| |
| #include "RenderScript.h" |
| #include "Element.h" |
| #include "Type.h" |
| #include "Allocation.h" |
| |
| #include "ScriptC_mono.h" |
| |
| using namespace android; |
| using namespace renderscriptCpp; |
| |
| int main(int argc, char** argv) |
| { |
| |
| RenderScript *rs = new RenderScript(); |
| printf("New RS %p\n", rs); |
| |
| bool r = rs->init(16); |
| printf("Init returned %i\n", r); |
| |
| sp<const Element> e = Element::RGBA_8888(rs); |
| printf("Element %p\n", e.get()); |
| |
| Type::Builder tb(rs, e); |
| tb.setX(128); |
| tb.setY(128); |
| sp<const Type> t = tb.create(); |
| printf("Type %p\n", t.get()); |
| |
| |
| sp<Allocation> a1 = Allocation::createSized(rs, e, 1000); |
| printf("Allocation %p\n", a1.get()); |
| |
| sp<Allocation> ain = Allocation::createTyped(rs, t); |
| sp<Allocation> aout = Allocation::createTyped(rs, t); |
| printf("Allocation %p %p\n", ain.get(), aout.get()); |
| |
| sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0); |
| printf("new script\n"); |
| |
| uint32_t *buf = new uint32_t[t->getCount()]; |
| for (uint32_t ct=0; ct < t->getCount(); ct++) { |
| buf[ct] = ct | (ct << 16); |
| } |
| //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4); |
| ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4); |
| |
| |
| |
| sc->forEach_root(ain, aout); |
| printf("for each done\n"); |
| |
| |
| printf("Deleting stuff\n"); |
| sc.clear(); |
| t.clear(); |
| a1.clear(); |
| e.clear(); |
| delete rs; |
| printf("Delete OK\n"); |
| } |