blob: 61897627d842f318b821654b70ec49406257d27f [file] [log] [blame]
Chris Craike4aa95e2014-05-08 13:57:05 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craike4aa95e2014-05-08 13:57:05 -070017#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <utils/Log.h>
21
22#include "GLUtils.h"
23
24namespace android {
25namespace uirenderer {
26
Chris Craik5686bae2015-06-23 10:33:46 -070027bool GLUtils::dumpGLErrors() {
28 bool errorObserved = false;
Chris Craike4aa95e2014-05-08 13:57:05 -070029 GLenum status = GL_NO_ERROR;
30 while ((status = glGetError()) != GL_NO_ERROR) {
Chris Craik5686bae2015-06-23 10:33:46 -070031 errorObserved = true;
Chris Craike4aa95e2014-05-08 13:57:05 -070032 switch (status) {
John Reck1bcacfd2017-11-03 10:12:19 -070033 case GL_INVALID_ENUM:
34 ALOGE("GL error: GL_INVALID_ENUM");
35 break;
36 case GL_INVALID_VALUE:
37 ALOGE("GL error: GL_INVALID_VALUE");
38 break;
39 case GL_INVALID_OPERATION:
40 ALOGE("GL error: GL_INVALID_OPERATION");
41 break;
42 case GL_OUT_OF_MEMORY:
43 ALOGE("GL error: Out of memory!");
44 break;
45 default:
46 ALOGE("GL error: 0x%x", status);
Chris Craike4aa95e2014-05-08 13:57:05 -070047 }
48 }
Chris Craik5686bae2015-06-23 10:33:46 -070049 return errorObserved;
Chris Craike4aa95e2014-05-08 13:57:05 -070050}
51
Stan Iliev11606ff2018-09-17 14:01:16 -040052const char* GLUtils::getGLFramebufferError() {
53 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
54 case GL_FRAMEBUFFER_COMPLETE:
55 return "GL_FRAMEBUFFER_COMPLETE";
56 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
57 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
58 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
59 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
60 case GL_FRAMEBUFFER_UNSUPPORTED:
61 return "GL_FRAMEBUFFER_UNSUPPORTED";
62 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
63 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
64 default:
65 return "Unknown error";
66 }
67}
68
Chris Blume7b8a8082018-11-30 15:51:58 -080069} // namespace uirenderer
70} // namespace android