void glActiveTexture ( GLenum texture ) | |
void glAlphaFunc ( GLenum func, GLclampf ref ) | |
void glAlphaFuncx ( GLenum func, GLclampx ref ) | |
void glBindTexture ( GLenum target, GLuint texture ) | |
void glBlendFunc ( GLenum sfactor, GLenum dfactor ) | |
void glClear ( GLbitfield mask ) | |
void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) | |
void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) | |
void glClearDepthf ( GLclampf depth ) | |
void glClearDepthx ( GLclampx depth ) | |
void glClearStencil ( GLint s ) | |
void glClientActiveTexture ( GLenum texture ) | |
void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) | |
void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) | |
void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) | |
void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) | |
void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) | |
void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) | |
void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) | |
void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) | |
void glCullFace ( GLenum mode ) | |
void glDeleteTextures ( GLsizei n, const GLuint *textures ) | |
void glDepthFunc ( GLenum func ) | |
void glDepthMask ( GLboolean flag ) | |
void glDepthRangef ( GLclampf zNear, GLclampf zFar ) | |
void glDepthRangex ( GLclampx zNear, GLclampx zFar ) | |
void glDisable ( GLenum cap ) | |
void glDisableClientState ( GLenum array ) | |
void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) | |
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) | |
void glEnable ( GLenum cap ) | |
void glEnableClientState ( GLenum array ) | |
void glFinish ( void ) | |
void glFlush ( void ) | |
void glFogf ( GLenum pname, GLfloat param ) | |
void glFogfv ( GLenum pname, const GLfloat *params ) | |
void glFogx ( GLenum pname, GLfixed param ) | |
void glFogxv ( GLenum pname, const GLfixed *params ) | |
void glFrontFace ( GLenum mode ) | |
void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) | |
void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) | |
void glGenTextures ( GLsizei n, GLuint *textures ) | |
GLenum glGetError ( void ) | |
void glGetIntegerv ( GLenum pname, GLint *params ) | |
const GLubyte * glGetString ( GLenum name ) | |
void glHint ( GLenum target, GLenum mode ) | |
void glLightModelf ( GLenum pname, GLfloat param ) | |
void glLightModelfv ( GLenum pname, const GLfloat *params ) | |
void glLightModelx ( GLenum pname, GLfixed param ) | |
void glLightModelxv ( GLenum pname, const GLfixed *params ) | |
void glLightf ( GLenum light, GLenum pname, GLfloat param ) | |
void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) | |
void glLightx ( GLenum light, GLenum pname, GLfixed param ) | |
void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) | |
void glLineWidth ( GLfloat width ) | |
void glLineWidthx ( GLfixed width ) | |
void glLoadIdentity ( void ) | |
void glLoadMatrixf ( const GLfloat *m ) | |
void glLoadMatrixx ( const GLfixed *m ) | |
void glLogicOp ( GLenum opcode ) | |
void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) | |
void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) | |
void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) | |
void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) | |
void glMatrixMode ( GLenum mode ) | |
void glMultMatrixf ( const GLfloat *m ) | |
void glMultMatrixx ( const GLfixed *m ) | |
void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) | |
void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) | |
void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) | |
void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) | |
void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) | |
void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) | |
void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) | |
void glPixelStorei ( GLenum pname, GLint param ) | |
void glPointSize ( GLfloat size ) | |
void glPointSizex ( GLfixed size ) | |
void glPolygonOffset ( GLfloat factor, GLfloat units ) | |
void glPolygonOffsetx ( GLfixed factor, GLfixed units ) | |
void glPopMatrix ( void ) | |
void glPushMatrix ( void ) | |
void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) | |
void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) | |
void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) | |
void glSampleCoverage ( GLclampf value, GLboolean invert ) | |
void glSampleCoveragex ( GLclampx value, GLboolean invert ) | |
void glScalef ( GLfloat x, GLfloat y, GLfloat z ) | |
void glScalex ( GLfixed x, GLfixed y, GLfixed z ) | |
void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) | |
void glShadeModel ( GLenum mode ) | |
void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) | |
void glStencilMask ( GLuint mask ) | |
void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) | |
void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) | |
void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) | |
void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) | |
void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) | |
void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) | |
void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) | |
void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) | |
void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) | |
void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) | |
void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) | |
void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) | |
void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) | |
void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) |