| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| #include "rsScriptC.h" |
| #include "rsMatrix.h" |
| |
| #include "acc/acc.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| ScriptC::ScriptC() |
| { |
| mAccScript = NULL; |
| mScript = NULL; |
| mScriptText = NULL; |
| mScriptTextLength = 0; |
| } |
| |
| ScriptC::~ScriptC() |
| { |
| if (mAccScript) { |
| accDeleteScript(mAccScript); |
| } |
| } |
| |
| extern "C" void matrixLoadIdentity(void *con, rsc_Matrix *mat) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->loadIdentity(); |
| } |
| |
| extern "C" void matrixLoadFloat(void *con, rsc_Matrix *mat, const float *f) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->load(f); |
| } |
| |
| extern "C" void matrixLoadMat(void *con, rsc_Matrix *mat, const rsc_Matrix *newmat) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->load(reinterpret_cast<const Matrix *>(newmat)); |
| } |
| |
| extern "C" void matrixLoadRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->loadRotate(rot, x, y, z); |
| } |
| |
| extern "C" void matrixLoadScale(void *con, rsc_Matrix *mat, float x, float y, float z) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->loadScale(x, y, z); |
| } |
| |
| extern "C" void matrixLoadTranslate(void *con, rsc_Matrix *mat, float x, float y, float z) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->loadTranslate(x, y, z); |
| } |
| |
| extern "C" void matrixLoadMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->loadMultiply(reinterpret_cast<const Matrix *>(lhs), |
| reinterpret_cast<const Matrix *>(rhs)); |
| } |
| |
| extern "C" void matrixMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *rhs) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->multiply(reinterpret_cast<const Matrix *>(rhs)); |
| } |
| |
| extern "C" void matrixRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->rotate(rot, x, y, z); |
| } |
| |
| extern "C" void matrixScale(void *con, rsc_Matrix *mat, float x, float y, float z) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->scale(x, y, z); |
| } |
| |
| extern "C" void matrixTranslate(void *con, rsc_Matrix *mat, float x, float y, float z) |
| { |
| Matrix *m = reinterpret_cast<Matrix *>(mat); |
| m->translate(x, y, z); |
| } |
| |
| |
| extern "C" const void * loadVp(void *vp, uint32_t bank, uint32_t offset) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| return &static_cast<const uint8_t *>(env->mScript->mSlots[bank]->getPtr())[offset]; |
| } |
| |
| extern "C" float loadF(void *vp, uint32_t bank, uint32_t offset) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| //LOGE("bank %i, offset %i", bank, offset); |
| //LOGE("%p", env->mScript->mSlots[bank]->getPtr()); |
| return static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset]; |
| } |
| |
| extern "C" int32_t loadI32(void *vp, uint32_t bank, uint32_t offset) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| return static_cast<const int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset]; |
| } |
| |
| extern "C" uint32_t loadU32(void *vp, uint32_t bank, uint32_t offset) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| return static_cast<const uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset]; |
| } |
| |
| extern "C" void loadEnvVec4(void *vp, uint32_t bank, uint32_t offset, rsc_Vector4 *v) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| memcpy(v, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4)); |
| } |
| |
| extern "C" void loadEnvMatrix(void *vp, uint32_t bank, uint32_t offset, rsc_Matrix *m) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| memcpy(m, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix)); |
| } |
| |
| |
| extern "C" void storeF(void *vp, uint32_t bank, uint32_t offset, float v) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset] = v; |
| } |
| |
| extern "C" void storeI32(void *vp, uint32_t bank, uint32_t offset, int32_t v) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| static_cast<int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v; |
| } |
| |
| extern "C" void storeU32(void *vp, uint32_t bank, uint32_t offset, uint32_t v) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| static_cast<uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v; |
| } |
| |
| extern "C" void storeEnvVec4(void *vp, uint32_t bank, uint32_t offset, const rsc_Vector4 *v) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4)); |
| } |
| |
