blob: 48e785ec707a56ebb2295de2f5f4a6370453905c [file] [log] [blame]
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.testapp
import android.graphics.Bitmap
import android.renderscript.Allocation
import android.renderscript.Element
import android.renderscript.RenderScript
import android.renderscript.Script
import android.renderscript.ScriptIntrinsic3DLUT
import android.renderscript.Type
import android.renderscript.toolkit.Range2d
/**
* Does a 3D LookUpTable operation using the RenderScript Intrinsics.
*/
fun intrinsicLut3d(
context: RenderScript,
inputArray: ByteArray,
sizeX: Int,
sizeY: Int,
cubeArray: ByteArray,
cubeSize: Dimension,
restriction: Range2d?
): ByteArray {
val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create(
context, Element.U8_4(
context
)
)
val builder = Type.Builder(context, Element.U8_4(context))
builder.setX(sizeX)
builder.setY(sizeY)
val arrayType = builder.create()
val inputAllocation = Allocation.createTyped(context, arrayType)
val outAllocation = Allocation.createTyped(context, arrayType)
inputAllocation.copyFrom(inputArray)
val intrinsicOutArray = ByteArray(sizeX * sizeY * 4)
val cubeTypeBuilder: Type.Builder =
Type.Builder(context, Element.U8_4(context))
cubeTypeBuilder.setX(cubeSize.sizeX)
cubeTypeBuilder.setY(cubeSize.sizeY)
cubeTypeBuilder.setZ(cubeSize.sizeZ)
val cubeType: Type = cubeTypeBuilder.create()
val cubeAllocation = Allocation.createTyped(context, cubeType)
cubeAllocation.copyFrom(cubeArray)
scriptLut3d.setLUT(cubeAllocation)
if (restriction != null) {
outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
val options = Script.LaunchOptions()
options.setX(restriction.startX, restriction.endX)
options.setY(restriction.startY, restriction.endY)
scriptLut3d.forEach(inputAllocation, outAllocation, options)
} else {
scriptLut3d.forEach(inputAllocation, outAllocation)
}
outAllocation.copyTo(intrinsicOutArray)
inputAllocation.destroy()
outAllocation.destroy()
cubeAllocation.destroy()
arrayType.destroy()
cubeType.destroy()
scriptLut3d.destroy()
return intrinsicOutArray
}
fun intrinsicLut3d(
context: RenderScript,
bitmap: Bitmap,
cubeArray: ByteArray,
cubeSize: Dimension,
restriction: Range2d?
): ByteArray {
val baseElement = renderScriptElementForBitmap(context, bitmap)
val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create(context, baseElement)
val inputAllocation = Allocation.createFromBitmap(context, bitmap)
inputAllocation.copyFrom(bitmap)
val outAllocation = Allocation.createTyped(context, inputAllocation.type)
val intrinsicOutArray = ByteArray(bitmap.byteCount)
val cubeTypeBuilder: Type.Builder =
Type.Builder(context, Element.U8_4(context))
cubeTypeBuilder.setX(cubeSize.sizeX)
cubeTypeBuilder.setY(cubeSize.sizeY)
cubeTypeBuilder.setZ(cubeSize.sizeZ)
val cubeType: Type = cubeTypeBuilder.create()
val cubeAllocation = Allocation.createTyped(context, cubeType)
cubeAllocation.copyFrom(cubeArray)
scriptLut3d.setLUT(cubeAllocation)
if (restriction != null) {
outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
val options = Script.LaunchOptions()
options.setX(restriction.startX, restriction.endX)
options.setY(restriction.startY, restriction.endY)
scriptLut3d.forEach(inputAllocation, outAllocation, options)
} else {
scriptLut3d.forEach(inputAllocation, outAllocation)
}
outAllocation.copyTo(intrinsicOutArray)
inputAllocation.destroy()
outAllocation.destroy()
cubeAllocation.destroy()
cubeType.destroy()
scriptLut3d.destroy()
return intrinsicOutArray
}