- 102ba128 Skip eglCreateContext telemetry for HWUI contexts by Tom Murphy · 7 months ago
- 7dcb7d2 Resample gainmaps during region decoding. by Alec Mouri · 7 months ago
- 4b71d1f Merge "Use ro.hw_timeout_multiplier in Readback deadline" into main am: 2eb7e9d8a8 by Jason Macnak · 7 months ago
- c355c23 Use ro.hw_timeout_multiplier in Readback deadline by Jason Macnak · 7 months ago
- bac8706 Initialize GL even when HWUI is running Vulkan by Leon Scroggins III · 9 months ago
- bea67ce Create a new RenderPipeline for CPU only rendering by Jerome Gaillard · 11 months ago
- ce96630 Revert "Create a new RenderPipeline for CPU only rendering" by John Reck · 11 months ago
- 09a38e4 Create a new RenderPipeline for CPU only rendering by Jerome Gaillard · 12 months ago
- 475aee8 Merge "Support fp16 in hwui for HDR" into main by Alec Mouri · 1 year, 2 months ago
- 1083707b Add default shortcut for tracing Skia's GPU memory usage by Nolan Scobie · 1 year, 2 months ago
- 22ab7f3 Support fp16 in hwui for HDR by Alec Mouri · 1 year, 6 months ago
- 1b152e7 Implement automatic SV clipping by John Reck · 1 year, 4 months ago
- 219997a Revert "Turn on vk unit tests" by Alec Mouri · 1 year, 10 months ago
- 342f621 Add sysprop to control HDR headroom by John Reck · 2 years ago
- 799b574 Rename HWUI's Skia tracing sysprop and add new sysprop for Perfetto in Skia by Nolan Scobie · 2 years, 3 months ago
- 5f66fb8 Change how memory policy is configured by John Reck · 2 years, 5 months ago
- c465378 Merge "Conditionally cache RenderEffect results" into sc-qpr1-dev am: 69617682e4 am: 53290d8b19 am: 15fcba18e1 by Nader Jawad · 3 years, 5 months ago
- 4a6b60a Conditionally cache RenderEffect results by Nader Jawad · 3 years, 6 months ago
- 074ba59 Lazy load Properties::isDrawingEnabled. by Brett Chabot · 3 years, 8 months ago
- 856db9e Add ability to disable GL draws. by Brett Chabot · 3 years, 10 months ago
- eb93107 Add a sys prop to control WebView Overlays support by Huihong Luo · 3 years, 8 months ago
- 93d6e24 Add support to toggle different shader behaviors by Nader Jawad · 3 years, 10 months ago
- 8088f8e Add some more scenes, replace linear with uniform by John Reck · 3 years, 10 months ago
- fdccce0 Merge "Updated StretchEffect types" into sc-dev by Nader Jawad · 3 years, 10 months ago
- 9272f21 Updated StretchEffect types by Nader Jawad · 3 years, 10 months ago
- 020efbc Merge "Add a linear variant of the stretch effect" into sc-dev by Nader Jawad · 3 years, 10 months ago
- 8ed00dc Add a linear variant of the stretch effect by John Reck · 3 years, 10 months ago
- 108be5b Always use Skia reduceOpsTaskSplitting by Adlai Holler · 3 years, 11 months ago
- 027b218 Integrate HWUI with PerformanceHintManager by Bo Liu · 4 years ago
- 5636cde Move reduceOpsTaskSplitting property to Properties.h by Adlai Holler · 4 years ago
- 83a6070 Merge "Use `ro.boot.qemu` to check if the device is an emulator" am: 62d82e0b33 am: 4ba8fde9ba am: de535f6eb2 by Treehugger Robot · 4 years ago
- d6a9f425 Use `ro.boot.qemu` to check if the device is an emulator by Roman Kiryanov · 4 years ago
- 7bb70fa Remove render ahead from hwui by Ady Abraham · 4 years, 1 month ago
- aa3e498 Turn on vk unit tests by Alec Mouri · 4 years, 3 months ago
- f42ff76 Allow controlling the SDR white point by John Reck · 4 years, 7 months ago
- 3fedf5a Remove unecessary exported symbols from libhwui.so by Derek Sollenberger · 5 years ago
- a02a12d Use libbase API to access system properties in libhwui by Jerome Gaillard · 6 years ago
- 862a21c Merge "Zygote: add a way to preload Vulkan driver" into qt-dev by TreeHugger Robot · 6 years ago
- 4bf3d9e Zygote: add a way to preload Vulkan driver by Yiwei Zhang · 6 years ago
- 8915167 Fix some force_dark prop behaviors by John Reck · 6 years ago
- cf185f5 Dynamically adjust renderahead by John Reck · 6 years ago
- 0fa0cbc Support render-ahead in vulkan by John Reck · 6 years ago
- 4d52722 Add back render-ahead support by John Reck · 6 years ago
- 85c3468 Merge "Remove unused HWUI properties." by TreeHugger Robot · 6 years ago
- fd1c879 Remove unused HWUI properties. by Derek Sollenberger · 6 years ago
- 7b8a808 Remove ; from closing namespaces in libs/hwui by Chris Blume · 6 years ago
- bb3a358 Wire-up default force-dark based off of isLightTheme by John Reck · 6 years ago
- 9ce2bf7 Auto-dark mode prototype by John Reck · 7 years ago
- 02daab6 Add a debug property to enable Skia systrace by Stan Iliev · 7 years ago
- 1a4a981 Revert "Add support for render-ahead" by John Reck · 7 years ago
- 1072fff Remove Properties::isSkiaPipeline (3/!?) by John Reck · 7 years ago
- 18f442e Remove RenderPipelineType::OpenGL (1/many) by John Reck · 7 years ago
- ec10097 Add support for render-ahead by John Reck · 7 years ago
- 767e25e Add ability to change context priority of RT GL context by Jorim Jaggi · 7 years ago
- 5642847 Don't use IPC in isolateProcess by John Reck · 7 years ago
- 6afa009 Allow debuggable apps to do skp capture by John Reck · 7 years ago
- 3a9f223 Don't use shader disk cache on emulator by Lingfeng Yang · 7 years ago
- 9f51644 Extreme battery saver: Allow lowering framerate for experiments. by John Reck · 7 years ago
- 113ddd9 Allow hwuimacro to choose a renderer by John Reck · 7 years ago
- 2089f3a Merge "Export getRenderPipelineType" by Bo Liu · 7 years ago
- 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
- f7340ee Export getRenderPipelineType by Bo Liu · 7 years ago
- e9d0012 Convert skpCaptureEnabled compile time flag into a property by Stan Iliev · 7 years ago
- 938e884 Avoid setting high contrast in every view draw by John Reck · 8 years ago
- 8dc02f9 Delete all ro.hwui.* props by John Reck · 8 years ago
- a896306 Add a workaround for simulate secondary display by John Reck · 8 years ago
- 4badfe6 Add developer setting to set the default GPU renderer. by Derek Sollenberger · 8 years ago
- 98c78dad Update hwui_unit_tests to support running with Vulkan backend. by Greg Daniel · 8 years ago
- 6e68bed Merge "Initial refactoring to enable the addition of the SkiaOpenGLPipeline." by Derek Sollenberger · 8 years ago
- 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
- 0df6209 Initial refactoring to enable the addition of the SkiaOpenGLPipeline. by Derek Sollenberger · 8 years ago
- c20cb8c Merge "hwui: Fix the length of partial updates system property" am: faf945a773 am: 73f2e9b812 am: 3734e98095 by ryang · 8 years ago
- 647bc13 hwui: Fix the length of partial updates system property by ryang · 8 years ago
- 621fb59 resolve merge conflicts of 24e38ab to stage-aosp-master by John Reck · 9 years ago
- 4a3b0c7 resolve merge conflicts of 24e38ab to stage-aosp-master by John Reck · 9 years ago
- 4b50537 Fix native memory leak caused by small HWUI path cache creation by caiqinl · 9 years ago
- 8a33e40 Move isSkiaEnabled to the Properties class by Stan Iliev · 9 years ago
- 5e00c7c Delete old rendering pipeline by Chris Craik · 9 years ago
- 03de074 Implement runtime switch to select default renderer mode by Stan Iliev · 9 years ago
- f148076 Benchmark-mode for macrobench by John Reck · 9 years ago
- 0a87059 resolve merge conflicts of 404e2b2 to nyc-dev-plus-aosp by Chih-Hung Hsieh · 9 years ago
- cef190d Fix misc-macro-parentheses warnings in hwui and graphic jni. by Chih-Hung Hsieh · 9 years ago
- c7cd9cf Add an option to try and filter out test overhead by John Reck · 9 years ago
- e8c3c81 Fix TextDropShadowCacheTests and glyph_t everywhere by Chris Craik · 9 years ago
- 48a8f43 Move several property queries to Properties class by Chris Craik · 9 years ago
- 682573c Add some options to macrobench by John Reck · 9 years ago
- 9fded23 Recycle OffscreenBuffers by Chris Craik · 9 years ago
- 6b50780 Remove almost-all android::Singleton users by John Reck · 9 years ago
- a672f6b Remove obsolete debug option by John Reck · 9 years ago
- c08820f Remove lookup3 gamma code by Chris Craik · 9 years ago
- 11718bc Remove shader based gamma approach by Chris Craik · 9 years ago
- 149173d Support new EGL extensions by John Reck · 10 years ago
- 272a685 Replace most usages of utils/Vector.h by John Reck · 10 years ago
- 7cd262a Fix comment about swap buffers with damage by Chris Craik · 10 years ago
- 75e7d7e Merge "Unify DrawProfiler/JankStats" into mnc-dev by John Reck · 10 years ago
- 4c9e59d Unify DrawProfiler/JankStats by John Reck · 10 years ago
- 8d34aaf Shrink default path cache size by Chris Craik · 10 years ago
- d04794a Add eglSwapBuffersWithDamageKHR support by John Reck · 10 years ago
- 2507c34 Cleanup properties by Chris Craik · 10 years ago
- e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago