodes.emplace_back(rootRenderNode); | |
| mProfiler.setDensity(mRenderThread.mainDisplayInfo().density); | |
| } | |
| CanvasContext::~CanvasContext() { | |
| destroy(); | |
| for (auto& node : mRenderNodes) { | |
| node->clearRoot(); | |
| } | |
| mRenderNodes.clear(); | |
| } | |
| void CanvasContext::addRenderNode(RenderNode* node, bool placeFront) { | |
| int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); | |
| node->makeRoot(); | |
| mRenderNodes.emplace(mRenderNodes.begin() + pos, node); | |
| } | |
| void CanvasContext::removeRenderNode(RenderNode* node) { | |
| node->clearRoot(); | |
| mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), | |
| mRenderNodes.end()); | |
| } | |
| void CanvasContext::destroy() { | |
| stopDrawing(); | |
| setSurface(nullptr); | |
| freePrefetchedLayers(); | |
| destroyHardwareResources(); | |
| mAnimationContext->destroy(); | |
| } | |
| void CanvasContext::setSurface(sp<Surface>&& surface) { | |
| ATRACE_CALL(); | |
| if (surface) { | |
| mNativeSurface = new ReliableSurface{std::move(surface)}; | |
| mNativeSurface->setDequeueTimeout(500_ms); | |
| } else { | |
| mNativeSurface = nullptr; | |
| } | |
| ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::SRGB; | |
| bool hasSurface = mRenderPipeline->setSurface(mNativeSurface.get(), mSwapBehavior, colorMode); | |
| mFrameNumber = -1; | |
| if (hasSurface) { | |
| mHaveNewSurface = true; | |
| mSwapHistory.clear(); | |
| } else { | |
| mRenderThread.removeFrameCallback(this); | |
| mGenerationID++; | |
| } | |
| } | |
| void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) { | |
| mSwapBehavior = swapBehavior; | |
| } | |
| bool CanvasContext::pauseSurface() { | |
| mGenerationID++; | |
| return mRenderThread.removeFrameCallback(this); | |
| } | |
| void CanvasContext::setStopped(bool stopped) { | |
| if (mStopped != stopped) { | |
| mStopped = stopped; | |
| if (mStopped) { | |
| mGenerationID++; | |
| mRenderThread.removeFrameCallback(this); | |
| mRenderPipeline->onStop(); | |
| } else if (mIsDirty && hasSurface()) { | |
| mRenderThread.postFrameCallback(this); | |
| } | |
| } | |
| } | |
| void CanvasContext::allocateBuffers() { | |
| if (mNativeSurface) { | |
| mNativeSurface->allocateBuffers(); | |
| } | |
| } | |
| void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { | |
| mLightInfo.ambientShadowAlpha = ambientShadowAlpha; | |
| mLightInfo.spotShadowAlpha = spotShadowAlpha; | |
| } | |
| void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { | |
| mLightGeometry.center = lightCenter; | |
| mLightGeometry.radius = lightRadius; | |
| } | |
| void CanvasContext::setOpaque(bool opaque) { | |
| mOpaque = opaque; | |
| } | |
| void CanvasContext::setWideGamut(bool wideGamut) { | |
| mWideColorGamut = wideGamut; | |
| } | |
| bool CanvasContext::makeCurrent() { | |
| if (mStopped) return false; | |
| auto result = mRenderPipeline->makeCurrent(); | |
| switch (result) { | |
| case MakeCurrentResult::AlreadyCurrent: | |
| return true; | |
| case MakeCurrentResult::Failed: | |
| mHaveNewSurface = true; | |
| setSurface(nullptr); | |
| return false; | |
| case MakeCurrentResult::Succeeded: | |
| mHaveNewSurface = true; | |
| return true; | |
| default: | |
| LOG_ALWAYS_FATAL("unexpected result %d from IRenderPipeline::makeCurrent", | |
| (int32_t)result); | |
| } | |
| return true; | |
| } | |
| static bool wasSkipped(FrameInfo* info) { | |
| return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame); | |
| } | |
| bool CanvasContext::isSwapChainStuffed() { | |
| static const auto SLOW_THRESHOLD = 6_ms; | |
| if (mSwapHistory.size() != mSwapHistory.capacity()) { | |
| // We want at least 3 frames of history before attempting to | |
| // guess if the queue is stuffed | |
| return false; | |
| } | |
| nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos(); | |
| auto& swapA = mSwapHistory[0]; | |
| // Was there a happy queue & dequeue time? If so, don't | |
| // consider it stuffed | |
| if (swapA.dequeueDuration < SLOW_THRESHOLD && swapA.queueDuration < SLOW_THRESHOLD) { | |
| return false; | |
| } | |
| for (size_t i = 1; i < mSwapHistory.size(); i++) { | |
| auto& swapB = mSwapHistory[i]; | |
| // If there's a multi-frameInterval gap we effectively already dropped a frame, | |
| // so consider the queue healthy. | |
| if (std::abs(swapA.swapCompletedTime - swapB.swapCompletedTime) > frameInterval * 3) { | |
| return false; | |
| } | |
| // Was there a happy queue & dequeue time? If so, don't | |
| // consider it stuffed | |
| if (swapB.dequeueDuration < SLOW_THRESHOLD && swapB.queueDuration < SLOW_THRESHOLD) { | |
| return false; | |
| } | |
| swapA = swapB; | |
| } | |
| // All signs point to a stuffed swap chain | |
| ATRACE_NAME("swap chain stuffed"); | |
| return true; | |
| } | |
| void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, | |
| RenderNode* target) { | |
| mRenderThread.removeFrameCallback(this); | |
| // If the previous frame was dropped we don't need to hold onto it, so | |
| // just keep using the previous frame's structure instead | |
| if (!wasSkipped(mCurrentFrameInfo)) { | |
| mCurrentFrameInfo = mJankTracker.startFrame(); | |
| } | |
| mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo); | |
| mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued; | |
| mCurrentFrameInfo->markSyncStart(); | |
| info.damageAccumulator = &mDamageAccumulator; | |
| info.layerUpdateQueue = &mLayerUpdateQueue; | |
| info.out.canDrawThisFrame = true; | |
| mAnimationContext->startFrame(info.mode); | |
| mRenderPipeline->onPrepareTree(); | |
| for (const sp<RenderNode> &node : mRenderNodes) { | |
| // Only the primary target node will be drawn full - all other nodes would get drawn in | |
| // real time mode. In case of a window, the primary node is the window content and the other | |
| // node(s) are non client / filler nodes. | |
| info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY); | |
| node->prepareTree(info); | |
| GL_CHECKPOINT(MODERATE); | |
| } | |
| mAnimationContext->runRemainingAnimations(info); | |
| GL_CHECKPOINT(MODERATE); | |
| freePrefetchedLayers(); | |
| GL_CHECKPOINT(MODERATE); | |
| mIsDirty = true; | |
| if (CC_UNLIKELY(!hasSurface())) { | |
| mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); | |
| info.out.canDrawThisFrame = false; | |
| return; | |
| } | |
| if (CC_LIKELY(mSwapHistory.size() && !Properties::forceDrawFrame)) { | |
| nsecs_t latestVsync = mRenderThread.timeLord().latestVsync(); | |
| SwapHistory &lastSwap = mSwapHistory.back(); | |
| nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync); | |
| // The slight fudge-factor is to deal with cases where | |
| // the vsync was estimated due to being slow handling the signal. | |
| // See the logic in TimeLord#computeFrameTimeNanos or in | |
| // Choreographer.java for details on when this happens | |
| if (vsyncDelta < 2_ms) { | |
| // Already drew for this vsync pulse, UI draw request missed | |
| // the deadline for RT animations | |
| info.out.canDrawThisFrame = false; | |
| } | |
| } else { | |
| info.out.canDrawThisFrame = true; | |
| } | |
| // TODO: Do we need to abort out if the backdrop is added but not ready? Should that even | |
| // be an allowable combination? | |
| if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) { | |
| info.out.canDrawThisFrame = false; | |
| } | |
| if (info.out.canDrawThisFrame) { | |
| int err = mNativeSurface->reserveNext(); | |
| if (err != OK) { | |
| mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); | |
| info.out.canDrawThisFrame = false; | |
