blob: 15effb7f795196d727c89c982ffecb4863832e2c [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "PointerController"
//#define LOG_NDEBUG 0
// Log debug messages about pointer updates
#define DEBUG_POINTER_UPDATES 0
#include "PointerController.h"
#include <cutils/log.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
#include <SkXfermode.h>
namespace android {
// --- PointerController ---
// Time to wait before starting the fade when the pointer is inactive.
static const nsecs_t INACTIVITY_FADE_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
static const nsecs_t INACTIVITY_FADE_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
// Time to spend fading out the pointer completely.
static const nsecs_t FADE_DURATION = 500 * 1000000LL; // 500 ms
// Time to wait between frames.
static const nsecs_t FADE_FRAME_INTERVAL = 1000000000LL / 60;
// Amount to subtract from alpha per frame.
static const float FADE_DECAY_PER_FRAME = float(FADE_FRAME_INTERVAL) / FADE_DURATION;
PointerController::PointerController(const sp<Looper>& looper,
const sp<SpriteController>& spriteController) :
mLooper(looper), mSpriteController(spriteController) {
mHandler = new WeakMessageHandler(this);
AutoMutex _l(mLock);
mLocked.displayWidth = -1;
mLocked.displayHeight = -1;
mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
mLocked.pointerX = 0;
mLocked.pointerY = 0;
mLocked.buttonState = 0;
mLocked.fadeAlpha = 1;
mLocked.inactivityFadeDelay = INACTIVITY_FADE_DELAY_NORMAL;
mLocked.visible = false;
mLocked.sprite = mSpriteController->createSprite();
}
PointerController::~PointerController() {
mLooper->removeMessages(mHandler);
AutoMutex _l(mLock);
mLocked.sprite.clear();
}
bool PointerController::getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const {
AutoMutex _l(mLock);
return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
}
bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const {
if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
return false;
}
*outMinX = 0;
*outMinY = 0;
switch (mLocked.displayOrientation) {
case DISPLAY_ORIENTATION_90:
case DISPLAY_ORIENTATION_270:
*outMaxX = mLocked.displayHeight - 1;
*outMaxY = mLocked.displayWidth - 1;
break;
default:
*outMaxX = mLocked.displayWidth - 1;
*outMaxY = mLocked.displayHeight - 1;
break;
}
return true;
}
void PointerController::move(float deltaX, float deltaY) {
#if DEBUG_POINTER_UPDATES
LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
#endif
if (deltaX == 0.0f && deltaY == 0.0f) {
return;
}
AutoMutex _l(mLock);
setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
}
void PointerController::setButtonState(uint32_t buttonState) {
#if DEBUG_POINTER_UPDATES
LOGD("Set button state 0x%08x", buttonState);
#endif
AutoMutex _l(mLock);
if (mLocked.buttonState != buttonState) {
mLocked.buttonState = buttonState;
unfadeBeforeUpdateLocked();
updateLocked();
}
}
uint32_t PointerController::getButtonState() const {
AutoMutex _l(mLock);
return mLocked.buttonState;
}
void PointerController::setPosition(float x, float y) {
#if DEBUG_POINTER_UPDATES
LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
#endif
AutoMutex _l(mLock);
setPositionLocked(x, y);
}
void PointerController::setPositionLocked(float x, float y) {
float minX, minY, maxX, maxY;
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
if (x <= minX) {
mLocked.pointerX = minX;
} else if (x >= maxX) {
mLocked.pointerX = maxX;
} else {
mLocked.pointerX = x;
}
if (y <= minY) {
mLocked.pointerY = minY;
} else if (y >= maxY) {
mLocked.pointerY = maxY;
} else {
mLocked.pointerY = y;
}
unfadeBeforeUpdateLocked();
updateLocked();
}
}
void PointerController::getPosition(float* outX, float* outY) const {
AutoMutex _l(mLock);
*outX = mLocked.pointerX;
*outY = mLocked.pointerY;
}
void PointerController::fade() {
AutoMutex _l(mLock);
startFadeLocked();
}
void PointerController::unfade() {
AutoMutex _l(mLock);
if (unfadeBeforeUpdateLocked()) {
updateLocked();
}
}
void PointerController::setInactivityFadeDelay(InactivityFadeDelay inactivityFadeDelay) {
AutoMutex _l(mLock);
if (mLocked.inactivityFadeDelay != inactivityFadeDelay) {
mLocked.inactivityFadeDelay = inactivityFadeDelay;
startInactivityFadeDelayLocked();
}
}
void PointerController::updateLocked() {
mLocked.sprite->openTransaction();
mLocked.sprite->setPosition(mLocked.pointerX, mLocked.pointerY);
mLocked.sprite->setAlpha(mLocked.fadeAlpha);
mLocked.sprite->setVisible(mLocked.visible);
mLocked.sprite->closeTransaction();
}
void PointerController::setDisplaySize(int32_t width, int32_t height) {
AutoMutex _l(mLock);
if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
mLocked.displayWidth = width;
mLocked.displayHeight = height;
float minX, minY, maxX, maxY;
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
mLocked.pointerX = (minX + maxX) * 0.5f;
mLocked.pointerY = (minY + maxY) * 0.5f;
} else {
mLocked.pointerX = 0;
mLocked.pointerY = 0;
}
updateLocked();
}
}
void PointerController::setDisplayOrientation(int32_t orientation) {
AutoMutex _l(mLock);
if (mLocked.displayOrientation != orientation) {
// Apply offsets to convert from the pixel top-left corner position to the pixel center.
// This creates an invariant frame of reference that we can easily rotate when
// taking into account that the pointer may be located at fractional pixel offsets.
float x = mLocked.pointerX + 0.5f;
float y = mLocked.pointerY + 0.5f;
float temp;
// Undo the previous rotation.
switch (mLocked.displayOrientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
x = mLocked.displayWidth - y;
y = temp;
break;
case DISPLAY_ORIENTATION_180:
x = mLocked.displayWidth - x;
y = mLocked.displayHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
x = y;
y = mLocked.displayHeight - temp;
break;
}
// Perform the new rotation.
switch (orientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
x = y;
y = mLocked.displayWidth - temp;
break;
case DISPLAY_ORIENTATION_180:
x = mLocked.displayWidth - x;
y = mLocked.displayHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
x = mLocked.displayHeight - y;
y = temp;
break;
}
// Apply offsets to convert from the pixel center to the pixel top-left corner position
// and save the results.
mLocked.pointerX = x - 0.5f;
mLocked.pointerY = y - 0.5f;
mLocked.displayOrientation = orientation;
updateLocked();
}
}
void PointerController::setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY) {
AutoMutex _l(mLock);
mLocked.sprite->setBitmap(bitmap, hotSpotX, hotSpotY);
}
void PointerController::handleMessage(const Message& message) {
switch (message.what) {
case MSG_FADE_STEP: {
AutoMutex _l(mLock);
fadeStepLocked();
break;
}
}
}
bool PointerController::unfadeBeforeUpdateLocked() {
sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked());
if (isFadingLocked()) {
mLocked.visible = true;
mLocked.fadeAlpha = 1;
return true; // update required to effect the unfade
}
return false; // update not required
}
void PointerController::startFadeLocked() {
if (!isFadingLocked()) {
sendFadeStepMessageDelayedLocked(0);
}
}
void PointerController::startInactivityFadeDelayLocked() {
if (!isFadingLocked()) {
sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked());
}
}
void PointerController::fadeStepLocked() {
if (mLocked.visible) {
mLocked.fadeAlpha -= FADE_DECAY_PER_FRAME;
if (mLocked.fadeAlpha < 0) {
mLocked.fadeAlpha = 0;
mLocked.visible = false;
} else {
sendFadeStepMessageDelayedLocked(FADE_FRAME_INTERVAL);
}
updateLocked();
}
}
bool PointerController::isFadingLocked() {
return !mLocked.visible || mLocked.fadeAlpha != 1;
}
nsecs_t PointerController::getInactivityFadeDelayTimeLocked() {
return mLocked.inactivityFadeDelay == INACTIVITY_FADE_DELAY_SHORT
? INACTIVITY_FADE_DELAY_TIME_SHORT : INACTIVITY_FADE_DELAY_TIME_NORMAL;
}
void PointerController::sendFadeStepMessageDelayedLocked(nsecs_t delayTime) {
mLooper->removeMessages(mHandler, MSG_FADE_STEP);
mLooper->sendMessageDelayed(delayTime, mHandler, Message(MSG_FADE_STEP));
}
} // namespace android