blob: 7fe0b02064676540514effded6763ca31b22567b [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
#include "include/effects/SkRuntimeEffect.h"
namespace android::uirenderer {
/**
* RuntimeShader implementation that can map to either a SkShader or SkImageFilter
*/
class RuntimeShader : public Shader {
public:
RuntimeShader(SkRuntimeEffect& effect, sk_sp<SkData> data, bool isOpaque,
const SkMatrix* matrix);
~RuntimeShader() override;
protected:
sk_sp<SkShader> makeSkShader() override;
private:
sk_sp<SkShader> skShader;
};
} // namespace android::uirenderer