blob: 868fa44fb4b7fd4359820e74f4fe31c80bdb4d1b [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LinearGradientShader.h"
#include <vector>
#include "SkGradientShader.h"
namespace android::uirenderer {
LinearGradientShader::LinearGradientShader(const SkPoint pts[2],
const std::vector<SkColor4f>& colors,
sk_sp<SkColorSpace> colorspace, const SkScalar pos[],
const SkTileMode tileMode, const uint32_t shaderFlags,
const SkMatrix* matrix)
: Shader(matrix)
, skShader(SkGradientShader::MakeLinear(pts, colors.data(), colorspace, pos, colors.size(),
tileMode, shaderFlags, nullptr)) {}
sk_sp<SkShader> LinearGradientShader::makeSkShader() {
return skShader;
}
LinearGradientShader::~LinearGradientShader() {}
} // namespace android::uirenderer