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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.testapp
import android.renderscript.toolkit.Range2d
import kotlin.math.floor
import kotlin.math.max
var trace = false
/**
* Reference implementation of a Resize operation.
*/
@ExperimentalUnsignedTypes
fun referenceResize(inputArray: ByteArray,
vectorSize: Int,
inSizeX: Int,
inSizeY: Int,
outSizeX: Int, outSizeY: Int,
restriction: Range2d?): ByteArray {
val input = Vector2dArray(inputArray.asUByteArray(), vectorSize, inSizeX, inSizeY)
val scaleX: Float = input.sizeX.toFloat() / outSizeX.toFloat()
val scaleY: Float = input.sizeY.toFloat() / outSizeY.toFloat()
val outArray = UByteArray(outSizeX * outSizeY * paddedSize(input.vectorSize))
val out = Vector2dArray(outArray, input.vectorSize, outSizeX, outSizeY)
out.forEach (restriction) { x, y ->
if (x == 1827 && y == 46) {
println("Found it")
trace = true
}
val o = bicubicU4(x, y, input, scaleX, scaleY)
out[x, y] = o.clampToUByte()
}
return out.values.asByteArray()
}
private fun cubicInterpolateF(p0: FloatArray, p1: FloatArray, p2: FloatArray, p3: FloatArray,
x: Float): FloatArray {
return p1 + (p2 - p0 + (p0 * 2f - p1 * 5f + p2 * 4f - p3
+ ((p1 - p2) * 3f + p3 - p0) * x) * x) * x * 0.5f
}
@ExperimentalUnsignedTypes
private fun bicubicU4(x: Int, y: Int, gIn: Vector2dArray, scaleX: Float, scaleY: Float): FloatArray {
var xf: Float = (x + 0.5f) * scaleX - 0.5f
var yf: Float = (y + 0.5f) * scaleY - 0.5f
val startX: Int = floor(xf - 1).toInt()
val startY: Int = floor(yf - 1).toInt()
xf -= floor(xf)
yf -= floor(yf)
val maxX: Int = gIn.sizeX - 1
val maxY: Int = gIn.sizeY - 1
val xs0: Int = max(0, startX + 0)
val xs1: Int = max(0, startX + 1)
val xs2: Int = kotlin.math.min(maxX, startX + 2)
val xs3: Int = kotlin.math.min(maxX, startX + 3)
val ys0: Int = max(0, startY + 0)
val ys1: Int = max(0, startY + 1)
val ys2: Int = kotlin.math.min(maxY, startY + 2)
val ys3: Int = kotlin.math.min(maxY, startY + 3)
val p00 = gIn[xs0, ys0].toFloatArray()
val p01 = gIn[xs1, ys0].toFloatArray()
val p02 = gIn[xs2, ys0].toFloatArray()
val p03 = gIn[xs3, ys0].toFloatArray()
val p0 = cubicInterpolateF(p00, p01, p02, p03, xf)
val p10 = gIn[xs0, ys1].toFloatArray()
val p11 = gIn[xs1, ys1].toFloatArray()
val p12 = gIn[xs2, ys1].toFloatArray()
val p13 = gIn[xs3, ys1].toFloatArray()
val p1 = cubicInterpolateF(p10, p11, p12, p13, xf)
val p20 = gIn[xs0, ys2].toFloatArray()
val p21 = gIn[xs1, ys2].toFloatArray()
val p22 = gIn[xs2, ys2].toFloatArray()
val p23 = gIn[xs3, ys2].toFloatArray()
val p2 = cubicInterpolateF(p20, p21, p22, p23, xf)
val p30 = gIn[xs0, ys3].toFloatArray()
val p31 = gIn[xs1, ys3].toFloatArray()
val p32 = gIn[xs2, ys3].toFloatArray()
val p33 = gIn[xs3, ys3].toFloatArray()
val p3 = cubicInterpolateF(p30, p31, p32, p33, xf)
return cubicInterpolateF(p0, p1, p2, p3, yf)
}
/* To be used if we implement Floats
private fun bicubic_F4(x: Int, y: Int, gin: ByteArray, sizeX: Int, sizeY: Int, scaleX: Float, scaleY: Float): Float4 {
var xf: Float = (x + 0.5f) * scaleX - 0.5f
var yf: Float = (y + 0.5f) * scaleY - 0.5f
val startX: Int = floor(xf - 1).toInt()
val startY: Int = floor(yf - 1).toInt()
xf = xf - floor(xf)
yf = yf - floor(yf)
val maxX: Int = sizeX - 1
val maxY: Int = sizeY - 1
val xs0: Int = max(0, startX + 0)
val xs1: Int = max(0, startX + 1)
val xs2: Int = min(maxX, startX + 2)
val xs3: Int = min(maxX, startX + 3)
val ys0: Int = max(0, startY + 0)
val ys1: Int = max(0, startY + 1)
val ys2: Int = min(maxY, startY + 2)
val ys3: Int = min(maxY, startY + 3)
val p00: Float4 = rsGetElementAt_Float4(gIn, xs0, ys0)
val p01: Float4 = rsGetElementAt_Float4(gIn, xs1, ys0)
val p02: Float4 = rsGetElementAt_Float4(gIn, xs2, ys0)
val p03: Float4 = rsGetElementAt_Float4(gIn, xs3, ys0)
val p0: Float4 = cubicInterpolate_F4(p00, p01, p02, p03, xf)
val p10: Float4 = rsGetElementAt_Float4(gIn, xs0, ys1)
val p11: Float4 = rsGetElementAt_Float4(gIn, xs1, ys1)
val p12: Float4 = rsGetElementAt_Float4(gIn, xs2, ys1)
val p13: Float4 = rsGetElementAt_Float4(gIn, xs3, ys1)
val p1: Float4 = cubicInterpolate_F4(p10, p11, p12, p13, xf)
val p20: Float4 = rsGetElementAt_Float4(gIn, xs0, ys2)
val p21: Float4 = rsGetElementAt_Float4(gIn, xs1, ys2)
val p22: Float4 = rsGetElementAt_Float4(gIn, xs2, ys2)
val p23: Float4 = rsGetElementAt_Float4(gIn, xs3, ys2)
val p2: Float4 = cubicInterpolate_F4(p20, p21, p22, p23, xf)
val p30: Float4 = rsGetElementAt_Float4(gIn, xs0, ys3)
val p31: Float4 = rsGetElementAt_Float4(gIn, xs1, ys3)
val p32: Float4 = rsGetElementAt_Float4(gIn, xs2, ys3)
val p33: Float4 = rsGetElementAt_Float4(gIn, xs3, ys3)
val p3: Float4 = cubicInterpolate_F4(p30, p31, p32, p33, xf)
val p: Float4 = cubicInterpolate_F4(p0, p1, p2, p3, yf)
return p
}
*/