| /* | |
| * Copyright (C) 2016 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "Frame.h" | |
| #include <SkRect.h> | |
| namespace android { | |
| namespace uirenderer { | |
| namespace renderthread { | |
| void Frame::map(const SkRect& in, int32_t* out) const { | |
| /* The rectangles are specified relative to the bottom-left of the surface | |
| * and the x and y components of each rectangle specify the bottom-left | |
| * position of that rectangle. | |
| * | |
| * HWUI does everything with 0,0 being top-left, so need to map | |
| * the rect | |
| */ | |
| SkIRect idirty; | |
| in.roundOut(&idirty); | |
| int32_t y = mHeight - (idirty.y() + idirty.height()); | |
| // layout: {x, y, width, height} | |
| out[0] = idirty.x(); | |
| out[1] = y; | |
| out[2] = idirty.width(); | |
| out[3] = idirty.height(); | |
| } | |
| } /* namespace renderthread */ | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |