| page.title=Application Fundamentals |
| @jd:body |
| |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| |
| <h2>Quickview</h2> |
| <ul> |
| <li>Android applications are composed of one or more application components (activities, |
| services, content providers, and broadcast receivers)</li> |
| <li>Each component performs a different role in the overall application behavior, and each |
| one can be activated individually (even by other applications)</li> |
| <li>The manifest file must declare all components in the application and should also declare |
| all application requirements, such as the minimum version of Android required and any hardware |
| configurations required</li> |
| <li>Non-code application resources (images, strings, layout files, etc.) should include |
| alternatives for different device configurations (such as different strings for different |
| languages and different layouts for different screen sizes)</li> |
| </ul> |
| |
| |
| <h2>In this document</h2> |
| <ol> |
| <li><a href="#Components">Application Components</a> |
| <ol> |
| <li><a href="#ActivatingComponents">Activating components</a></li> |
| </ol> |
| </li> |
| <li><a href="#Manifest">The Manifest File</a> |
| <ol> |
| <li><a href="#DeclaringComponents">Declaring components</a></li> |
| <li><a href="#DeclaringRequirements">Declaring application requirements</a></li> |
| </ol> |
| </li> |
| <li><a href="#Resources">Application Resources</a></li> |
| </ol> |
| </div> |
| </div> |
| |
| <p>Android applications are written in the Java programming language. The Android SDK tools compile |
| the code—along with any data and resource files—into an <i>Android package</i>, an |
| archive file with an {@code .apk} suffix. All the code in a single {@code .apk} file is considered |
| to be one application and is the file that Android-powered devices use to install the |
| application.</p> |
| |
| <p>Once installed on a device, each Android application lives in its own security sandbox: </p> |
| |
| <ul> |
| <li>The Android operating system is a multi-user Linux system in which each application is a |
| different user.</li> |
| |
| <li>By default, the system assigns each application a unique Linux user ID (the ID is used only by |
| the system and is unknown to the application). The system sets permissions for all the files in an |
| application so that only the user ID assigned to that application can access them. </li> |
| |
| <li>Each process has its own virtual machine (VM), so an application's code runs in isolation from |
| other applications.</li> |
| |
| <li>By default, every application runs in its own Linux process. Android starts the process when any |
| of the application's components need to be executed, then shuts down the process when it's no longer |
| needed or when the system must recover memory for other applications.</li> |
| </ul> |
| |
| <p>In this way, the Android system implements the <em>principle of least privilege</em>. That is, |
| each application, by default, has access only to the components that it requires to do its work and |
| no more. This creates a very secure environment in which an application cannot access parts of |
| the system for which it is not given permission.</p> |
| |
| <p>However, there are ways for an application to share data with other applications and for an |
| application to access system services:</p> |
| |
| <ul> |
| <li>It's possible to arrange for two applications to share the same Linux user ID, in which case |
| they are able to access each other's files. To conserve system resources, applications with the |
| same user ID can also arrange to run in the same Linux process and share the same VM (the |
| applications must also be signed with the same certificate).</li> |
| <li>An application can request permission to access device data such as the user's |
| contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. All |
| application permissions must be granted by the user at install time.</li> |
| </ul> |
| |
| <p>That covers the basics regarding how an Android application exists within the system. The rest of |
| this document introduces you to:</p> |
| <ul> |
| <li>The core framework components that define your application.</li> |
| <li>The manifest file in which you declare components and required device features for your |
| application.</li> |
| <li>Resources that are separate from the application code and allow your application to |
| gracefully optimize its behavior for a variety of device configurations.</li> |
| </ul> |
| |
| <!-- |
| <p class="note"><strong>Tip:</strong> If you're new to Android development, we suggest that you |
| follow the Beginner's Path link at the bottom of this page. For each document in the Application |
| Fundamentals, the Beginner's Path points you to the document we suggest you read next, in order |
| to get up to speed on the core Android concepts.</p> |
| --> |
| |
| |
| <h2 id="Components">Application Components</h2> |
| |
| <p>Application components are the essential building blocks of an Android application. Each |
| component is a different point through which the system can enter your application. Not all |
| components are actual entry points for the user and some depend on each other, but each one exists |
| as its own entity and plays a specific role—each one is a unique building block that |
| helps define your application's overall behavior.</p> |
| |
| <p>There are four different types of application components. Each type serves a distinct purpose |
| and has a distinct lifecycle that defines how the component is created and destroyed.</p> |
| |
| <p>Here are the four types of application components:</p> |
| |
| <dl> |
| |
| <dt><b>Activities</b></dt> |
| |
| <dd>An <i>activity</i> represents a single screen with a user interface. For example, |
| an email application might have one activity that shows a list of new |
| emails, another activity to compose an email, and another activity for reading emails. Although |
| the activities work together to form a cohesive user experience in the email application, each one |
| is independent of the others. As such, a different application can start any one of these |
| activities (if the email application allows it). For example, a camera application can start the |
| activity in the email application that composes new mail, in order for the user to share a picture. |
| |
| <p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more |
| about it in the <a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a> |
| developer guide.</p> |
| </dd> |
| |
| |
| <dt><b>Services</b></dt> |
| |
| <dd>A <i>service</i> is a component that runs in the background to perform long-running |
| operations or to perform work for remote processes. A service |
| does not provide a user interface. For example, a service might play music in the background while |
| the user is in a different application, or it might fetch data over the network without |
| blocking user interaction with an activity. Another component, such as an activity, can start the |
| service and let it run or bind to it in order to interact with it. |
| |
| <p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more |
| about it in the <a href="{@docRoot}guide/topics/fundamentals/services.html">Services</a> developer |
| guide.</p> |
| </dd> |
| |
| |
| <dt><b>Content providers</b></dt> |
| |
| <dd>A <i>content provider</i> manages a shared set of application data. You can store the data in |
| the file system, an SQLite database, on the web, or any other persistent storage location your |
| application can access. Through the content provider, other applications can query or even modify |
| the data (if the content provider allows it). For example, the Android system provides a content |
| provider that manages the user's contact information. As such, any application with the proper |
| permissions can query part of the content provider (such as {@link |
| android.provider.ContactsContract.Data}) to read and write information about a particular person. |
| |
| <p>Content providers are also useful for reading and writing data that is private to your |
| application and not shared. For example, the <a |
| href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample application uses a |
| content provider to save notes.</p> |
| |
| <p>A content provider is implemented as a subclass of {@link android.content.ContentProvider} |
| and must implement a standard set of APIs that enable other applications to perform |
| transactions. For more information, see the <a |
| href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer |
| guide.</p> |
| </dd> |
| |
| |
| <dt><b>Broadcast receivers</b></dt> |
| |
| <dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast |
| announcements. Many broadcasts originate from the system—for example, a broadcast announcing |
| that the screen has turned off, the battery is low, or a picture was captured. |
| Applications can also initiate broadcasts—for example, to let other applications know that |
| some data has been downloaded to the device and is available for them to use. Although broadcast |
| receivers don't display a user interface, they may <a |
| href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a> |
| to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is |
| just a "gateway" to other components and is intended to do a very minimal amount of work. For |
| instance, it might initiate a service to perform some work based on the event. |
| |
| <p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver} |
| and each broadcast is delivered as an {@link android.content.Intent} object. For more information, |
| see the {@link android.content.BroadcastReceiver} class.</p> |
| </dd> |
| |
| </dl> |
| |
| |
| |
| <p>A unique aspect of the Android system design is that any application can start another |
| application’s component. For example, if you want the user to capture a |
| photo with the device camera, there's probably another application that does that and your |
| application can use it, instead of developing an activity to capture a photo yourself. You don't |
| need to incorporate or even link to the code from the camera application. |
| Instead, you can simply start the activity in the camera application that captures a |
| photo. When complete, the photo is even returned to your application so you can use it. To the user, |
| it seems as if the camera is actually a part of your application.</p> |
| |
| <p>When the system starts a component, it starts the process for that application (if it's not |
| already running) and instantiates the classes needed for the component. For example, if your |
| application starts the activity in the camera application that captures a photo, that activity |
| runs in the process that belongs to the camera application, not in your application's process. |
| Therefore, unlike applications on most other systems, Android applications don't have a single entry |
| point (there's no {@code main()} function, for example).</p> |
| |
| <p>Because the system runs each application in a separate process with file permissions that |
| restrict access to other applications, your application cannot directly activate a component from |
| another application. The Android system, however, can. So, to activate a component in |
| another application, you must deliver a message to the system that specifies your <em>intent</em> to |
| start a particular component. The system then activates the component for you.</p> |
| |
| |
| <h3 id="ActivatingComponents">Activating Components</h3> |
| |
| <p>Three of the four component types—activities, services, and |
| broadcast receivers—are activated by an asynchronous message called an <em>intent</em>. |
| Intents bind individual components to each other at runtime (you can think of them |
| as the messengers that request an action from other components), whether the component belongs |
| to your application or another.</p> |
| |
| <p>An intent is created with an {@link android.content.Intent} object, which defines a message to |
| activate either a specific component or a specific <em>type</em> of component—an intent |
| can be either explicit or implicit, respectively.</p> |
| |
| <p>For activities and services, an intent defines the action to perform (for example, to "view" or |
| "send" something) and may specify the URI of the data to act on (among other things that the |
| component being started might need to know). For example, an intent might convey a request for an |
| activity to show an image or to open a web page. In some cases, you can start an |
| activity to receive a result, in which case, the activity also returns |
| the result in an {@link android.content.Intent} (for example, you can issue an intent to let |
| the user pick a personal contact and have it returned to you—the return intent includes a |
| URI pointing to the chosen contact).</p> |
| |
| <p>For broadcast receivers, the intent simply defines the |
| announcement being broadcast (for example, a broadcast to indicate the device battery is low |
| includes only a known action string that indicates "battery is low").</p> |
| |
| <p>The other component type, content provider, is not activated by intents. Rather, it is |
| activated when targeted by a request from a {@link android.content.ContentResolver}. The content |
| resolver handles all direct transactions with the content provider so that the component that's |
| performing transactions with the provider doesn't need to and instead calls methods on the {@link |
| android.content.ContentResolver} object. This leaves a layer of abstraction between the content |
| provider and the component requesting information (for security).</p> |
| |
| <p>There are separate methods for activiting each type of component:</p> |
| <ul> |
| <li>You can start an activity (or give it something new to do) by |
| passing an {@link android.content.Intent} to {@link android.content.Context#startActivity |
| startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()} |
| (when you want the activity to return a result).</li> |
| <li>You can start a service (or give new instructions to an ongoing service) by |
| passing an {@link android.content.Intent} to {@link android.content.Context#startService |
| startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to |
| {@link android.content.Context#bindService bindService()}.</li> |
| <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like |
| {@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link |
| android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link |
| android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li> |
| <li>You can perform a query to a content provider by calling {@link |
| android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li> |
| </ul> |
| |
| <p>For more information about using intents, see the <a |
| href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and |
| Intent Filters</a> document. More information about activating specific components is also provided |
| in the following documents: <a |
| href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a>, <a |
| href="{@docRoot}guide/topics/fundamentals/services.html">Services</a>, {@link |
| android.content.BroadcastReceiver} and <a |
| href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p> |
| |
| |
| <h2 id="Manifest">The Manifest File</h2> |
| |
| <p>Before the Android system can start an application component, the system must know that the |
| component exists by reading the application's {@code AndroidManifest.xml} file (the "manifest" |
| file). Your application must declare all its components in this file, which must be at the root of |
| the application project directory.</p> |
| |
| <p>The manifest does a number of things in addition to declaring the application's components, |
| such as:</p> |
| <ul> |
| <li>Identify any user permissions the application requires, such as Internet access or |
| read-access to the user's contacts.</li> |
| <li>Declare the minimum <a href="{@docRoot}guide/appendix/api-levels.html">API Level</a> |
| required by the application, based on which APIs the application uses.</li> |
| <li>Declare hardware and software features used or required by the application, such as a camera, |
| bluetooth services, or a multitouch screen.</li> |
| <li>API libraries the application needs to be linked against (other than the Android framework |
| APIs), such as the <a |
| href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps |
| library</a>.</li> |
| <li>And more</li> |
| </ul> |
| |
| |
| <h3 id="DeclaringComponents">Declaring components</h3> |
| |
| <p>The primary task of the manifest is to inform the system about the application's components. For |
| example, a manifest file can declare an activity as follows: </p> |
| |
| <pre> |
| <?xml version="1.0" encoding="utf-8"?> |
| <manifest ... > |
| <application android:icon="@drawable/app_icon.png" ... > |
| <activity android:name="com.example.project.ExampleActivity" |
| android:label="@string/example_label" ... > |
| </activity> |
| ... |
| </application> |
| </manifest></pre> |
| |
| <p>In the <code><a |
| href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> |
| element, the {@code android:icon} attribute points to resources for an icon that identifies the |
| application.</p> |
| |
| <p>In the <code><a |
| href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> element, |
| the {@code android:name} attribute specifies the fully qualified class name of the {@link |
| android.app.Activity} subclass and the {@code android:label} attributes specifies a string |
| to use as the user-visible label for the activity.</p> |
| |
| <p>You must declare all application components this way:</p> |
| <ul> |
| <li><code><a |
