blob: 7ea6740ad2331e51ba082dde60cd29135a08d446 [file] [log] [blame] [edit]
set( _MY_DIR ${CMAKE_CURRENT_LIST_DIR})
# This function will create a static library target called 'gamesdk'.
# The location of the library is set according to your ANDROID_NDK_REVISION
# and ANDROID_PLATFORM, unless you explicitly set GAMESDK_NDK_VERSION
# GAMESDK_ANDROID_SDK_VERSION or pass these as 4th and 5th arguments.
# Optional arguments, in order:
# PACKAGE_DIR: where the packaged version of the library is, relative to the gamesdk root dir
# default value: package/localtf
# GAMESDK_GEN_TASK: the gradle task to build the package
# default value: localTfBuild
# GAMESDK_DO_BUILD: whether to add a custom build command to build the gamesdk (ON/OFF)
# default value: ON
# GAMESDK_NDK_VERSION: version number for the NDK (major.minor)
# default value: derived from ANDROID_NDK_REVISION
# GAMESDK_ANDROID_SDK_VERSION: android min SDK level
# default value: derived from ANDROID_PLATFORM
# Each argument can be specified using a variable instead of being passed in.
function(add_gamesdk_target)
if(ARGC GREATER 0)
if(NOT ${ARGV0} STREQUAL "")
set(GAMESDK_PACKAGE_DIR ${ARGV0})
endif()
endif()
if(ARGC GREATER 1)
if(NOT ${ARGV1} STREQUAL "")
set(GAMESDK_GEN_TASK ${ARGV1})
endif()
endif()
if(ARGC GREATER 2)
if(NOT ${ARGV2} STREQUAL "")
set(GAMESDK_DO_BUILD ${ARGV2})
endif()
endif()
if(ARGC GREATER 3)
if(NOT ${ARGV3} STREQUAL "")
set(GAMESDK_NDK_VERSION "${ARGV3}")
endif()
endif()
if(ARGC GREATER 4)
set(GAMESDK_ANDROID_SDK_VERSION "${ARGV4}")
endif()
if(NOT DEFINED GAMESDK_DO_BUILD)
set(GAMESDK_DO_BUILD ON)
endif()
if(NOT DEFINED GAMESDK_PACKAGE_DIR)
set(GAMESDK_PACKAGE_DIR "package/localtf")
endif()
if(NOT DEFINED GAMESDK_GEN_TASK)
set(GAMESDK_GEN_TASK "localTfBuild")
endif()
if (NOT DEFINED GAMESDK_NDK_VERSION)
string(REGEX REPLACE "^([^.]+)[.]([^.]+).*" "\\1.\\2" GAMESDK_NDK_VERSION ${ANDROID_NDK_REVISION} )
endif()
if (NOT DEFINED GAMESDK_ANDROID_SDK_VERSION)
string(REGEX REPLACE "^android-([^.]+)" "\\1" GAMESDK_ANDROID_SDK_VERSION ${ANDROID_PLATFORM} )
endif()
set(GAMESDK_PACKAGE_DIR "${_MY_DIR}/../../${GAMESDK_PACKAGE_DIR}")
set(BUILD_NAME ${ANDROID_ABI}_SDK${GAMESDK_ANDROID_SDK_VERSION}_NDK${GAMESDK_NDK_VERSION}_${ANDROID_STL})
set(GAMESDK_LIB_DIR "${GAMESDK_PACKAGE_DIR}/libs/${BUILD_NAME}")
include_directories( "${GAMESDK_PACKAGE_DIR}/include" ) # Games SDK Public Includes
get_filename_component(DEP_LIB "${GAMESDK_LIB_DIR}/libgamesdk.a" REALPATH)
get_directory_property(hasParent PARENT_DIRECTORY)
if(hasParent)
set(GAMESDK_LIB ${DEP_LIB} PARENT_SCOPE)
endif()
add_library( gamesdk STATIC IMPORTED GLOBAL)
if(GAMESDK_DO_BUILD)
add_custom_command(OUTPUT ${DEP_LIB}
COMMAND ./gradlew ${GAMESDK_GEN_TASK} -PGAMESDK_ANDROID_SDK_VERSION=${GAMESDK_ANDROID_SDK_VERSION} VERBATIM
WORKING_DIRECTORY "${_MY_DIR}/.." )
add_custom_target(gamesdk_lib DEPENDS ${DEP_LIB})
add_dependencies(gamesdk gamesdk_lib)
endif()
set_target_properties(gamesdk PROPERTIES IMPORTED_LOCATION ${DEP_LIB})
endfunction()