| extern "C" void storeEnvMatrix(void *vp, uint32_t bank, uint32_t offset, const rsc_Matrix *m) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix)); |
| } |
| |
| |
| extern "C" void color(void *vp, float r, float g, float b, float a) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| glColor4f(r, g, b, a); |
| } |
| |
| extern "C" void renderTriangleMesh(void *vp, RsTriangleMesh mesh) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| rsi_TriangleMeshRender(env->mContext, mesh); |
| } |
| |
| extern "C" void renderTriangleMeshRange(void *vp, RsTriangleMesh mesh, uint32_t start, uint32_t count) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| rsi_TriangleMeshRenderRange(env->mContext, mesh, start, count); |
| } |
| |
| extern "C" void materialDiffuse(void *vp, float r, float g, float b, float a) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| float v[] = {r, g, b, a}; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v); |
| } |
| |
| extern "C" void materialSpecular(void *vp, float r, float g, float b, float a) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| float v[] = {r, g, b, a}; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v); |
| } |
| |
| extern "C" void lightPosition(void *vp, float x, float y, float z, float w) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| float v[] = {x, y, z, w}; |
| glLightfv(GL_LIGHT0, GL_POSITION, v); |
| } |
| |
| extern "C" void materialShininess(void *vp, float s) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s); |
| } |
| |
| extern "C" void uploadToTexture(void *vp, RsAllocation va, uint32_t baseMipLevel) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| rsi_AllocationUploadToTexture(env->mContext, va, baseMipLevel); |
| } |
| |
| extern "C" void enable(void *vp, uint32_t p) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| glEnable(p); |
| } |
| |
| extern "C" void disable(void *vp, uint32_t p) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| glDisable(p); |
| } |
| |
| extern "C" uint32_t scriptRand(void *vp, uint32_t max) |
| { |
| return (uint32_t)(((float)rand()) * max / RAND_MAX); |
| } |
| |
| // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a |
| extern "C" void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count) |
| { |
| const Allocation *a = (const Allocation *)alloc; |
| const uint32_t *ptr = (const uint32_t *)a->getPtr(); |
| |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| env->mContext->setupCheck(); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glDisableClientState(GL_NORMAL_ARRAY); |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| glEnableClientState(GL_COLOR_ARRAY); |
| |
| glVertexPointer(2, GL_FIXED, 12, ptr + 1); |
| //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1); |
| glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); |
| |
| glDrawArrays(GL_TRIANGLES, 0, count * 3); |
| } |
| |
| extern "C" void drawRect(void *vp, int32_t x1, int32_t x2, int32_t y1, int32_t y2) |
| { |
| x1 = (x1 << 16); |
| x2 = (x2 << 16); |
| y1 = (y1 << 16); |
| y2 = (y2 << 16); |
| |
| int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2}; |
| static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000}; |
| |
| |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| env->mContext->setupCheck(); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glDisableClientState(GL_NORMAL_ARRAY); |
| glDisableClientState(GL_COLOR_ARRAY); |
| |
| glVertexPointer(2, GL_FIXED, 8, vtx); |
| glTexCoordPointer(2, GL_FIXED, 8, tex); |
| //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); |
| |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| } |
| |
| extern "C" void pfBindTexture(void *vp, RsProgramFragment vpf, uint32_t slot, RsAllocation va) |
| { |
| //LOGE("pfBindTexture %p", vpf); |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| rsi_ProgramFragmentBindTexture(env->mContext, |
| static_cast<ProgramFragment *>(vpf), |
| slot, |
| static_cast<Allocation *>(va)); |
| |
| } |
| |
| extern "C" void pfBindSampler(void *vp, RsProgramFragment vpf, uint32_t slot, RsSampler vs) |
| { |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| rsi_ProgramFragmentBindSampler(env->mContext, |
| static_cast<ProgramFragment *>(vpf), |
| slot, |
| static_cast<Sampler *>(vs)); |
| |
| } |
| |
| extern "C" void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs) |
| { |
