| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "LinearGradientShader.h" |
| |
| #include <vector> |
| |
| #include "SkGradientShader.h" |
| |
| namespace android::uirenderer { |
| |
| LinearGradientShader::LinearGradientShader(const SkPoint pts[2], |
| const std::vector<SkColor4f>& colors, |
| sk_sp<SkColorSpace> colorspace, const SkScalar pos[], |
| const SkTileMode tileMode, const uint32_t shaderFlags, |
| const SkMatrix* matrix) |
| : Shader(matrix) |
| , skShader(SkGradientShader::MakeLinear(pts, colors.data(), colorspace, pos, colors.size(), |
| tileMode, shaderFlags, nullptr)) {} |
| |
| sk_sp<SkShader> LinearGradientShader::makeSkShader() { |
| return skShader; |
| } |
| |
| LinearGradientShader::~LinearGradientShader() {} |
| } // namespace android::uirenderer |