| //===- Relocator.h --------------------------------------------------------===// |
| // |
| // The MCLinker Project |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| #ifndef MCLD_LD_RELOCATOR_H_ |
| #define MCLD_LD_RELOCATOR_H_ |
| |
| #include "mcld/Fragment/Relocation.h" |
| |
| namespace mcld { |
| |
| class Input; |
| class IRBuilder; |
| class Module; |
| class TargetLDBackend; |
| |
| /** \class Relocator |
| * \brief Relocator provides the interface of performing relocations |
| */ |
| class Relocator { |
| public: |
| typedef Relocation::Type Type; |
| typedef Relocation::Address Address; |
| typedef Relocation::DWord DWord; |
| typedef Relocation::SWord SWord; |
| typedef Relocation::Size Size; |
| |
| public: |
| enum Result { OK, BadReloc, Overflow, Unsupported, Unknown }; |
| |
| public: |
| explicit Relocator(const LinkerConfig& pConfig) : m_Config(pConfig) {} |
| |
| virtual ~Relocator() = 0; |
| |
| /// apply - general apply function |
| virtual Result applyRelocation(Relocation& pRelocation) = 0; |
| |
| /// scanRelocation - When read in relocations, backend can do any modification |
| /// to relocation and generate empty entries, such as GOT, dynamic relocation |
| /// entries and other target dependent entries. These entries are generated |
| /// for layout to adjust the ouput offset. |
| /// @param pReloc - a read in relocation entry |
| /// @param pInputSym - the input LDSymbol of relocation target symbol |
| /// @param pSection - the section of relocation applying target |
| /// @param pInput - the input file of relocation |
| virtual void scanRelocation(Relocation& pReloc, |
| IRBuilder& pBuilder, |
| Module& pModule, |
| LDSection& pSection, |
| Input& pInput) = 0; |
| |
| /// issueUndefRefError - Provides a basic version for undefined reference |
| /// dump. |
| /// It will handle the filename and function name automatically. |
| /// @param pReloc - a read in relocation entry |
| /// @param pSection - the section of relocation applying target |
| /// @ param pInput - the input file of relocation |
| virtual void issueUndefRef(Relocation& pReloc, |
| LDSection& pSection, |
| Input& pInput); |
| |
| /// initializeScan - do initialization before scan relocations in pInput |
| /// @return - return true for initialization success |
| virtual bool initializeScan(Input& pInput) { return true; } |
| |
| /// finalizeScan - do finalization after scan relocations in pInput |
| /// @return - return true for finalization success |
| virtual bool finalizeScan(Input& pInput) { return true; } |
| |
| /// initializeApply - do initialization before apply relocations in pInput |
| /// @return - return true for initialization success |
| virtual bool initializeApply(Input& pInput) { return true; } |
| |
| /// finalizeApply - do finalization after apply relocations in pInput |
| /// @return - return true for finalization success |
| virtual bool finalizeApply(Input& pInput) { return true; } |
| |
| /// partialScanRelocation - When doing partial linking, backend can do any |
| /// modification to relocation to fix the relocation offset after section |
| /// merge |
| /// @param pReloc - a read in relocation entry |
| /// @param pInputSym - the input LDSymbol of relocation target symbol |
| /// @param pSection - the section of relocation applying target |
| virtual void partialScanRelocation(Relocation& pReloc, |
| Module& pModule); |
| |
| // ------ observers -----// |
| virtual TargetLDBackend& getTarget() = 0; |
| |
| virtual const TargetLDBackend& getTarget() const = 0; |
| |
| /// getName - get the name of a relocation |
| virtual const char* getName(Type pType) const = 0; |
| |
| /// getSize - get the size of a relocation in bit |
| virtual Size getSize(Type pType) const = 0; |
| |
| /// mayHaveFunctionPointerAccess - check if the given reloc would possibly |
| /// access a function pointer. |
| /// Note: Each target relocator should override this function, or be |
| /// conservative and return true to avoid getting folded. |
| virtual bool mayHaveFunctionPointerAccess(const Relocation& pReloc) const { |
| return true; |
| } |
| |
| /// getDebugStringOffset - get the offset from the relocation target. This is |
| /// used to get the debug string offset. |
| virtual uint32_t getDebugStringOffset(Relocation& pReloc) const = 0; |
| |
| /// applyDebugStringOffset - apply the relocation target to specific offset. |
| /// This is used to set the debug string offset. |
| virtual void applyDebugStringOffset(Relocation& pReloc, uint32_t pOffset) = 0; |
| |
| protected: |
| const LinkerConfig& config() const { return m_Config; } |
| |
| private: |
| const LinkerConfig& m_Config; |
| }; |
| |
| } // namespace mcld |
| |
| #endif // MCLD_LD_RELOCATOR_H_ |