| ALOGW("reserveNext failed, error = %d (%s)", err, strerror(-err)); | |
| if (err != TIMED_OUT) { | |
| // A timed out surface can still recover, but assume others are permanently dead. | |
| setSurface(nullptr); | |
| return; | |
| } | |
| } | |
| } else { | |
| mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); | |
| } | |
| bool postedFrameCallback = false; | |
| if (info.out.hasAnimations || !info.out.canDrawThisFrame) { | |
| if (CC_UNLIKELY(!Properties::enableRTAnimations)) { | |
| info.out.requiresUiRedraw = true; | |
| } | |
| if (!info.out.requiresUiRedraw) { | |
| // If animationsNeedsRedraw is set don't bother posting for an RT anim | |
| // as we will just end up fighting the UI thread. | |
| mRenderThread.postFrameCallback(this); | |
| postedFrameCallback = true; | |
| } | |
| } | |
| if (!postedFrameCallback && | |
| info.out.animatedImageDelay != TreeInfo::Out::kNoAnimatedImageDelay) { | |
| // Subtract the time of one frame so it can be displayed on time. | |
| const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos(); | |
| if (info.out.animatedImageDelay <= kFrameTime) { | |
| mRenderThread.postFrameCallback(this); | |
| } else { | |
| const auto delay = info.out.animatedImageDelay - kFrameTime; | |
| int genId = mGenerationID; | |
| mRenderThread.queue().postDelayed(delay, [this, genId]() { | |
| if (mGenerationID == genId) { | |
| mRenderThread.postFrameCallback(this); | |
| } | |
| }); | |
| } | |
| } | |
| } | |
| void CanvasContext::stopDrawing() { | |
| mRenderThread.removeFrameCallback(this); | |
| mAnimationContext->pauseAnimators(); | |
| mGenerationID++; | |
| } | |
| void CanvasContext::notifyFramePending() { | |
| ATRACE_CALL(); | |
| mRenderThread.pushBackFrameCallback(this); | |
| } | |
| void CanvasContext::draw() { | |
| SkRect dirty; | |
| mDamageAccumulator.finish(&dirty); | |
| if (dirty.isEmpty() && Properties::skipEmptyFrames | |
| && !surfaceRequiresRedraw()) { | |
| mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); | |
| return; | |
| } | |
| mCurrentFrameInfo->markIssueDrawCommandsStart(); | |
| Frame frame = mRenderPipeline->getFrame(); | |
| SkRect windowDirty = computeDirtyRect(frame, &dirty); | |
| bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, | |
| mContentDrawBounds, mOpaque, mLightInfo, | |
| mRenderNodes, &(profiler())); | |
| int64_t frameCompleteNr = mFrameCompleteCallbacks.size() ? getFrameNumber() : -1; | |
| waitOnFences(); | |
| bool requireSwap = false; | |
| bool didSwap = | |
| mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, &requireSwap); | |
| mIsDirty = false; | |
| if (requireSwap) { | |
| if (!didSwap) { // some error happened | |
| setSurface(nullptr); | |
| } | |
| SwapHistory& swap = mSwapHistory.next(); | |
| swap.damage = windowDirty; | |
| swap.swapCompletedTime = systemTime(CLOCK_MONOTONIC); | |
| swap.vsyncTime = mRenderThread.timeLord().latestVsync(); | |
| if (mNativeSurface.get()) { | |
| int durationUs; | |
| nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime(); | |
| if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { | |
| // Ignoring dequeue duration as it happened prior to frame render start | |
| // and thus is not part of the frame. | |
| swap.dequeueDuration = 0; | |
| } else { | |
| mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs); | |
| swap.dequeueDuration = us2ns(durationUs); | |
| } | |
| mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs); | |
| swap.queueDuration = us2ns(durationUs); | |
| } else { | |
| swap.dequeueDuration = 0; | |
| swap.queueDuration = 0; | |
| } | |
| mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = swap.dequeueDuration; | |
| mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = swap.queueDuration; | |
| mHaveNewSurface = false; | |
| mFrameNumber = -1; | |