| href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> elements |
| for activities</li> |
| <li><code><a |
| href="{@docRoot}guide/topics/manifest/service-element.html"><service></a></code> elements for |
| services</li> |
| <li><code><a |
| href="{@docRoot}guide/topics/manifest/receiver-element.html"><receiver></a></code> elements |
| for broadcast receivers</li> |
| <li><code><a |
| href="{@docRoot}guide/topics/manifest/provider-element.html"><provider></a></code> elements |
| for content providers</li> |
| </ul> |
| |
| <p>Activities, services, and content providers that you include in your source but do not declare |
| in the manifest are not visible to the system and, consequently, can never run. However, |
| broadcast |
| receivers can be either declared in the manifest or created dynamically in code (as |
| {@link android.content.BroadcastReceiver} objects) and registered with the system by calling |
| {@link android.content.Context#registerReceiver registerReceiver()}.</p> |
| |
| <p>For more about how to structure the manifest file for your application, see the <a |
| href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a> |
| documentation. </p> |
| |
| |
| |
| <h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3> |
| |
| <p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an |
| {@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so |
| by explicitly naming the target component (using the component class name) in the intent. However, |
| the real power of intents lies in the concept of intent actions. With intent actions, you simply |
| describe the type of action you want to perform (and optionally, the data upon which you’d like to |
| perform the action) and allow the system to find a component on the device that can perform the |
| action and start it. If there are multiple components that can perform the action described by the |
| intent, then the user selects which one to use.</p> |
| |
| <p>The way the system identifies the components that can respond to an intent is by comparing the |
| intent received to the <i>intent filters</i> provided in the manifest file of other applications on |
| the device.</p> |
| |
| <p>When you declare a component in your application's manifest, you can optionally include |
| intent filters that declare the capabilities of the component so it can respond to intents |
| from other applications. You can declare an intent filter for your component by |
| adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code |
| <intent-filter>}</a> element as a child of the component's declaration element.</p> |
| |
| <p>For example, an email application with an activity for composing a new email might declare an |
| intent filter in its manifest entry to respond to "send" intents (in order to send email). An |
| activity in your application can then create an intent with the “send” action ({@link |
| android.content.Intent#ACTION_SEND}), which the system matches to the email application’s “send” |
| activity and launches it when you invoke the intent with {@link android.app.Activity#startActivity |
| startActivity()}.</p> |
| |
| <p>For more about creating intent filters, see the <a |
| href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent Filters</a> document. |
| </p> |
| |
| |
| |
| <h3 id="DeclaringRequirements">Declaring application requirements</h3> |
| |
| <p>There are a variety of devices powered by Android and not all of them provide the |
| same features and capabilities. In order to prevent your application from being installed on devices |
| that lack features needed by your application, it's important that you clearly define a profile for |
| the types of devices your application supports by declaring device and software requirements in your |
| manifest file. Most of these declarations are informational only and the system does not read |
| them, but external services such as Android Market do read them in order to provide filtering |
| for users when they search for applications from their device.</p> |
| |
| <p>For example, if your application requires a camera and uses APIs introduced in Android 2.1 (<a |
| href="{@docRoot}guide/appendix/api-levels.html">API Level</a> 7), you should declare these as |
| requirements in your manifest file. That way, devices that do <em>not</em> have a camera and have an |
| Android version <em>lower</em> than 2.1 cannot install your application from Android Market.</p> |
| |
| <p>However, you can also declare that your applicaiton uses the camera, but does not |
| <em>require</em> it. In that case, your application must perform a check at runtime to determine |
| if the device has a camera and disable any features that use the camera if one is not available.</p> |
| |
| <p>Here are some of the important device characteristics that you should consider as you design and |
| develop your application:</p> |
| |
| <dl> |
| <dt>Screen size and density</dt> |
| <dd>In order to categorize devices by their screen type, Android defines two characteristics for |
| each device: screen size (the physical dimensions of the screen) and screen density (the physical |
| density of the pixels on the screen, or dpi—dots per inch). To simplify all the different |
| types of screen configurations, the Android system generalizes them into select groups that make |
| them easier to target. |
| <p>The screen sizes are: small, normal, large, and extra large.<br/> |
| The screen densities are: low density, medium density, high density, and extra high density.</p> |
| |
| <p>By default, your application is compatible with all screen sizes and densities, |
| because the Android system makes the appropriate adjustments to your UI layout and image |
| resources. However, you should create specialized layouts for certain screen sizes and provide |
| specialized images for certain densities, using alternative layout resources, and by declaring in |
| your manifest exactly which screen sizes your application supports with the <a |
| href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code |
| <supports-screens>}</a> element.</p> |
| <p>For more information, see the <a |
| href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> |
| document.</p></dd> |
| |
| <dt>Input configurations</dt> |
| <dd>Many devices provide a different type of user input mechanism, such as a hardware keyboard, a |
| trackball, or a five-way navigation pad. If your application requires a particular kind of input |
| hardware, then you should declare it in your manifest with the <a |
| href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">{@code |
| <uses-configuration>}</a> element. However, it is rare that an application should require |
| a certain input configuration.</dd> |
| |
| <dt>Device features</dt> |
| <dd>There are many hardware and software features that may or may not exist on a given |
| Android-powered device, such as a camera, a light sensor, bluetooth, a certain |
| version of OpenGL, or the fidelity of the touchscreen. You should never assume that a certain |
| feature is available on all Android-powered devices (other than the availability of the standard |
| Android library), so you should declare any features used by your application with the <a |
| href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> |
| element.</dd> |
| |
| <dt>Platform Version</dt> |
| <dd>Different Android-powered devices often run different versions of the Android platform, |
| such as Android 1.6 or Android 2.3. Each successive version often includes additional APIs not |
| available in the previous version. In order to indicate which set of APIs are available, each |
| platform version specifies an <a |
| href="{@docRoot}guide/appendix/api-levels.html">API Level</a> (for example, Android 1.0 is API Level |
| 1 and Android 2.3 is API Level 9). If you use any APIs that were added to the platform after |
| version 1.0, you should declare the minimum API Level in which those APIs were introduced using the |
| <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> |
| element.</dd> |
| </dl> |
| |
| <p>It's important that you declare all such requirements for your application, because, when you |
| distribute your application on Android Market, Market uses these declarations to filter which |
| applications are available on each device. As such, your application should be available only to |
| devices that meet all your application requirements.</p> |
| |
| <p>For more information about how Android Market filters applications based on these (and other) |
| requirements, see the <a href="{@docRoot}guide/appendix/market-filters.html">Market Filters</a> |
| document.</p> |
| |
| |
| |
| <h2 id="Resources">Application Resources</h2> |
| |
| <p>An Android application is composed of more than just code—it requires resources that are |
| separate from the source code, such as images, audio files, and anything relating to the visual |
| presentation of the application. For example, you should define animations, menus, styles, colors, |
| and the layout of activity user interfaces with XML files. Using application resources makes it easy |
| to update various characteristics of your application without modifying code and—by providing |
| sets of alternative resources—enables you to optimize your application for a variety of |
| device configurations (such as different languages and screen sizes).</p> |
| |
| <p>For every resource that you include in your Android project, the SDK build tools define a unique |
| integer ID, which you can use to reference the resource from your application code or from |
| other resources defined in XML. For example, if your application contains an image file named {@code |
| logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID |
| named {@code R.drawable.logo}, which you can use to reference the image and insert it in your |
| user interface.</p> |
| |
| <p>One of the most important aspects of providing resources separate from your source code |
| is the ability for you to provide alternative resources for different device |
| configurations. For example, by defining UI strings in XML, you can translate the strings into other |
| languages and save those strings in separate files. Then, based on a language <em>qualifier</em> |
| that you append to the resource directory's name (such as {@code res/values-fr/} for French string |
| values) and the user's language setting, the Android system applies the appropriate language strings |
| to your UI.</p> |
| |
| <p>Android supports many different <em>qualifiers</em> for your alternative resources. The |
| qualifier is a short string that you include in the name of your resource directories in order to |
| define the device configuration for which those resources should be used. As another |
| example, you should often create different layouts for your activities, depending on the |
| device's screen orientation and size. For example, when the device screen is in portrait |
| orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in |
| landscape orientation (wide), the buttons should be aligned horizontally. To change the layout |
| depending on the orientation, you can define two different layouts and apply the appropriate |
| qualifier to each layout's directory name. Then, the system automatically applies the appropriate |
| layout depending on the current device orientation.</p> |
| |
| <p>For more about the different kinds of resources you can include in your application and how |
| to create alternative resources for various device configurations, see the <a |
| href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> developer guide.</p> |
| |
| |
| <!-- |
| <h2>Beginner's Path</h2> |
| |
| <p>For a close look at implementing activities—the components your users use to |
| interact with your application—continue with the <b><a |
| href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a></b> document.</p> |
| --> |