| //LOGE("contextBindProgramFragmentStore %p", pfs); |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| rsi_ContextBindProgramFragmentStore(env->mContext, pfs); |
| |
| } |
| |
| extern "C" void contextBindProgramFragment(void *vp, RsProgramFragment pf) |
| { |
| //LOGE("contextBindProgramFragment %p", pf); |
| ScriptC::Env * env = static_cast<ScriptC::Env *>(vp); |
| rsi_ContextBindProgramFragment(env->mContext, pf); |
| |
| } |
| |
| |
| static rsc_FunctionTable scriptCPtrTable = { |
| loadVp, |
| loadF, |
| loadI32, |
| loadU32, |
| loadEnvVec4, |
| loadEnvMatrix, |
| |
| storeF, |
| storeI32, |
| storeU32, |
| storeEnvVec4, |
| storeEnvMatrix, |
| |
| matrixLoadIdentity, |
| matrixLoadFloat, |
| matrixLoadMat, |
| matrixLoadRotate, |
| matrixLoadScale, |
| matrixLoadTranslate, |
| matrixLoadMultiply, |
| matrixMultiply, |
| matrixRotate, |
| matrixScale, |
| matrixTranslate, |
| |
| color, |
| |
| pfBindTexture, |
| pfBindSampler, |
| |
| materialDiffuse, |
| materialSpecular, |
| lightPosition, |
| materialShininess, |
| uploadToTexture, |
| enable, |
| disable, |
| |
| scriptRand, |
| contextBindProgramFragment, |
| contextBindProgramFragmentStore, |
| |
| |
| renderTriangleMesh, |
| renderTriangleMeshRange, |
| |
| drawTriangleArray, |
| drawRect |
| |
| }; |
| |
| |
| bool ScriptC::run(Context *rsc, uint32_t launchID) |
| { |
| Env e = {rsc, this}; |
| return mScript(&e, &scriptCPtrTable, launchID) != 0; |
| } |
| |
| ScriptCState::ScriptCState() |
| { |
| clear(); |
| } |
| |
| ScriptCState::~ScriptCState() |
| { |
| if (mAccScript) { |
| accDeleteScript(mAccScript); |
| } |
| } |
| |
| void ScriptCState::clear() |
| { |
| mConstantBufferTypes.clear(); |
| mClearColor[0] = 0; |
| mClearColor[1] = 0; |
| mClearColor[2] = 0; |
| mClearColor[3] = 1; |
| mClearDepth = 1; |
| mClearStencil = 0; |
| mAccScript = NULL; |
| mScript = NULL; |
| mIsRoot = false; |
| mIsOrtho = true; |
| mScriptText = NULL; |
| mScriptTextLength = 0; |
| } |
| |
| void ScriptCState::runCompiler() |
| { |
| mAccScript = accCreateScript(); |
| |
| LOGE("Compiler 1"); |
| const char* scriptSource[] = {mScriptText}; |
| int scriptLength[] = {mScriptTextLength} ; |
| accScriptSource(mAccScript, 1, scriptSource, scriptLength); |
| accCompileScript(mAccScript); |
| accGetScriptLabel(mAccScript, "main", (ACCvoid**) &mScript); |
| LOGE("Compiler 1"); |
| } |
| |
| namespace android { |
| namespace renderscript { |
| |
| void rsi_ScriptCBegin(Context * rsc) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->clear(); |
| } |
| |
| void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mClearColor[0] = r; |
| ss->mClearColor[1] = g; |
| ss->mClearColor[2] = b; |
| ss->mClearColor[3] = a; |
| } |
| |
| void rsi_ScriptCSetClearDepth(Context * rsc, float v) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mClearDepth = v; |
| } |
| |
| void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mClearStencil = v; |
| } |
| |
| void rsi_ScriptCAddType(Context * rsc, RsType vt) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mConstantBufferTypes.add(static_cast<const Type *>(vt)); |
| } |
| |
| void rsi_ScriptCSetScript(Context * rsc, void* accScript, void *vp) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mAccScript = reinterpret_cast<ACCscript*>(accScript); |
| ss->mScript = reinterpret_cast<rsc_RunScript>(vp); |
| } |
| |
| void rsi_ScriptCSetRoot(Context * rsc, bool isRoot) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mIsRoot = isRoot; |
| } |
| |
| void rsi_ScriptCSetOrtho(Context * rsc, bool isOrtho) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mIsOrtho = isOrtho; |
| } |
| |
| void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| ss->mScriptText = text; |
| ss->mScriptTextLength = len; |
| } |
| |
| |
| RsScript rsi_ScriptCCreate(Context * rsc) |
| { |
| ScriptCState *ss = &rsc->mScriptC; |
| |
| ss->runCompiler(); |
| |
| ScriptC *s = new ScriptC(); |
| s->mAccScript = ss->mAccScript; |
| ss->mAccScript = NULL; |
| s->mScript = ss->mScript; |
| s->mClearColor[0] = ss->mClearColor[0]; |
| s->mClearColor[1] = ss->mClearColor[1]; |
| s->mClearColor[2] = ss->mClearColor[2]; |
| s->mClearColor[3] = ss->mClearColor[3]; |
| s->mClearDepth = ss->mClearDepth; |
| s->mClearStencil = ss->mClearStencil; |
| s->mIsRoot = ss->mIsRoot; |
| s->mIsOrtho = ss->mIsOrtho; |
| s->mScriptText = ss->mScriptText; |
| s->mScriptTextLength = ss->mScriptTextLength; |
| return s; |
| } |
| |
| } |
| } |
| |
| |