| } else { | |
| mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0; | |
| mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0; | |
| } | |
| // TODO: Use a fence for real completion? | |
| mCurrentFrameInfo->markFrameCompleted(); | |
| #if LOG_FRAMETIME_MMA | |
| float thisFrame = mCurrentFrameInfo->duration(FrameInfoIndex::IssueDrawCommandsStart, | |
| FrameInfoIndex::FrameCompleted) / | |
| NANOS_PER_MILLIS_F; | |
| if (sFrameCount) { | |
| sBenchMma = ((9 * sBenchMma) + thisFrame) / 10; | |
| } else { | |
| sBenchMma = thisFrame; | |
| } | |
| if (++sFrameCount == 10) { | |
| sFrameCount = 1; | |
| ALOGD("Average frame time: %.4f", sBenchMma); | |
| } | |
| #endif | |
| if (didSwap) { | |
| for (auto& func : mFrameCompleteCallbacks) { | |
| std::invoke(func, frameCompleteNr); | |
| } | |
| mFrameCompleteCallbacks.clear(); | |
| } | |
| mJankTracker.finishFrame(*mCurrentFrameInfo); | |
| if (CC_UNLIKELY(mFrameMetricsReporter.get() != nullptr)) { | |
| mFrameMetricsReporter->reportFrameMetrics(mCurrentFrameInfo->data()); | |
| } | |
| GpuMemoryTracker::onFrameCompleted(); | |
| } | |
| // Called by choreographer to do an RT-driven animation | |
| void CanvasContext::doFrame() { | |
| if (!mRenderPipeline->isSurfaceReady()) return; | |
| prepareAndDraw(nullptr); | |
| } | |
| void CanvasContext::prepareAndDraw(RenderNode* node) { | |
| ATRACE_CALL(); | |
| nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); | |
| int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE]; | |
| UiFrameInfoBuilder(frameInfo).addFlag(FrameInfoFlags::RTAnimation).setVsync(vsync, vsync); | |
| TreeInfo info(TreeInfo::MODE_RT_ONLY, *this); | |
| prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node); | |
| if (info.out.canDrawThisFrame) { | |
| draw(); | |
| } else { | |
| // wait on fences so tasks don't overlap next frame | |
| waitOnFences(); | |
| } | |
| } | |
| void CanvasContext::markLayerInUse(RenderNode* node) { | |
| if (mPrefetchedLayers.erase(node)) { | |
| node->decStrong(nullptr); | |
| } | |
| } | |
| void CanvasContext::freePrefetchedLayers() { | |
| if (mPrefetchedLayers.size()) { | |
| for (auto& node : mPrefetchedLayers) { | |
| ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", | |
| node->getName()); | |
| node->destroyLayers(); | |
| node->decStrong(nullptr); | |
| } | |
| mPrefetchedLayers.clear(); | |
| } | |
| } | |
| void CanvasContext::buildLayer(RenderNode* node) { | |
| ATRACE_CALL(); | |
| if (!mRenderPipeline->isContextReady()) return; | |
| // buildLayer() will leave the tree in an unknown state, so we must stop drawing | |
| stopDrawing(); | |
| TreeInfo info(TreeInfo::MODE_FULL, *this); | |
| info.damageAccumulator = &mDamageAccumulator; | |
| info.layerUpdateQueue = &mLayerUpdateQueue; | |
| info.runAnimations = false; | |
| node->prepareTree(info); | |
| SkRect ignore; | |
| mDamageAccumulator.finish(&ignore); | |
| // Tickle the GENERIC property on node to mark it as dirty for damaging | |
| // purposes when the frame is actually drawn | |
| node->setPropertyFieldsDirty(RenderNode::GENERIC); | |
| mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); | |
| node->incStrong(nullptr); | |
| mPrefetchedLayers.insert(node); | |
| } | |
| void CanvasContext::destroyHardwareResources() { | |
| stopDrawing(); | |
| if (mRenderPipeline->isContextReady()) { | |
| freePrefetchedLayers(); | |
| for (const sp<RenderNode>& node : mRenderNodes) { | |
| node->destroyHardwareResources(); | |
| } | |
| mRenderPipeline->onDestroyHardwareResources(); | |
| } | |
| } | |
| void CanvasContext::trimMemory(RenderThread& thread, int level) { | |
| ATRACE_CALL(); | |
| if (!thread.getGrContext()) return; | |
| ATRACE_CALL(); | |
| if (level >= TRIM_MEMORY_COMPLETE) { | |
| thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete); | |
| thread.destroyRenderingContext(); | |
| } else if (level >= TRIM_MEMORY_UI_HIDDEN) { | |
| thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden); | |
| } | |
| } | |
| DeferredLayerUpdater* CanvasContext::createTextureLayer() { | |
| return mRenderPipeline->createTextureLayer(); | |
| } | |
| void CanvasContext::dumpFrames(int fd) { | |
| mJankTracker.dumpStats(fd); | |
| mJankTracker.dumpFrames(fd); | |
| } | |
| void CanvasContext::resetFrameStats() { | |
| mJankTracker.reset(); | |
| } | |
| void CanvasContext::setName(const std::string&& name) { | |
| mJankTracker.setDescription(JankTrackerType::Window, std::move(name)); | |
| } | |
| void CanvasContext::waitOnFences() { | |
| if (mFrameFences.size()) { | |
| ATRACE_CALL(); | |
| for (auto& fence : mFrameFences) { | |
| fence.get(); | |
| } | |
| mFrameFences.clear(); | |
| } | |
| } | |
| void CanvasContext::enqueueFrameWork(std::function<void()>&& func) { | |
| mFrameFences.push_back(CommonPool::async(std::move(func))); | |
| } | |
| int64_t CanvasContext::getFrameNumber() { | |
| // mFrameNumber is reset to -1 when the surface changes or we swap buffers | |
| if (mFrameNumber == -1 && mNativeSurface.get()) { | |
| mFrameNumber = static_cast<int64_t>(mNativeSurface->getNextFrameNumber()); | |
| } | |
| return mFrameNumber; | |
| } | |
| bool CanvasContext::surfaceRequiresRedraw() { | |
| if (!mNativeSurface) return false; | |
| if (mHaveNewSurface) return true; | |
| int width = -1; | |
| int height = -1; | |
| ReliableSurface* surface = mNativeSurface.get(); | |
| surface->query(NATIVE_WINDOW_WIDTH, &width); | |
| surface->query(NATIVE_WINDOW_HEIGHT, &height); | |
| return width == mLastFrameWidth && height == mLastFrameHeight; | |
| } | |
| SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) { | |
| if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) { | |
| // can't rely on prior content of window if viewport size changes | |
| dirty->setEmpty(); | |
| mLastFrameWidth = frame.width(); | |
| mLastFrameHeight = frame.height(); | |
| } else if (mHaveNewSurface || frame.bufferAge() == 0) { | |
| // New surface needs a full draw | |
| dirty->setEmpty(); | |
| } else { | |
| if (!dirty->isEmpty() && !dirty->intersect(0, 0, frame.width(), frame.height())) { | |
| ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?", SK_RECT_ARGS(*dirty), | |
| frame.width(), frame.height()); | |
| dirty->setEmpty(); | |
| } | |
| profiler().unionDirty(dirty); | |
| } | |
| if (dirty->isEmpty()) { | |
| dirty->set(0, 0, frame.width(), frame.height()); | |
| } | |
| // At this point dirty is the area of the window to update. However, | |
| // the area of the frame we need to repaint is potentially different, so | |
| // stash the screen area for later | |
| SkRect windowDirty(*dirty); | |
| // If the buffer age is 0 we do a full-screen repaint (handled above) | |
| // If the buffer age is 1 the buffer contents are the same as they were | |
| // last frame so there's nothing to union() against | |
| // Therefore we only care about the > 1 case. | |
| if (frame.bufferAge() > 1) { | |
| if (frame.bufferAge() > (int)mSwapHistory.size()) { | |
| // We don't have enough history to handle this old of a buffer | |
| // Just do a full-draw | |
| dirty->set(0, 0, frame.width(), frame.height()); | |
| } else { | |
| // At this point we haven't yet added the latest frame | |
| // to the damage history (happens below) | |
| // So we need to damage | |
| for (int i = mSwapHistory.size() - 1; | |
| i > ((int)mSwapHistory.size()) - frame.bufferAge(); i--) { | |
| dirty->join(mSwapHistory[i].damage); | |
| } | |
| } | |
| } | |
| return windowDirty; | |
| } | |
| } /* namespace renderthread */ | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |