| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /*! \mainpage notitle |
| * |
| * Renderscript is a high-performance runtime that provides graphics rendering and |
| * compute operations at the native level. Renderscript code is compiled on devices |
| * at runtime to allow platform-independence as well. |
| * This reference documentation describes the Renderscript runtime APIs, which you |
| * can utilize to write Renderscript code in C99. The Renderscript header |
| * files are automatically included for you, except for the rs_graphics.rsh header. If |
| * you are doing graphics rendering, include the graphics header file like this: |
| * |
| * <code>#include "rs_graphics.rsh"</code> |
| * |
| * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here |
| * as well as the Android framework APIs for Renderscript. |
| * For documentation on the Android framework APIs, see the <a target="_parent" href= |
| * "http://developer.android.com/reference/android/renderscript/package-summary.html"> |
| * android.renderscript</a> package reference. |
| * For more information on how to develop with Renderscript and how the runtime and |
| * Android framework APIs interact, see the <a target="_parent" href= |
| * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript |
| * developer guide</a> and the <a target="_parent" href= |
| * "http://developer.android.com/resources/samples/RenderScript/index.html"> |
| * Renderscript samples</a>. |
| */ |
| |
| /** @file rs_mesh.rsh |
| * \brief Mesh routines |
| * |
| * |
| */ |
| |
| #ifndef __RS_MESH_RSH__ |
| #define __RS_MESH_RSH__ |
| |
| /** |
| * @param m mesh to get data from |
| * @return number of allocations in the mesh that contain vertex |
| * data |
| */ |
| extern uint32_t __attribute__((overloadable)) |
| rsMeshGetVertexAllocationCount(rs_mesh m); |
| |
| /** |
| * @param m mesh to get data from |
| * @return number of primitive groups in the mesh. This would |
| * include simple primitives as well as allocations |
| * containing index data |
| */ |
| extern uint32_t __attribute__((overloadable)) |
| rsMeshGetPrimitiveCount(rs_mesh m); |
| |
| /** |
| * @param m mesh to get data from |
| * @param index index of the vertex allocation |
| * @return allocation containing vertex data |
| */ |
| extern rs_allocation __attribute__((overloadable)) |
| rsMeshGetVertexAllocation(rs_mesh m, uint32_t index); |
| |
| /** |
| * @param m mesh to get data from |
| * @param index index of the index allocation |
| * @return allocation containing index data |
| */ |
| extern rs_allocation __attribute__((overloadable)) |
| rsMeshGetIndexAllocation(rs_mesh m, uint32_t index); |
| |
| /** |
| * @param m mesh to get data from |
| * @param index index of the primitive |
| * @return primitive describing how the mesh is rendered |
| */ |
| extern rs_primitive __attribute__((overloadable)) |
| rsMeshGetPrimitive(rs_mesh m, uint32_t index); |
| |
| #endif // __RS_MESH_RSH__ |
| |